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About SixWingedAngel
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paladinfag
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Greece
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SixWingedAngeI
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
Not sure if troll but I laughed anyway. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
OMG! JUBEI!! They did it! Those bastards did it lol this needs a frontpage announcement!! -
SixWingedAngel started following BlazBlue Question Thread - Ask your questions here!, Guilty Gear Xrd Story Thread, ASW making a new Dragon Ball fighting game (2.5D) and and 1 other
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
SixWingedAngel replied to Anne's topic in Guilty Room
I actually I have the game on ps3 so it was patch 1.06 if I'm not mistaken. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
SixWingedAngel replied to Anne's topic in Guilty Room
After Story B is out for Eu at least!! -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
So only diehards play this game because it has no dub? They got lucky the fans bought it in the first place? Please, this is ridiculous. And what does Injustice, Tekken and Marvel have to do with Blazblue's competition? They are very different FGs with different fanbases. Unless you're talking about these guys who only play what's hot at the time and are bad at it. The game will be quite fine at EVO and is gonna be as hype as always. May I remind you that during evo 2014 none of the kokos made it to top 8? And you know how cp kokonoe was. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
1. I can't see how other characters have these kind of normals. Maybe es? But then again hers are quite different. Naoto offers something unique, and he is not bad at all, if you like that and can handle execution, that's a reason to play him. Else everyone would play izanami learn one-two flowcharts into ribcage and win: It is the higher ups that are problematic, not him (mainly, the thing about execution still holds true, i would prefer if they made his more basic stuff at least a bit more accessable) 2. the Drive should be used before/during oki. There is no space like that, you can go into a 50/50 mix up with a gapless or VERY low risk string until the sigil activates (2a > 2a > 5a or so, then jump C, sigil activates, i don't remember the exact D timing, but if more time is needed stagger pressure with 2a can always work, the opponent shouldn't be pressing any buttons). Remember that Es is a neutral character. Even if she backs out with health advantage, she has the advantage anyway against many many characters. 3. imo 3700 from 5b meterless (midscreen) with safejump oki is quite good. 4. That sounds crazy, lol. If none of Terumi's opponents gave meter, it could prolly break the game. That means he gets one knockdown against no dp characters and its simply od/burst or lose because they have nearly no defensive options. How is it counter-productive? The end result is that the opponent got less meter than he should get while fighting ANY other character. That's good for Terumi and bad for the opponent. 5. I don't see the problem, he has the best meter gain in the game by far, and he can catch the opponent in neutral (hit or block) with his long D pokes. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
i don't think being complicated is too much of a problem, though i do think he should be a bit easier to use. His huge, dash cancelable guard-breaking normals is supposed to be his gimmick so someone who would play him would prolly pick him up for that (which is something you can't find in many other characters). (he also has an amazing dp but nevermind that) about Es: her neutral is really great and her crest can be used effectively for space control (you can't hit her if she's on the other side of the screen playing as she should). In pressure you can't really disrespect the already set up D except with a dp because you have to deal with her stagger pressure until the sigils are activated. Her power up special gives her nice damage midscreen and some small gorillage in neutral so it's ok. No reason why you can't have it always up in neutral either, unless you're playing vs a murakumo. Terumi's drive doesn't drain meter unless he's in overdrive, but the opponent doesn't get any. Trust me, for a rush-down character such as terumi, it can really make the difference if your opponent doesn't have enough heat to dp-rc or reversal you even if it's just for 1 heat minus. The difference in heat gain is very noticable and it has been a problem quite few times when battling him. He does have some mixup because his overhead is fast, a special (that means that you can go for it after almost every move!) and is relatively safe on block. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
^ While I totally agree with the overdrive segment, i don't see what's wrong with Naoto, Es and Terumi :S prolly naoto that he's execution heavy or something? -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
I feel like she is a character for 3 year olds save for links and interesting neutral cover potential. -
BlazBlue Question Thread - Ask your questions here!
SixWingedAngel replied to KayEff's topic in BlazBlue Gameplay
ok thank you! I guess I'll see all acts and then go to story mode. -
BlazBlue Question Thread - Ask your questions here!
SixWingedAngel replied to KayEff's topic in BlazBlue Gameplay
hey guys I have a story mode question: Does story mode come after arcade mode? Should someone play all arcade acts before going into story mode? And if yes, which characters have tha most vital arcade stories? thanks -
SixWingedAngel started following Ars_Armagus
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
October would indeed be crazy. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm expecting dominating neutral with great mid and long range pokes and good damage conversions (complete with orie's divine thrust) but quite bad short range normals and no dp. Kind of like how polearms work in real-life :P -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
I hope alpha 1 or someone else gets announced before the cat for one last troll by mori because this jubei rage every time is priceless and after all these years a classic. I always hated mai and her spin off but now that she lost her silly taste ability and has a decent looking weapon I think that with some interesting gameplay choices she may as well be an ok character. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
SixWingedAngel replied to kosmos badgirl's topic in BlazBlue Gameplay
The dub is horrible because the directing of said dub is horrible. celica's eng battle voice isn't even TUNED properly. It will spare us of some spoilers anyway (until the localised version comes out).