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Everything posted by SQNR

  1. Seems like a bunch of people were expecting something, but no, there weren't any GG related announcements.
  2. I have the Japanese version on PS3, but after installing the small unlock file it changed automatically to Rev2. Rev2 itself should have been included in the last patch for Revelator. Are you sure it installed correctly?
  3. Yeah. It's out on JP PSN. I just downloaded it myself on PS3.
  4. Can't say I expected the PC release so soon. I guess I don't have to pick up the PS3 version now. It would be great if they kept this up with future releases.
  5. There's always the option of adding poorly tested/balanced characters as DLC.
  6. Ah, just me being out of the loop then. I have yet to pick up the PC version for Revelator so I wasn't sure.
  7. Isn't it strange that there's no mention of the PC version? Did I miss something? Does the Steam version have another publisher or something?
  8. Bears posted a translation of the changes. https://docs.google.com/document/d/1jdGV-Eoz460xO1BE630afqrO3KomCyYxzdmjFzoxjFk/preview
  9. It's nice that it didn't take a year for the PC port to arrive this time around. It's probably just wishful thinking, but it'd be great if we eventually had simultaneous releases for console and PC.
  10. All I know is that completing just the first act for a character isn't enough to unlock their system voice. I would assume you need to complete all acts, but that's just me speculating.
  11. Those numbers aren't looking too good. Are those lifetime sales (26,507) just for the PS4 version? Comparing it to the better selling version of Chrono Phantasma (PS3) around the same time frame: 10/28/13 – 11/3/13 [PS3] BlazBlue: Chrono Phantasma (Arc System Works, 10/24/13) – 14,307 (86,771) The 28th of September was also 4 days after the Japanese console release of Chrono Phantasma, so I think it should be comparable to the sales numbers you posted. Arcsys must be a bit disappointed by these numbers.
  12. So no announcements at day one of Toushinsai. Were the Baiken images just well-made fakes?
  13. Because I'm not heavily invested in Blazblue's lore and characters, I'm pretty much indifferent to the character itself and her inclusion over any other possible character. From a gameplay perspective however I think she sounds interesting. It's obviously a bit early to tell, but I think the Famitsu scans make her out to be a fun addition to the BB roster. I'm wondering how exactly her drive is going to be used; if it's just a glorified projectile for neutral or if it has other uses. I guess time will tell.
  14. At least I had no issues getting Dizzy to work on my PS3 when downloading her from the Japanese store. Guess it's only the US version that's bugged for PS3.
  15. Well that sucks. I was looking forward to playing her today.
  16. When it comes to the performance of the PS3 version, didn't people mainly complain about the Edinburgh MagicaPolis stage? I played the PS3 version of Revelator just now and it looks like Sign. As expected the PS3 version lacks at least some of the new lighting effects. It doesn't looks like stages have the new global lighting that affects the character models and the feature of projectiles being their own light sources isn't in. Since I don't have any capturing tools I took a quick photo to illustrate (pardon the subpar image quality): The game runs like Sign did on the PS3; completely fine from what I can tell. I set up a Jack-O' mirror and had all minions out while running around and I couldn't notice any performance drop. I can't speak for any possible performance drop on the different stages, since I've always had a hard time noticing it, even on Edinburgh MagicaPolis. That said I'm still a sucker for pretty graphics, so if/when they release a PC version I'll be sure to pick it up. I think it's still there. But having speed enabled never seemed to make much of a difference to me.
  17. I see. I haven't checked out the story mode so I wasn't sure if it was finished or if they planned on releasing even more parts. Thanks for the explanation.
  18. Yeah, that was poorly phrased by me. I should probably have asked if they had announced that regular patches would be a thing with Revelator and if they had stated whether they would contain only be story-related things or not. With a few exceptions, Arcsys haven't exactly been big on post-launch DLC. I was wondering if they were going with a new business strategy.
  19. I've been a bit out of the loop. Has Arcsys said anything about how many of these patches they are going to make and if they have any plans on releasing not just story, but gameplay-related content like DLC characters and more balance patches for the console version this time around?
  20. My mistake. Didn't know there was a rule about that.
  21. I saw a picture on Twitter of what appeared to be in addition to that one. Interesting if legit.
  22. I sure hope the European version will get patches this time around.
  23. That trailer was surprisingly elaborate. I almost expected there to be side-by-side comparisons of the visual changes from Sign to Revelator as well. It seems to me as if they are trying harder to market Revelator. I had hoped they'd at least show Dizzy, but I guess we'll have to wait a bit more for that. We can only hope, but I'm guessing cross-play is out of the question. At this point I just hope PC gets the features aside from player lobbies.