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About RedTag14

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  • Birthday 08/25/1991

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    Olympia, WA
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  1. RedTag14

    [P4AU] Ken Amada Video Thread (Updated 09/12/2014)

    Some 236C meaty/oki options I've been theorizing about, but I need you guys to test and see just how effective they are. Here's the link: https://www.youtube....h?v=5o0H7vvcFko Again, please test!
  2. RedTag14

    [P4AU] Ken Amada Gameplay Discussion

    Made a vid with some 236C meaty options, but I need you guys to test and see just how effective they are. Here's the link: https://www.youtube.com/watch?v=5o0H7vvcFko And an explanation of each segment: 1. Opponent tries to up-back; meaty 236C hits due to jump-start frames; f/u w/ combo 2. Opponent doesn't block cross-up; f/u w/ combo 3. Additional meaty cross-up f/u combo 4. Opponent blocks meaty, takes AoA (use with care since can't make AoA safe since Koromaru jumps back when attack is blocked); f/u w/ AoA combo of choice 5. Opponent blocks meaty, takes low hit; f/u w/ combo of choice Adjust followups (f/u) depending if opponent chooses to roll, block meaty then roll, DP, etc. Might make a vid to show these options. Thanks for watching! Gonna post it to the video thread as well to catch the members who go there first. ;P
  3. RedTag14

    [P4AU] Ken Amada Video Thread (Updated 09/12/2014)

    The site Pen_Ninja posted is very helpful. Not only are they split up by character, but that have links by character matchup. Please use it! Found an additional side swap combo from the one posted above. Does more dmg but doesn't look nearly as cool. :/ At least it's derived from a staple bnb route that everyone should learn. Here you go!: https://www.youtube.com/watch?v=0v66aTMPlf8 NOTE: it looks like the combo counter goes yellow when the final special hits, but that is NOT the case. It's the iPhone camera going out of focus. When it focuses, the color of the combo counter goes red. My apologies for poverty phone recording. :P
  4. RedTag14

    [P4AU] News & Gameplay Discussion

    Yeah I just learned that from another source. ;~; Thanks for confirming!
  5. RedTag14

    [P4AU] News & Gameplay Discussion

    Hey all, been trying to digitally pre-order P4U2 on Japanese PSN but I can't find it at all. Did they take it down already?
  6. I'm on it Dreize! Working on wj.B starter combos atm. There's a lot to explore, but I'm hoping to get something up before the day ends. x)
  7. Thank you!! I tried going through the alphabetized folders and only Extend was showing. xP
  8. So Japan just got BBCP for the Vita. Is it available as a digital download as well? I think this page confirms it (http://www.jp.playstation.com/software/title/jp0036pcsg00180_00blazbluecp001000.html), but I can't find it on the store on my Vita. D:
  9. RedTag14

    [CP] Valkenhayn Video Thread (Updated 3/21/14)

    Please do. It's sad that I main a character and can't complete his Challenge #30...Interested in that last variation. :D
  10. Happened to be in training with Kagura as the partner and I feel the above combo does not work on him with w[5A/j.A] starter. The second w[5B] always whiffs for me. Also, not sure if this is the right thread for command throw setups, but I have a short one that was not shown in the recent video. It's: w[5C > 6D > j.A > 5A > 6D > j.236C] I've only tested it on Kagura. Only works if opponent is mashing neutral tech, so I think it is best done in the corner. It does work midscreen however. I used it at the end of four w[5C > 6D > j.A] loops and it still worked. It's very trollish but it is a tool. xP If the opponent is trying to air tech out of the corner, just jump cancel w[5A] away from the corner and delay Himmel Wolf to catch him. EDIT: More testing shows it works consistently with Kagura, Litchi, Ragna, Noel, Tager, Hakumen, Hazama, Bullet, Mu, Carl, Arakune, Tsubaki, Rachel, Terumi, Kokonoe, and Nu. These characters have specific variations: Amane (delay the w[5A]), Valkenhayn/Jin/Makoto/Relius (do two w[5A]s before 6D>236C), and Platinum/Azrael (needs two w[5A]s as well but first one must be slightly delayed). Can't find a way to make it work on Tao. x(
  11. RedTag14

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    Thank you, Fazoob, grove, and Bill! All advice was helpful for me to understand how to do it. I kinda treated it as a "link" instead of a "super cancel" and buffered the charge during the 46A animation and waited just a tad bit longer than usual. Came out easy and clean. I now have all of his challenges finished! :D
  12. RedTag14

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    Just started messing around with Kagura, and I've come to like him enough that I may sub him. Unfortunately, I can't seem to complete challenge #28. Everything is easy except for the OD super. Not sure how I'm supposed to charge 46A then charge for the super. He's my first charge character, so I may be missing some fundamental aspect of charge moves. Can someone describe how they completed this challenge? Thanks in advance! xD