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waraboushi

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About waraboushi

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    waraboushi
  1. waraboushi

    [CT] Iron Tager General Discussion

    Hello all I've been using IB -> 720 quite often lately, and started to find places that are easier to use, some others where people can escape with little effort (mostly jump cancellable normals ). If anyone has any sweetspot to IB -> 360/720, let's gather them here! Nu: -Last hit from j.2C (it also works from 2nd to last hit) -Last hit from 3C (max distance has a chance to miss, unless magnetized) -...4DD xx Act pulsar, IB on 4DD's second hit from far to max distance Noel: -5A to 5B/6A (watch for jump cancels) -2nd hit of 2C (may be avoidable if she uses 214A, have to check the startup frames of it) -Chain Revolver 214D, 236D 2nd hit from close distance -ground 236236D first hit Jin: -5B 2nd hit (watch for early 5C or DPs) -2D -j.C/j.D (props to Yuumura and Loveless) -Close 623C Ragna: - Bang: -5B to 2B (props again to Loveless) -2C to 2D -j.D Taokaka: - Tager: - Hakumen: -Zantetsu(41236C) 1st hit (props to Loveless) - Arakune: - - Litchi: - - Carl: - I'll test and put some more later!
  2. waraboushi

    [CT] Iron Tager General Discussion

    From the second voice set, the whole thing is: - Tsukamaeta zo! Inori wa sunda ka? Kisama wa kore de owari da!! which translates to: -Got you! Have you done your prayers? Because now, you're finished! the "midori" part you heard is probably "inori" (prayer)
  3. waraboushi

    [CT] Iron Tager Buffering 360 & 720

    I did it 3 times...but no consistency at all... According to the video maker, the full input is 6321478963+D, 214+C, 78 He says that doing with 2D is the best to perform the complete motion, but using 5D is also possible Holding C seems to be crucial as well, to activate the 720 during the last inputs The most difficult thing for me is jump canceling 2D performing the full upper half circle... The kara itself is not that hard. I got 4 direction inputs inside 2D to C kara input (Side note, kara 720 is good to avoid purple exclamations after block/hit strings) He's a player on the XBL and his user name is 鋼鉄の兄弟たち (Koutetsu no Kyoudaitachi - Steel Brothers) Maybe someone can ask him for tips.
  4. waraboushi

    [CT] Iron Tager vs. Taokaka

    Got a cool combo for Taokaka only -6A, 2C xx Collider, walk, 6C xx Collider(RC), walk a bit, 6C xx Shot, 2C xx Collider (6014 dmg + magnetized) It will work too if you replace 6A, 2C with throw or any other way of landing collider with 4 or less hits. More specifically, CH 2A on Tao's Drives, j.2C, 2B, 2C xx Collider... will work as well for 4957 dmg
  5. waraboushi

    [CT] Iron Tager Complete Guide

    I do:yaaay: But, I usually stop at the j.2C part, expecting ground recovery for example ....j.throw, j.2C... In case of back recovery or no recovery at all, 2D In case of neutral, quick or front recovery, whiff 5B/2B or XYH and 360/720 In case of neutral, quick or front recovery and jump, Atomic Collider Some chars can be hit with j.B after airthrow, and you can go from there as well Or just land without j.2C and use 2B for more healthy mixups My personal favorite is doing the combo going to, or in the corner, have the airthrow teched, and just 720 on ground. Midscreen is also possible on some chars.
  6. waraboushi

    [CT] Iron Tager Complete Guide

    Range and easier execution, mostly 5C, 6A will connect everyone from maximum 3C range, and 5C is faster than 6A, giving more time to hit people before falling on the ground. If the opponent is magnetized, though, 6A, 2C will hit everyone from max range. As for the damage, 6A, 2C will hurt more, but 30~40 more points than 5C, 6A. Again, if you have the opponent magnetized, you should use 6A, 2C I also forgot to mention about range on this combo: -6A, 3C(RC), 2C/6C xx Collider, Sledge(B), Shot, 2C xx Collider (5059 dmg w/2C) 2C will only connect when you hit 3C very close. Use 6C, 5C or even 6A for some chars if you land 3C a little farther.
  7. waraboushi

    [CT] Iron Tager Complete Guide

    Hello all! I was messing around with 3C and rapid canceling, and got some good combos! -3C(RC), 6C, jc, j2C, 2B, 2C xx Collider, Shot, 2C xx Collider (4621 dmg) -3C(RC), 5C, 6A xx Collider, Sledge(B) xx Additional Attack (4049 dmg) -3C(RC), 5C, 6A xx Collider, Sledge(B), Shot, 2C xx Collider (4815 dmg) In case of hitting a 6A first, tweak them a little to maximize damage -6A, 3C(RC), 5C, 6A xx Collider, Shot, 2C xx Collider (5037 dmg) -6A, 3C(RC), 5C, Sledge(A), 2B, 2C xx Collider, Shot, 2C xx Collider (4948 dmg) -6A, 3C(RC), 2C/6C xx Collider, Sledge(B), Shot, 2C xx Collider (5059 dmg w/2C) You can replace 5C, 6A xx Collider with 6A, 2C xx Collider to deal 30 extra damage, but timing is hard
  8. waraboushi

    [CT] Iron Tager General Discussion

    Are there any Burst bait setups for Tager? Other than using Magna Tech Wheel sometimes, I couldn't think of any... Also, what does Genesic mean?
  9. waraboushi

    [CT] Iron Tager Complete Guide

    Sorry man, I wrote things down without checking... I tested with everyone, but I couldn't hit some characters (Rachel, Taokaka, Arakune, Hakumen, Carl) with additional attack after b sledge, from collider, so, I tried this combo. The characters listed above, are the ones Spark bolt hits them after the second collider. The rest of the cast can recover (Still not sure about taokaka, though) But please, do test, maybe I'm not doing fast enough Thanks!
  10. waraboushi

    [CT] Iron Tager Complete Guide

    Hello all! After messing around in training for a while, and not landing Sledge's additional attack after a Collider, I did this (a tad more damaging:yaaay:) variation of Loveless combo vid. 50% Heat and Spark Bolt available *For Arakune, Bang, Hakumen, Rachel, Tager, Taokaka? -6A, 2C xx Collider, Sledge(B), Rapid Cancel, 5C xx Collider, Shot, 2C xx Collider [6466 dmg] It's easier to do than additional attack, RC, 6C Doesn't seem to hit from Spark Bolt and on after a CH Sledge Hope it helps
  11. waraboushi

    Eddie Q&A's

    It's not that I'm not bothering, but right now, until I get my hands on a proper stick, and to understand eddie's fundamentals, since I'm relatively new to GG series, I'll train the watered down eddie my biggest problem with the ps2 pad would be the only the -K- timing when needed, specially when you need to hold S. thanks for your concern teyah, I hope to properly use eddie soon
  12. waraboushi

    Eddie Q&A's

    I see by tapping, I meant to just press the buttons, and don't hold at all, using little eddie's recovery time to do the gatlings, without triggering any other little eddie stuff I don't know if there's prorate or decreasing of stun capability, but you can do the crouching combo without holding buttons like this (which is quite comfortable for pad users :D): ...-K-, 5S, 6P(2)...(just tap K during 6P) and I still can't do the standing mawaru combo... I'm trying the 5P,2P,2K one, but no luck in repeating it... Thank you, Teyah!
  13. waraboushi

    Eddie Q&A's

    Hello, new Eddie pad player here too, with some noob questions: - I'm having trouble connecting the mawaru combo strings, both standing and crouching... Is it really possible to do them by just tapping?? I did once yesterday, but button press went like: ...-K-, r.6p,(pressed K here, between the gatling) 214S, -K-... - The SG loop is done with just -K- and 1hit SG, right? To connect them you have to just be plain fast, or is there another requirement?? Also, what to do after the reps? Thanks in advance
  14. waraboushi

    AC: Combo Guide

    What is the safest (and strongest) combo to do on Potemkin after LV2MF(S)? All of the basic combos (jump back, or c.S to JC) whiff a lot due to his horizontal hitbox... I'm using these, they tend to whiff less on PO for me: - ... LV2MF(S), jump back, j.K, j.S, JC, j.K, KJ FRC, j.S, JC, j.K, j.P, j.K, j.D, Ensenga - ... LV2MF(S), jump back, j.K, j.S, JC, j.K, KJ FRC, j.HS, j.D, Ensenga - ... LV2MF(S), c.S, j.K, j.S, JC, j.S, j.HS, KJ FRC, j.HS, j.D, Ensenga and this one is what I most use (although c.S must be done at some tight spot): - ... LV2MF(S), c.S, j.K, j.S, j.HS, KJ FRC, j.S, JC, j.S, j.HS, j.D, Ensenga (best damage) replacing last part with j.HS, DB is a great damaging knockdown for PO (knockdown possible without FRC too, after j.K, j.S, j.HS) ... LV2MF(S), c.S, j.K, j.S, j.HS, delay j.D to another air combo/KPKD Enkasu is also possible if you're facing corner (a good setup is to pressure PO, enter mist stance, dash back and go for the combo, it's the exact distance for PO to remain in corner) but all of them may whiff a lot...
  15. waraboushi

    [Accent Core] Order-Sol Combo Thread

    uh, another combo question I've seen Kaqn doing: (corner) throw, dash, c.S, JC, j.HS, j.D, JC, j.HS, j.D, (fall), j.P, j.S, JC, j.S, j.HS, SV on Slayer I can't seem to hit the second j.D low enough to hit the rejump part. If I delay it'll whiff, if not, opponent is too high to do j.P... what should I do? This combo works for the group that needs c.S or just SL? Thanks in advance!
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