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CaliburWarrior started following Tong
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judygrey1 started following CaliburWarrior
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
CaliburWarrior replied to Anne's topic in Guilty Room
Found a gameplay of Jam (Sparring mode) here. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
CaliburWarrior replied to Anne's topic in Guilty Room
I don't mind seeing HOS in Xrd Revelator if he gets voted to 1st place and see Inoue's godlike HOS in action again. I hope for Baiken to make it in then i have with Jam and Sol as my pocket characters. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
CaliburWarrior replied to Anne's topic in Guilty Room
i think ASW going to fix that soon. -
CaliburWarrior started following [Xrd] News & Gameplay Discussion 2 - Console is Out!
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
CaliburWarrior replied to Anne's topic in Guilty Room
it's a MIDI version. Thanks Vulcan for bring that up. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
CaliburWarrior replied to Anne's topic in Guilty Room
This could be the real version. i'm not sure... -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
CaliburWarrior replied to Anne's topic in Guilty Room
Here's Johnny's full theme song. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
CaliburWarrior replied to Anne's topic in Guilty Room
New glitch? https://www.youtube.com/watch?v=tssJ0VeeLIU -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Alright. I hope i get to see loketest videos soon. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Chill guys...my bad. Not going to used it again. Just trying to help. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Experience meeting went. But it did not really examined because only one play ... -5A> 5B> 5C is lead. (6A did not lead) has been slow generation of · 5C? · Wall van delete 5D? (Center tip against the slide in) B Dora up · A piece thrown now? (A lot earlier generation than Dora), GF possible A Dora up · B frames throw now? (Had a strong suction on an accrual late, invincible is unknown), 5C chase possible in the first stage stop, the driver can be jumped to as B Dora in additional input until now (GF possible) , so that the distance leaves after GF ( 5A does not reach) in-bad rise of Genetics 5522 , Exceed enough single 2k, no magnetic force added. And it is around crowded was noticed on their own. Bomb morale impossible become weak argument 2D screen end Zuko in 4D wall Vita can 2D> 6A can JA> JA> JC! The rush to aerial Koreda is Shinda Hammer was still neither left gp Used Google Chrome langauge translator. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Bullet's new command grab animation loop. [collapse=][/collapse] As a Bullet player. I'm still in the Bullet army. Can't wait to play this game next year. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Terumi's new overhead move gif loop. [collapse=][/collapse] -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Yes. i can. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Anyway, anyone managed to get Rags' poster? Calibur, man, at least collapse it! my bad dude. it's fixed. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
CaliburWarrior replied to kosmos badgirl's topic in BlazBlue Gameplay
Ragna's new move and super looks cool. I made gif loop of it. [collapse=][/collapse]