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Owner

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About Owner

  • Rank
    The european one
  • Birthday 03/19/1993

Other Info

  • Location
    Austria
  • PSN
    Owner_of_Epic_
  1. I'm guessing the new character will be Delilah On one of the screenshots you can see Johnny and Bedman on an entirely new stage with a painting of Delilah in the background The halo on top of the head also looks like one of Bedmans wheels In other news: Whens Gabriel?! I'd also kill for a new female char from Zepp.
  2. Owner

    [Xrd] Potemkin Video Thread

    http://www.twitch.tv/joniosan/b/623729274 Mikado 3on3 + Casuals afterwards FAB competes in the tournament and plays some casuals Casuals starting at 1:56:00
  3. Owner

    [P4AU] News & Gameplay Discussion

    Please don't remove S-Hold System. Some characters actually need this. Akihiko would lose an important defensive option
  4. Owner

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to Reakos Lobby
  5. I find the lack of Yuzuriha disturbing.
  6. Owner

    Netplay Connection Improvement Guide

    But 8 slot player lobbies can lag pretty hard aswell
  7. Azrael is pretty much a link-oriented character plus he has Slayers teleport dashes (backdash can get you out of pressure easily because of invul frames) However his jumps and airdashes look like Order-Sols movement (low jump arc, medium airdash range) Mid-combo burst baiting is possible for every char: Either you use 50 meter to rapid or you jump cancel a move to block instantly in the air But since the bursts are faster now it really does not pay off to go for a burst bait
  8. It can still be true even when someone has a ten game win streak: For example: A player just turned yellow and now loses 5 times against another yellow player After those matches he plays another yellow player and wins ten times in a row After turning yellow: 10 wins to rank up, 10 loses to rank down After playing the first player: 15 wins to rank up, 5 loses to rank down After playing the second player: 5 wins to rank up, 15 loses to rank down But yeah, if we could just get a statistic for how close we are to rank up or down
  9. Owner

    [CP] Yuuki Terumi Combo Thread

    The most optimal OD combo I can think of: Fatal 6B > OD (do not cancel 6B into OD, just wait a little) > 623B > 5B > 5C > 3C > 6D > 236D > 623B > 63214B requires 100 meter or without a fatal or little meter: (corner) 5B > 3C > 22C > OD > 2C > 5C (> 2D > 2C > 5C) > 3C > 6D > 236D > 623B > 63214B
  10. Owner

    [CP] Yuuki Terumi Combo Thread

    Screw 632146D for combo enders (if it is not starting from a BS reset) and go for oki in normal mode (except you would kill with it) In Overdrive use 623B > land > 63214B, it deals more damage in longer combos
  11. If you want some infos about the german fighting game community check out this forum: http://forum.hardedge.org/ The number of online players around Germany is quite ok Given you have a decent connection you can play with almost all european players (except maybe the countries in the far east) There also are some offline tournaments, ranbats and even a Dojo in NRW
  12. Does anyone know if the us version will be availiable as digital download or disc version only?
  13. I tried the 3CC trick over and over but it does not work properly in CP: Neutral recover: - 22B has not enough untechable time to crossup the opponent (you need an uncharged 22D to make it work) - after the 3C crossup, the followup C does not autocorrect anymore Backroll: - 22B has again not enough untechable time to catch a backrolling opponent - 22D however can catch them Forward Roll, Quick Getup: - works with 22B I'd say keep the link to the video but leave a note that it does not autocorrect the second hit of 3CC and 22D is needed to catch backrolls My apologies if I am wrong but I tried it the last few times in training mode and it did not work
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