Jump to content

Rhythmic

Members
  • Content count

    40
  • Joined

  • Last visited

About Rhythmic

  • Rank
    Advanced Member
  1. Rhythmic

    [P4AU] Yu Narukami - Gameplay Discussion

    Does anyone know the burstsafe combo paths? Or at least some burstsafe combos. I know anything into B issen can be made burstsafe (with either OMB or OMC 5B 5C 2C 214B) and there are some reaaally ghetto combos off 2C backdashes but other than that I've got nothing. I've also heard some people say that regular Narukami can use ZC to make some of his regular combos burstsafe but I don't see it, at best you'd make a jC safe to bait the burst I guess?
  2. Rhythmic

    [P4AU] Yu Narukami - Gameplay Discussion

    I wouldn't say good, but he has some gimmicks. In the corner when you're at the 2A 5C 2C part, you can do 214 instead of 214B, forward airdash and then airthrow. It grabs toward/up/away air tech but whiffs on no tech (obviously) and neutral tech. You can also do 2B instead of 214B, beats the exact same things, blockable if neutral teched. Other than that, there's always 214A/214AB resets
  3. Rhythmic

    [P4AU] Yu Narukami - Gameplay Discussion

    5c is short hop cancellable even on block. Otherwise it's pretty much only anti-kanji.
  4. Rhythmic

    [P4AU] Yu Narukami - Gameplay Discussion

    I actually didn't know about that. After testing it out, you can safejump with jB(1) but it's not JUST jB(1). You can get jB(1) and still get countered, it needs to be a super late/deep jB. The long ass delay makes it so you don't hit meaty though, so you're free to mashing or quick escapes from what I can tell, which means you're pretty much back to square 1 and just hard baiting. At least you always pop the counter and you get a guaranteed punish so that's something. But yeah that's my main problem with non safejumpable characters. Like for example Yosuke, he flies around like a fairy forever then when I finally get him down, I want him to respect my oki but it's just a dp or quick escape guess (never block) and then he's back to flying around like a fairy if he got away. If I don't jump and just stand there to bait dp/qe then it's either dp or jump out and the same thing happens. The 214 IAD back j236C does blow up non safejumpable DPs but it also loses to QE. Really I'm just trying to find something to force them to just sit there and block like every other character but nothing I try seems to work.
  5. Rhythmic

    [P4AU] Yu Narukami - Gameplay Discussion

    Does anyone have an answer for characters you can't safe jump? Fighting Yosuke makes me want to kill myself. Netplay making it unpunishable even when hard baited isn't helping either.
×