I wouldn't say good, but he has some gimmicks. In the corner when you're at the 2A 5C 2C part, you can do 214 instead of 214B, forward airdash and then airthrow. It grabs toward/up/away air tech but whiffs on no tech (obviously) and neutral tech. You can also do 2B instead of 214B, beats the exact same things, blockable if neutral teched.
Other than that, there's always 214A/214AB resets