Im not sure if Hexaedge combos were already covered in this thread, but I found a reliable way to combo after a stand alone Hexaedge that works on every character.......well Carls an exception, but I don't count him >x>, I hate his hit box. I hope he grows an inch in the next game....so i can finish my damn combos
236236C (Hexaedge), 66C, 236AA (CatSpirit1 2hits), D6, J.C, 9D6, J.C, 9D6, then either:
> 236BB (CatSpirit2 2Hits), air grab
> slight delay, 236BB, 236BBB
> slight delay, 236B, J.C, 236BB (personal fav)
Exceptions
PPL with happy hit boxes like Tager, Squiggly, and Hakumen u can 66C, 236AA, 2D into the usual air combos.
With Litchi u have to delay your first 9D or it will miss so:
236236C (Hexaedge), 66C, 236AA (CatSpirit1 2hits), D6, J.C, delay, 9D6, continue combo
Sigh.....with Carl:
If you 66C to early either 236AA won't connect at all, or only one scratch will connect.
For your first Drive to connect after 236A, or 236AA you have to delay a bit before you hit drive or it will miss. You have to delay your 6D just like in comboing Litchi. And I couldn't get that extra 6D repitition in there, cause the C will miss :<. So the best i got with him is:
236236C (Hexaedge), 66C, 236AA (CatSpirit1 2hits if ur lucky), slight delay D6, J.C, delay, 9D6, 236BBBB.
One of u can mess with it and see how to improve it :s, i hate practicing combos on him so im taking a break from here.
Fancy Version ;3
This only works on some ppl. It works on Squiggly really easy, but check for yourself on who it works on. I remember it working on rachel pretty ok.
236236C (Hexaedge), 66C, J.C, slight delay 236B, 2DB (cancel), land, 5B, 2D, J.C, 9D6, J.C, 9D6, 236BB into however you want to end it.