Jump to content

legacy49i

Members
  • Content count

    215
  • Joined

  • Last visited

About legacy49i

  • Rank
    Silver Member
  1. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    It proves that you were better than that guy. If that's all you need to win, then so be it.
  2. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    I'll show you a video of me doing everything "bad" and still winning. If you pay attention to your opponent's habits, you can do "bad" things and win. It doesn't make you a bad player. It just means you know what you can do to win.
  3. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    You're killing me! If you don't believe me, go on PSN, get a match, finish a combo with Spring Raid, then do a short dash into 6C. Then follow with 2D and you're golden. If they're smart enough to barrier block, then quit doing it. Simple as that.
  4. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    Nothing is a bad idea if it works. You're so closed-minded, you know that? Keep in mind every human opponent is different, and exploiting their personal weaknesses is key.
  5. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    Well then it shouldn't be an issue with the move itself. It's a timing issue. 6D would work if the person rolled 3 frames later. Since teching is entirely at the call of the player, whether or not 5D or 6D works depends on your opponent. Are you running on the assumption that the opponent techs at first chance on a Silencer B? Because what if you don't finish with Silencer? Or if the opponent doesn't tech right away? Doesn't 5D go over a downed opponent? 6D will reset them if they're late. My thought process is that if I find an opponent likes to delay tech, I can 6D and either reset, or get overhead immediately on neutral tech. If they tech right away (i.e. mashing), I usually won't do Silencer finish. I usually do Spring Raid and reset them with 6C or an air throw. If they are too unpredictable, I'll finish with Silencer, and keep it safe with A and B pokes.
  6. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    That's shit. Does 5D have more active frames or something?
  7. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    Ok, gotcha. I usually do 6D - d.6B with no d.5A inbetween. Well, that's not the only thing I do, but I find that if the opponent likes to lay, the 6D will reset them, and if they neutral tech, they eat the overhead immediately. Not sure how it affects a forward roll, though.
  8. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    I'd say neither. 5B, 2B, 5A, 2A are safe bets. Starting with Drive is good for trying to call out a DP or something like that, but it becomes a commitment that may bite you in the ass later.
  9. legacy49i

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    You could still cross-up on a normal jump by delaying the j.D. I used to do it all the time.
  10. legacy49i

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    Not really. 6A - 6C - Optic Barrel A. I never super jumped in a combo. I went 4 years without doing it, so it couldn't have been THAT important.
  11. legacy49i

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    Yeah. Used to be that you never did. Now you always super jump. The only time I don't super jump (a very rare event) is when I plan on finishing with Revolver Blast. Or if I just screw up and then have no choice but to use Revolver Blast.
  12. legacy49i

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    To be fair, super jumping wasn't really a thing for Noel until CP.
  13. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    Is Crush Trigger - Muzzle Flitter a very fruitful combo? How much damage are we talking here?
  14. legacy49i

    [CP] Noel Vermillion - Q&A Thread

    When you Guard Crush, do they remain in the same state they were in when blocking (i.e. Standing OR crouching), or will it force one or the other? I'd check myself but I'm not around my PS3.
  15. legacy49i

    [CP 1.1] Iron Tager Gameplay Discussion

    Well most CT systems were pretty basic, and very heavy-handed. CT is easily the weakest version on every level. I think Extend was probably the best version of the game. I'm sure you could nitpick character specific things that are better in CP, but I think, as a whole, Extend is a better representation of BlazBlue.
×