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Ninjaelephant

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Everything posted by Ninjaelephant

  1. Ninjaelephant

    [P4AU] List of issues with the wiki's frame data

    Ooh boy I could've worded my post way better, yeah I should've just mentioned that there were different after flash times for homerun swings instead of just saying 236236D had a 0 frame after flash. For super vorpal bat, the damage for C homerun is 2800, D homerun is 3080, and SB is 3500. There is also a just frame where it'll do 245 more damage if there is no extra prorate. If you don't get a homerun, all versions do 1400 damage raw. Victory cry itself increases junpei's overall damage by 20%, which is how he gets such high numbers off vorpal bat. With VC on, C version does 3360 damage, D version does 3696, and SB does 4200. The just frame will add 294 damage. 236236A~A will do 1950 damage if it hits a homerun, and 1300 in any other case. 236236B~A will do 2250 damage on homerun, and 1500 otherwise. 236236AB~A will do 2080 on homerun, 1600 on regular hit. If B is used to swing the bat instead, and it clean hits, it will do 2560 damage. 236236Ds startup is 7+0~124. 236236Cs startup is 7+6~124 236236As startup is also 7 +6~124 236236Bs startup is 7+ 14~133 5C at max range dash cancel is +1
  2. Ninjaelephant

    [P4AU] List of issues with the wiki's frame data

    Oh cool there's an actual thread for this, I've meaning to talk about junpeis frame data 236236D is actually a 0 frame after super flash for junpei if you swing the bat immediately. 2D is faster than the startup says, it is either 25 or 26 frame startup, tested via punishing akihikos dp, which is -24, not punishable without IB, but with IB you get a punish. All homerun damages for 236236A/B/C/D are incorrect, as there are differences between using A/C to swing the bat, and B/D to swing the bat, but I never got to test this thoroughly and I'll get it done sometime this weekend. Also I recently tested yukaris 2C proration data, P2 is definitely 100, and SMP is definitely 50, but the move itself is really weird and will occasionally reverse prorate for whatever reason.
  3. Ninjaelephant

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to ty and anyone else I might've played I guess? Dropped a ton of stuff and won too many matches with dropped stuff orz
  4. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    Oh right since I posted this in the skype chat and twitter I might as well post here, Junpei has a double fuzzy against tall characters, the notation would be J.B > J.A (fuzzy 1) > double jump immediate J.B (fuzzy 2) > J.C > OMB/(J.2D > J.214D), and this is pretty good for closing out rounds.
  5. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    If anyone's interested, we finally made a Junpei Skype group chat, if anyone wants in just pm me strife or pssych your skype ID
  6. Ninjaelephant

    [P4AU] Junpei Iori - 2.0 Changelog

    5AAA > SB deathbound > 5B > 2B works so I'm going to assume SB deathbound has even less recovery now. 236236A also comboed after a J.236B so I don't think we have to rely on D grand slam to hit home runs anymore. If the opponent comes into contact with trismegistus during 236326C/236236D they are knocked into the air, and you can hit the fireball at them with the A swing, which will walla bounce them and may? be comboable.
  7. Ninjaelephant

    [P4AU] Elizabeth Gameplay Discussion

    for the sb maziodyne only wall bounding on first use thing, i'm pretty sure that's for awakening and it means that the second beam won't wallbound them.
  8. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    Oh 214A > DP > 214B is finnicky if the proration is bad, you have to get the lowest possible DP CL to get 214B to hit. Also, you can do 5B CL > 2C > 214A whiff then jump in for a safe jump as well. We should get more games in, I need to get used to that mirror and you're really good lol
  9. Ninjaelephant

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs Canine, sorry there were occasional lag spikes, comcast sucks lol
  10. Ninjaelephant

    [P4AU] Junpei Iori - 2.0 Changelog

    IIRC in the patch notes it said all shadow's health were adjusted individually, so other shadows might not have lost 1k
  11. Ninjaelephant

    [P4AU] Junpei Iori - 2.0 Changelog

    Updating with some stuff from xie, J.2A no longer has the pause before he starts the divekick! When you clean hit a super, such as 236236A~B, there is no longer huge pushback after you hit them.
  12. Ninjaelephant

    [P4AU] Tohru Adachi Gameplay Discussion

    if what I read is correct, SB heat riser poisons and fears rip rage?
  13. Ninjaelephant

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to Ronald_kun/Dr. patient, the junpei mirror is silly lol
  14. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    I'd like to note that SB deathbound > OMC > 2A is a legit unblockable, so if they're respecting you too much you can open them up with that.
  15. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    Unfortunately there's a large gap after 5AAA where you can't take action, so if they're mashing you'll get counter hit before you can do anything else. 5AAA > AoA will occasionally work, but if their reaction time is good, they can react to the hitstop from the armor with their DP. (unless their dp sucks)
  16. Ninjaelephant

    [P4AU] Junpei Iori - Baseball Mechanic

    I just want to note that while more runs do not increase his overall damage, it increases the number of hits he gets on his 236A/Bs, and the damage on those moves get really high at 40 bases and above. Also victory cry seems to increase overall damage on everything by 20%? I need to check again for the exact damage increase but I'm pretty sure you get a 20% damage boost.
  17. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    Also, 236236D~A is 0 frames after super flash, so it's definitely his best reversal. (It's still blockable after super flash for whatever reason though, but if they mistime a safe jump or they like dping/supering your reversals, they're going to get blown up for it.)
  18. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    Don't remember if strife ever mentioned this on the boards so I might as well do it just in case. After setting up 5D oki in the corner, you wanna get a knockdown while trismegistus is still out, as it'll let you get a lot of damage from them being in the air, and most of his mixup options knockdown. Examples would be J.2A, sweep, and 236C/D/SB. After hitting any of these moves, you can follow up with 5B > 5C to combo off trismegistus poking at them, and you can get oki again.
  19. Ninjaelephant

    [CP/EX] Kagura Mutsuki - FAQ/Q&A thread

    Unlimited kagura stuff! I can actually say stuff! Kaguras C drive moves, 2D-C, 5D-C, and 6D-C all guard crush if not barriered, so these moves become hilarious to do randomly. 2DB doesn't have shit hitstun on its 2nd hit, and you can combo off it with multiple drive moves, i tend to combo off it with 5DC. Swag bike is unblockable, so if they don't have a dp or reversal of some kind its dabess oki. You can also have more than 1 orb out at a time, and repeated A orbs are an infinite blockstring until they get close to you, in which case only 1 orb will hit. Triple uppercut has ridiculous minimum damage and you can link 2 of them in the corner. Swag bike can only be comboed off a few drives, and you can link 2 frame super off of it. You can special cancel drives on block. I'm probably forgetting alot of stuff, so if I think of anything more I'll post it here
  20. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    Also SB deathbound is the only deathbound that gets multiple hits when they're in the air, and it lets you combo afterwards if you're near them, I've seen some junpeis do OMB > SB deathbound > big damage before. Yolo slide starter does like 7.4k with resources + burst
  21. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    The fireball from reflecting projectiles does about 1k if it hits, but you get a base even if it doesn't hit so its a win-win situation for him
  22. Ninjaelephant

    [P4AU] Junpei Iori - Gameplay Discussion

    Clean hit homerun super can be comboed into his awakening super for alot more damage, and that awakening super can get a homerun anyways
  23. Ninjaelephant

    [P4AU] Aigis General Gameplay Discussion

    http://www.youtube.com/watch?v=2Kt9WD_bG_M&feature=youtu.be Aigis has a secret super like narukamis deadly rave super, gives her as I would like to call it, "xgia factor", but needs really impractical conditions to use. Persona broken, no bullets, 150 meter, and overheated orgia.
  24. Ninjaelephant

    [P4AU] News & Gameplay Discussion

    http://imgur.com/a/r9qn6#0 Pictures of shadow start/win pose Doesn't show the animations for them though
  25. http://www.nicovideo.jp/watch/sm22406869 2 {C} fatal combo video
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