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Zanken

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Everything posted by Zanken

  1. Zanken

    Faust in Accent Core: Video Posting

    Removed due to user violation etc. I was gonna link this to someone tonight, only to realise that it's gone. Was my favourite combo video.
  2. Yep, replaced KOFXII. Sound business move. There are two other KOFs and a whole bunch of other games and regardless of how busy it gets, the thing never got touched.
  3. Slight change for Timeout in Melbourne. Australia Timeout Arcade Number of cabs: 2
  4. Yeah Timeout is nice, especially since they upgraded everything to these cabs (16:9 3S is funny though). Awesome, let us know when you drop by.
  5. Some modifications to the Melbourne details. Timeout Arcade 609 Station St Box Hill, Melbourne VIC 3128 Arcade hours: Monday-Sunday, 10AM to Midnight Number of cabs: 1 Type of cabs:Side by side knockoff Linberg 32" LCD Joystick equipment: Standard Sanwa sticks and buttons Price: $2 to start, $1 to continue
  6. Zanken

    [CS2] Ragna General Discussion

    Got to play for the first time today. Love the new Ragna. Is it just me or is 5b a tiny bit shorter? I whiff hits that 'feel' right. The new 5c is very nice though. Also this combo listed in the combo thread: CH 214A, 5B, 6A (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D Damage: 2380, Difficulty: * I noticed now that when you CH hells fang your opponent moves back a lot, so my usual 5d after 5b was whiffing by a lot. I don't see how this combo would land? (dash after CH I imagine)
  7. Zanken

    [CS2] Ragna General Discussion

    It's possible that Kaqn is simply leaving off the ender as a nice reset. At that height you can pretty much go straight into 6a and mixups.
  8. Stick input. I've been playing stick for years, but most of it was spent playing Faust so there was a lot of input I didn't need to do so much. Been playing around with ABA in training and I find IAD from the 1p side to be extremely difficult, because of hand positioning. On a hrap, it's very difficult to do a 99 or a 11 motion, and I'm thinking about holding the stick differently to accomodate it. Does anyone else have this issue? For 77 I can basically use just my thumb and it's easy, but 99 I'm using my whole arm.
  9. Zanken

    Faust in Accent Core : Combos

    If you're jump cancelling from 2s, I found that the best thing to do was put a tiny bit of delay between the 2d > 2s gattling and the characters hit a little higher making the jc j.k window a bit larger for you. Hope that helps.
  10. Zanken

    AC: Got Oki?

    Are you sure? I used to dash in throw range with faust and 2p on wakeup, and people would bitch that they weren't able to throw it. That 2p is something like 2 active frames, so I thought I've might just gotten the timing down on their first frame up.
  11. Zanken

    AC: General Q&A

    I'm trying to get this down to. I find that doing 6d, 23h is having pretty good success rate for getting j.d to bomber gattling.
  12. Zanken

    Final Fantasy Dissidia

    This is wireless multiplayer right? I have no idea how PSP multi works. It's slightly annoying this game isn't on a normal console. :s
  13. Zanken

    Faust in Accent Core : General Discussion

    This part here is quite confusing. When exactly are you throwing the bomb?
  14. Zanken

    Faust in Accent Core : Matchups

    Bridget is highly unfun. :s
  15. Zanken

    Faust in Accent Core : General Discussion

    Thanks Zinac. A few nifty tricks in there, didn't pickup that pogo p was an overhead either, good stuff.
  16. Zanken

    Faust in Accent Core : Combos

    Thats not what I meant, I meant comboing between 2H and scalpel. Doesn't matter, feel silly asking it. Realised it only works on crouching opponents.
  17. Zanken

    Faust in Accent Core : Combos

    http://www.youtube.com/watch?v=ZKTFP_RcP5M Just watching the Paper Bag combo vid and about 50 seconds in the player baits a VV then punishes the Sol with S© > 2S > 2H > 41236k etc. Is was wondering if anyone here knew if there was something special about the 2H > scalpel pull gattling? The pull doesn't seems to combo from anything that I'm aware short of a lucky item hit, but in that vid it clearly does without any tricks or special conditions that I can see.
  18. Zanken

    Faust in Accent Core : Combos

    Delaying the jump works, but it's damn fiddly. I haven't had any problems with any other characters personally with that combo.
  19. Zanken

    Faust in Accent Core : Matchups

    Any news on that Bridget match up Zinac? I play against a decent Bridget player that is plainly just better at zoning than I am. Any tips on this match up would be useful, especially dealing with the bears.
  20. Zanken

    Faust in Accent Core : General Discussion

    Would love to see some good combos off the handslap, at the moment I'm struggling to get more than 5S to item anywhere but the corner. Also ways of escaping pressure might be helpful too. I know he doesn't have many options, but anything would help really.
  21. Zanken

    Faust in Accent Core : Combos

    Yeah I knew that it's basics that I lack, not much to do with faust but I figured asking about specific combos, it would help to ask in here. Thanks for the explanation on the dust thing, thats quite helpful.
  22. Zanken

    Faust in Accent Core : Combos

    While not new to GG, I never really played it a whole lot, other than getting basic gattlings down and just messing around. Recently however we've come across a larger number of people who are pretty good so I'm wanting to learn more about it (we are all playing AC of course). Sorry if these questions sound noobish. I'm just learning to jump cancel and I'm having some difficulty with it (I use a stick if that means anything). For instance, take this combo below: I can current do [2D>2S>5k] JC > [K>S>HS]... or at least thats what I think is happening. This works a lot but I've noticed that people seem to be able to recover from it after the 5k. The same thing happens if I leave the 5k out. So I'm wondering what I could possibly be doing wrong. Do you always have to press 8 or does 9 work to jump cancel. Is there a certain time during 2S that I should push up on the stick? Should I be pressing K at the same time as 8 or immediately after? I believe I'm having a similar problem with the standard dust combo. I notice that after pressing 5D, holding 8 or not affects the trajectory of Faust quite a lot, and I'm wondering how long you hold 8 for after hitting D I'm supposed to hold it for whilst hitting HS x2, then JC K. I wouldn't come in and ask this sorta thing if my hand didn't already hurt trying to figure it out in training for the last couple of hours already. Any handy tips would help, then I can get to learning drill cancels. :p
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