Jump to content

AvariceX

Members
  • Content count

    47
  • Joined

  • Last visited

About AvariceX

  • Rank
    Forever New Blood
  • Birthday 04/02/1986

Other Info

  • Location
    Ontario, Canada
  • XBL
    AvariceXI
  • PSN
    T2T_Phaneron

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. AvariceX

    [Xrd] I-No Gameplay Discussion

    Oh, nobody mentioned Blitz either. That's an option. In my experience though the best option is to just H-STBT out because it gets you out pretty safely AND puts the opponent in the corner.
  2. AvariceX

    [Xrd] I-No Gameplay Discussion

    That's your opportunity to get out of the corner with STBT. Your other option is to just jump and throw it since you have the best air-throw in the game (or you could SM from the ground and your opponent can't throw during air-dash unless it's another I-No with SM). You already covered the situational options of 5P and j.P which can be good and sometimes aren't.
  3. AvariceX

    [Xrd] I-No Gameplay Discussion

    I just asked @TENMA0105 (the guy who translated all the JP players' twitlongers after Evo) and he confirmed it is 2rio.
  4. AvariceX

    [Xrd] I-No Gameplay Discussion

    Maybe 2rio. Different name than 2rio normally uses but 2rio had "30" at the start of his name and this guy has "31". Also uses the same color as 2rio.
  5. AvariceX

    [Xrd] I-No Gameplay Discussion

    412361 H or S + any button. STBT proxy block OS. Useful for going under Fafnir, 5P's, 6Ps, anything you could low profile. But here's the kicker: It will basically always be a counter-hit because of the OS. Counterhit STBT has some silliness available: STBT-S (CH) RRC -> Instant Kill (hellfire, anywhere on screen) STBT-H (CH) -> link hellfire Instant Kill, no RRC needed (corner only) Thank you so much for finding this. This answers so many questions I had about FF VCL. I thought Mynus was like trolling or something when he said FF VCL could safe jump VV because I was never once able to safe jump VV with it despite trying for hours. So much frustration done with, thank you. I don't think it's quite frame perfect though, at least it doesn't feel that strict.
  6. AvariceX

    [Xrd] I-No Gameplay Discussion

    Any chance I could ask you to elaborate on this a little? Any time I get 663 in neutral it is an accident (usually while inputting 66956) and I am very angry at it for even existing. All it seems to do is put me in a terrible position, too high to be a threat to characters on the ground and with a laughably slow falling speed; it's like jumping forward with Dhalsim, only I can at least somewhat recover my positioning with an airdash. Jumping normals from that high won't hit anyone (unless they are also jumping of course), neither will HCL, throwing a note from that high is painting a target on your own head, falling on someone with a normal is horribly predictable and punishable (see Dhalsim comparison), and I don't see what advantage airdashing out of it has over just a regular IAD. I can see it's application in mixups as a crossup tool but I don't know why I would ever want to use it over j.DFDC, and if I'm running mixups like that then it's not in neutral anyway. Against Venom and Bedman all I imagine it doing is giving them more time to set up their bullet hell on the ground, and I honestly just don't know why I would use it against Zato; I-No fights him rather well on the ground or at hoverdash height as it is, seems like it would just make me an easier target for the shark. The only actually useful application I know for 663 is air-throwing someone above me (and SM is still better for that).
  7. AvariceX

    [Xrd] I-No Gameplay Discussion

    What in the world is that 8 needed for? Is there a reason it can't be 5?
  8. AvariceX

    [Xrd] I-No Gameplay Discussion

    I don't like saying things seem unreasonably hard because I like pushing the limits of characters and things always get easier eventually but..... this seems unreasonably hard (I play on stick). I think I got it once, maybe twice in a couple hours of trying it yesterday. What I'm trying in order to replicate the video is: (start while holding S) 5H (hold) 9 5 j.D 4~release S+H (FDC) 6 6 Technically I don't think that last 6 is needed. I don't think I'm doing it right anyway, just trying to do the simplest version of it based on these posts and build from there but I can't get it at all. Before which part of the motion? Wouldn't you just get a hoverdash cancel if you did this at the start? Cool find, just wish I could do it.
  9. AvariceX

    [Xrd] I-No Gameplay Discussion

    Does the new upper body invincibility on SM apply to air SM as well?
  10. AvariceX

    [Xrd] I-No Gameplay Discussion

    At that range do 2K 2S Note on Faust, he's not really fast enough to punish you for canceling into it without knocking him down first. Or 2K 2S STBT-S which he doesn't technically have to respect but he probably will the first time at least and it keeps you in his face. If he's standing 5K 2S HCL works. If you're close to him and he's crouching 2K 2S 2H STBT-S RC 5D > launch combo or wall splat combo works on him (this actually works universally across the cast on crouching).
  11. AvariceX

    [Xrd] I-No Gameplay Discussion

    Throws are brutal in this game man, 1 frame and untechable so if you leave even a tiny gap in your blockstring and are too close you are getting thrown. Also remember you can't throw people when they are waking up but they can throw you. If you know people are mashing throw on your landings try to mess with their spacing and land outside of throw range into a counter-hit setup. falling j.H into 2.H will counter-hit if they hit any non-invincible button and you can combo into STBT; of course for all this to work you need to understand each character's throw range. Normals are not what get I-No out of the corner. 2K is 5F startup and there's a lot of stuff that will easily trap a 5F normal. FD people out and look for an opportunity to super jump / dive over them, or just knock them down with a reaction HCL if they whiff a button on your pushblock. Or you can use dead-angle/blitz if you have the meter and a decent read. Longing Desperation works but is throwable if they're already in your face and haven't committed to a button yet. If they go for blockstrings into jump cancel mixups you can take that opportunity to STBT YRC all the way across the screen and now they are the one in the corner. I-No doesn't have the best corner escape options but they're not bad at all and she's one of the harder characters to actually corner.
  12. AvariceX

    [Xrd] I-No Gameplay Discussion

    Thanks for writing it out like this, I knew a method like this was possible but couldn't quite wrap my head around it the other ways I've seen it written. Was able to get it down with a little consistency tonight, probably 90% of the times I do it wrong I hit back too early (sometimes I swear I waited til after pressing j.D too but the input display says otherwise). Man I'm a little jealous of Hitbox players right now.
  13. Shotgun > Reload > Shotgun is not a true blockstring, everyone can mash something out of it. Over on the I-No boards a couple guys are currently experimenting with some defensive Just YRC options (time YRC so the invincibility makes command grabs whiff for a free punish, it's not specific to I-No) and it's effective against Shotgun pressure into command grab but it takes some timing.
  14. AvariceX

    [Xrd] I-No Gameplay Discussion

    I would also be very interested in seeing the findings of this project and contributing to it if possible.
  15. AvariceX

    [Xrd] I-No Gameplay Discussion

    I have a P+K macro button set on the button below my dust button (I play with the following layout): P S D K H P+K With the default layout you could just put it beside your dust button instead I guess. I slide one finger from D to P+K, I find this is a lot more consistent than trying to manually time it with two fingers. It's still prone to wasting burst sometimes if I go too fast and I haven't really worked out the precise timing to get it every time but it's by far the easiest method I've tried. I've seen using SM to grab bursts mentioned before, but it didn't work for me when I tried it on the training dummy; I just get hit by the burst. Does it need to be TK SM or does it need to be at a certain height or some other stipulation? Other than what mynus already mentioned, some people have habits of jumping/airdashing every time you throw a not or HCL in neutral, if you can spot that habit you can use SM to blow them up for it and subsequently they'll be more likely to stay on the ground for your next note.
×