Jump to content

allenpergallon

Members
  • Content count

    107
  • Joined

  • Last visited

1 Follower

About allenpergallon

  • Rank
    Legit Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. allenpergallon

    [FB] The EXVS -> EXVSFB Changelist

    I know it's a bit old, but I think the language regarding burst types should be adjusted when it comes to reload speed. As it stands now the guide implies that Blast burst reloads weapons faster than Assault, but that technically isn't the case. Logically speaking you reload armaments at a higher rate than normal longer with Blast than with Assault, but strictly speaking the two share the same increase in reload rate. Since cooldown times aren't reduced upon bursting I think it's a fair aspect to clarify in regards to certain suits, even if it doesn't change the fact that the overwhelming majority of suits still lean towards Blast anyway.
  2. allenpergallon

    [FB] Online Matchmaking & PSN List

    There are usually one or two lobbies open in the evenings during the week, sometimes running into the next morning. Recently Gundam Breaker 2 has come out, so a number of players have been playing that a lot more instead of Full Boost. Also, people may be off and about during the holiday season, so it may still be a little less populated than normal. If you don't see a lobby up then there could be only one that's full going on, or you could start one to see if you can catch any players lingering around also looking for a lobby. Since there's apparently a DLC rumor, and the 1-year anniversary of the game coming up, things should be picking up within the coming weeks if they haven't already.
  3. allenpergallon

    [MB] The Maxi Boost General Discussion Thread

    Chaos Gundam? That's probably the strangest choice if there ever was one.
  4. allenpergallon

    [MB] The Maxi Boost General Discussion Thread

    The Next Plus binge continues. Glad Victory is finally getting a 2k, can't wait to see what changes they made to it.
  5. allenpergallon

    [MB] The Maxi Boost General Discussion Thread

    [bC] is most likely the kick when X-Rounder mode is activated, yeah. The kick is kinda curious since from what I can see it doesn't really seem to do much damage, if any at all? Maybe it has extremely low down value for follow-ups or something, it's hard to tell. Either way the suit seems like a fine addition, though hopefully BC proves to be a powerful tool alongside that gerobi and CSa antics.
  6. allenpergallon

    [MB] The Maxi Boost General Discussion Thread

    Huh, sounds like they also added some more sound effects to certain activates as well. Just heard Blue Destiny having a grinding sound before the "EXAM System, standby!" and Gyan getting the sound of M'Quve flicking his signature vase. Kinda neat, anyone know of anymore changes like these?
  7. 1k: Ez8, Hildolfr (both are long/mid-rangeish), maybe Arios? I dunno, 1k's find themselves playing front or double front a lot of the time so it's not an ideal choice. 2k: Gundam, Mk.II, F91, Gunner Zaku Warrior, Throne, Kshatriya, GP-01Fb, most units in general. It's really more a matter of what to avoid: things such as Gold Sumo, Dragon, Red Frame, Exia, etc. since typically they are more effective the more forward they are. 2.5k: Virsago, Zeta, Cherudim (beware of your self-defense), GP-03, Gottrlatan... I don't play much 2.5k honestly but Virsago is probably my number one pick for a recommendation over every cost. 3k: Ex-S, certain neutrally-oriented suits paired with forward-oriented 2.5k partners (i.e. Nu/Sazabi and God). It also depends on your experience with the game. The brake cancelling 1k's in particular aren't exactly the friendliest units to learn with.
  8. allenpergallon

    [MB] The Maxi Boost General Discussion Thread

    Interesting that the heal doesn't return you to normal mode like I expected. I'm guessing Berserker mode exceeds the performance of normal mode enough to make getting burst ASAP a goal...any word on how normal mode performs?
  9. allenpergallon

    [FB] EXVSFB Wiki Project

    Yeah I'm just kinda bouncing around units I use/am interested in at the moment and trying to get a hang of editing things. I finished up the combo section ( OTL... ) for Turn A and was actually thinking of looking into Gold Sumo since I have a strange urge to make it my next 2k main. I know there's no work on it in terms of translating but I think I could at the very least handle the moveset and combo data since I'm familiar enough with that across most suits. Or I may just work on Turn A/try a more complicated suit's page out, I'm not really sure. It all depends on how I can work making edits and stuff into my day-by-day.
  10. allenpergallon

    [FB] EXVSFB Wiki Project

    So I took the advice and worked on transposing Turn A instead of Eclipse a bit yesterday morning, but stopped after its moveset section since I had a few questions I wanted to bring up (and I was going to change the table style to a more compact one like those of pages such as Turn X if possible). First, for filling in missing data, is it all right to fill in damage values even if they come with a measure of uncertainty? I had training mode open while editing things and mainly looked at Turn A's Abdominal Beam Cannon (raw and melee derivatives) and got the damage for the nuke (using a Turn A test dummy for everything). For the raw 8CSa, the spread shot requires a certain unlikely and specific elevation/scenario to get the damage I recorded, but I still put a (?) after the value since I'm unsure if it's the definitive damage due to the nature of the attack. Do small additions like that get the green light? Also, the subject was brought up in previous pages, but I'm also curious if a consensus was ever reached regarding things such as BD Melee vs. BDb and capitalization of letters (i.e. 5B vs 5b, CSA vs CSa). I guess I could also ask if we're sticking to "~" for follow-ups/derivatives/whathaveyou and straight arrows for direct cancels (i.e. Exia general melee into BC, Master general melee into Darkness Finger).
  11. allenpergallon

    [FB] EXVSFB Wiki Project

    Alright guys, I've started messing around a bit with a random page (Extreme Eclipse) but have mostly been figuring out what goes into editing a wiki page. I'm using F91 and Nu pages as benchmarks, so I'll probably do what transposing I can when I have the time and once I get the feel for the formatting. Sazabi thread? lol
  12. allenpergallon

    [FB] EXVSFB Wiki Project

    Welcome back, BK. I too was wondering where you got off too, but the university grind is indeed no joke. Overall I'm liking the work done on the wiki overall, and the addition of unit responses is a nice optional touch. What I wanted to ask is just how do you guys go about translating the pages? I've been a bit on and off about lending a hand mainly since my Japanese is limited to Katakana and aural recognition of certain phrases or Kanji, and going through something like Google translate always turns out crude. If it really boils down to fumbling with translators and matching up the known game terms to get a coherent result then I'm totally down for putting in some work towards getting more full pages out, but if you guys have an extended knowledge or method to get things done then I may just start with getting some tables setup and filled out since those are less intensive. As things stand now the format is pretty good and I wouldn't want to get too intrusive with any mistakes or oversights to disrupt the status quo.
  13. allenpergallon

    [MB] The Maxi Boost General Discussion Thread

    Hmm... so her EX burst in normal mode puts her in berserker mode for the rest of the match? And perhaps DG cells reverts her back to normal. It would be interesting if it worked that way, though thats all i can grasp at this moment
  14. So what is the average HP of each cost? The general issue of health comes up in discussion a lot, but I only have a general sense of what the average HP is for each cost, being able to recognize if a unit has low/high HP or not. I can never really pull up specific numbers on it.
  15. allenpergallon

    [MB] The Maxi Boost General Discussion Thread

    Good to see Nobel Gundam making it. I didnt play her much in Next Plus, but things seem mostly the same. Mandala assist goes out to do a mini-combo like the Altron/Slash ZAKU Phantom assist and then follows Nobel for a set amount of time like DX/Sazabi/Hyaku/etc assist, so it could be interesting depending on how far and fast he goes if he still functions that way. I imagine her Main Hula Hoop will have some lite stun properties. AC ribbon may act like a whip, and BC is her spinning the ribbon as a spiral in front of her, which I guess will act as a moving assault (maybe with some projectile protection) which could be useful for anti-melee as well. Her CSa in normal mode used to be the firing off a God Finger (pretty much Sekiha), but since she doesn't seem to have standard God Finger in normal mode anymore (unless her melee utilizes it through BC derivatives) I imagine that will be the CSa in berserker mode or they will use the large, static unbendable gerobi version that Jin mentioned. I have no idea on the shout though, maybe a field similar to when Extreme Gundam evolves? We DBZ I guess.
×