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HolyOrderChipp

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Everything posted by HolyOrderChipp

  1. HolyOrderChipp

    Slayer AC strats

    How exactly was BDC nerfed? What is it good for now?
  2. HolyOrderChipp

    Anji Mito: Questions and Answers

    I read in the frame data that HS Fuujin was invulnerable to strikes from frames 1-12. Does this mean it could be used as a practical reversal?
  3. HolyOrderChipp

    [Accent Core] Order-Sol Combo Thread

    On the day I first got Accent Core, I started playing Order-Sol. When playing against my friend and brother (Two separate people), I developed an easy level 3 combo. c. , f. , , lvl 3 , jump, j. , lvl 2 . Now I know this isn't nearly the best combo off of c. . But cut me some slack, I came up with this playing a character I'd never used before, and I did this while playing matches. So, I've improved it, notably by charge keeping the . Now let's work backwards. Let's go to the point at which I jump. what air combo should I do? I'm thinking something involving Jump cancelling my first air move, for example, JCing the j. and doing j. would probably work. But, please something with no SJCs. I'm horrible at those, and JIing. Let's skip back a bit. If I've just connected with , I know that a lvl 3 combo, adjusting for character and wallbounce if I'm in the corner, does a little bit more damage. But my combo is non-specific, and is very easy to perform. Let's skip two moves back. I have hit with c. . What now? If I skip directly to , it's slightly less distance specific, but may or may not deal more damage. When I was messing around with comboing into lvl 3 , I noticed that leaving out the f. actually made the combo deal a few points more damage. So, knowing this, how should I combo off of c. with lvl 3? BONUS: Scrubby combos to make you look flashy: , . 248 damage, knockdown. , , jump, j. , JC, j. , . 242 damage, techable, but you get to action charge at the end. (For the air combo, rather than come up with something really damaging, I just spliced on the air combo from the first Gunblaze combo listed in the first post. It was just laziness.)
  4. I know I can land techable combos in matches, it happens all the time, but when I do, the beat doesn't go black as it should. And no, rtl42, I haven't figured it out yet. Also, I have a question about Grand Viper. Why does it often say the last hit is a counter hit?
  5. No, they're not CH Tatamis, but I think you've just solved my problem. I never could figure out what the "Counter" setting did in training mode. I guess it affects the beat counter. I'll experiment tomorrow when I get up. But before I go to sleep, is there any way to make the beat go black for invalid combos in non-training mode? Edit: I tested earlier today on testament, but I did j.S. I figured since that was techable, then j.D, being slower, certainly would be. Also, if teching was set to frame 0, then how come the beat turned black? Is there something I don't understand about when the beat turns black? Edit 2: Man I'm tired, I misinterpreted your post, the counter setting affects counter hits, duh. It was clear rereading your post that's what you meant.
  6. Okay. Set the computer to tech forward or back at frame 0. Now do Tatami, j.D. The opponent will tech before you hit them, right? Now set teching off. Do the combo again. The beat won't turn black. This also happens in matches, which is really annoying, because I have no way to know if my timing was wrong but my opponent didn't tech.
  7. The problem is not the computer not teching, it's the beat counter not going black It is supposed to go black if your opponent could have teched but didn't, right? If so, why does it never turn black, even when I do techable combos?
  8. I'm playing the US version of AC, and the beat never seems to go black. For example, I go into training mode, and set teching on. The dummy techs. I set it to tech at say frame 30, and do a techable combo. (I was using tatami mat, j.S, which I could land almost every time in arcade mode, but almost never in practice.) The computer doesn't tech. The counter doesn't go black. Same thing happens when I set teching off. I looked in every options menu I could find, and there was no "Black Beat Option". Did they remove the black beat for the US console version? If so, why? I don't see how it could be anything but a plus. Is there some secret option or unlockable that lets me turn this on?
  9. HolyOrderChipp

    AC: Basic and Situational Combos

    I know it's possible to combo off of the 214 catches, but I don't know of any good combos after them. Can anyone tell me some easy ones? Also, is it easy to get at least 110 damage off of them? See, they dealt 110 damage in X2, and I'm not sure if you could follow up, but unless you can get significantly higher damage in AC with a followup combo, then it seems as if they've gotten worse. as a side note, what are some good combos off of Shiranami no Homura (The force break follow up to 623p)?
  10. HolyOrderChipp

    Accent Core:Chipp Combos

    I don't have AC yet, so I'm wondering if these combos still work, and also if they're worth the tension. I tested them in X2 today against testament, but I would assume they work on everyone. The beginning is the same for all three. Dashing 6k RC at highest point of 6k j.s c.s f.s hs. I either add on 236236k (188 Dmg), or 236s 236s (140 Dmg). I would think that after the 236s 236s I could RC again and do 6h 236p-h, because the first combo in the thread is just that, but minus the 6k RC j.k. You can do any air normal after dashing 6k RC, so long as you're high enough. One of my favorites is using j.d afterwards, because it looks quite cool and gives knockdown, but it's a horrific waste of tension. I guess all I really wanted to say was that 6k RC seems useful, but I'm not sure if it's worth the tension.
  11. HolyOrderChipp

    GG:AC Official Tier List Thread

    Does the fact that these things were discovered early mean HOS is particularly easy to play? And, are AC characters so much more powerful than slash ones that people thought HOS would own just because they were playing characters as they would in slash?
  12. HolyOrderChipp

    GG:AC Official Tier List Thread

    I have a simple question about the tiers. I've read that a while back, when the game was newer, HOS was always regarded as top tier. Now, everyone says he's mid-tier. My question is, what attributes made him seem high-tiered before, and what changed, either discoveries about other characters, or perceptions about HOS, that made him fall down so far? I'm just curious.
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