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About woki

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    okizeme x N

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  1. Almost, but not quite. Depending on whose EWGF you are doing, you have 2-4 frames of window to input down, down/forward but they all require that you press the button simultaneously with down/forward. Dauro doesn't require you to press the button simultaneously though.
  2. Shoutout to Scottie for making this tournament happen Shoutout to Tacky Takeru for being my practice buddy in BB for last couple weeks Shoutout to Gli for being so troll in the matches Shoutout to SkyKing for coming out and repping San Antonio Shoutout to Yuushiro for coming out and sitting around for ever, since the BB casual wasn't available for so long Shoutout to Pozer for being Pozer and getting hit by Yukiko's IK in the real match Shoutout to AMBakery for being so chill and all the cookies and cakes Shoutout to Jan for being rusty in GG. Who plays GG these days anyway, lol Shoutout to Naomi GG cabinet just because it has GG in it Shoutout to Dallas for being so strong in P4A Shoutout to Kidviper for playing HOS; it was the first time I've seen him play GG, lol Shoutout to Poon for no show. You still owe me $20 MM in GG. I'll try to find you if you come to EVO, I guess Shoutout to FlameIce for being a BB enthusiast from what I heard from the Austin crew. Keep it up Shoutout to Arcade UFO for providing the stream Shoutout to the grocery store next to UFO, cause I would've starved to death if it wasn't there Shoutout to everyone else that I didn't mention but we played in the tournament
  3. Hahaha, very cute. We'll see about that. Make sure you show up though. I'm counting on you to be my training dummy, so I can even warm up.
  4. woki

    AC+R: Dizzy Changes

    Bubble looks so sad right now. I guess they thought K fish (with the distance also nerfed) coming back to pop the bubble is too cheap... They made sure it doesn't happen when Dizzy somehow gets hit after sending out fish and bubble. I don't see any particularly useful buff other than 236D. It will actually help in some matchups (even in Dizzy vs Dizzy !!!! I look forward to play that matchup). Speaking of matchups, Zappa sword doesn't look so free for Dizzy anymore, with his near full screen sword pressure... 2D was still jump cancelable, so that was relief.
  5. woki

    AC+R: Dizzy Changes

    Just when I thought "how can they possibly nerf dizzy in the next game?" I guess 5k-236hs opener for easy knockdown was too cheap... :/ I like how k fish got changed to allow easy mixup with it, although I don't like how it drastically decreases guard bar when they get hit by it. Also, I wonder if you can IB and then backdash in between k fish to throw off dizzy when she sets up oki (looks at slayer).
  6. I'm in Pool 10, but I'm nobody so I shouldn't be on that list. Some faggot has been telling people I play Jin, but it's not true, I play Mu, cause I play Dizzy. Better practice that matchup.
  7. I'm sure many already know this, but I just wanted to note that her BnB in the corner ... > 6a > j.2c > j.5d > 2b > 5c > 2c > laser hit > j.2c > ... doesn't work on Noel and Rachel; that j.2c whiffs on them, so don't bother trying it when you play against them for the first time.
  8. woki

    Kentucky Stomping Grounds Mk. IV

    How is it looking now? I really want to see Kentucky crew at Evo. If any of you can make it and need a room, PM me. After all, it was great hanging out with Kentucky crew at Season's Beatings (especially Kyle and Ray who were my roommates). You guys will always be welcome, even if I haven't met some of you yet. PS. I'm wondering if Ray plays Vampire Savior characters in MvC3, assuming he even plays it.
  9. Whoever it was, PLEASE PLEASE PLEASE wear deodorant whenever you go to a tournament. There were girls in the room too, geez. Shame on you. Though I know it was someone who plays BB mostly, since the GG/MB room didn't smell. I don't do shoutouts, but GGs WallJumpMan. Oh, that was when I was checking out Rod's octagon-gated stick. Thanks a bunch for pics and vids. PS. Honnou's arcade stick was the most hard-to-adapt stick I've ever used since MacArthur Blunts'. QFT. PS2. Speaking of GG, props to top NorCal BB players like DacidBro and CopperDabbits for even entering GG to support their scene. It was something I haven't seen in PNW for a very long time (and Wuku is an exception).
  10. woki

    [CS1] Mu-12 General Discussion Thread

    Just some CS2 notes after playing it... 2b-5b x N chain is gone; you can do 2b only once in your block string, 5b-2b-5b works but not 2b-5b-2b. D lasers firing slower in CS2 compared to CS1 is something that everyone should get used to. The new homing capability is nice though. Still. being able to mash 6b is great.
  11. Heh, I actually liked the GG commentaries. I'm actually a big fan of Spirit Juice's commentary since back when KenI was still around. Frankly speaking, I wanted the famous DacidBro to do the commentary along with Spirit Juice for GG, but I remember him saying in the stream "There won't be any DacidBro commentating on GG. I'll kill him if he does." LMAO Well, everyone from PNW should have known that we wouldn't get any home advantage, so it's totally understandable. PS. I'd like to see the full result + bracket for BB, if available.
  12. woki

    [CS1] Mu-12 General Discussion Thread

    I've got to look at the CS2 frame data for Mu and one thing caught my attention. 2C: ground hit has hit stun of 19f 6C: 20f startup It's somewhat sad that she can't do mid-screen knockdown against standing opponent (non-CH), just because it's one frame short... PS. Some notes that might be useful for CS1 players: 2C: 6f-16f head-invincibility 6A: 5f-14f head-invincibility 6B: 8f-23f foot-invincibility J.C: 4f landing recovery J.2C: 10f landing recovery 623C: 1f-18f full-body guard point against every type of attacks (does it mean invincible? lol) Also 236D has 46f startup...
  13. Here you go. Again, thanks for showing up. GG.