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woki

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Everything posted by woki

  1. woki

    AC: Matchups

    Hmm... I'll just add to what Nehle said... 1. Slayer has many options to stop Dizzy when he has over 50% tension. EX: RC'ed mappa, his overdrive DOT (ON REACTION!!!) 2. Slayer has even more options once he's close. Slayers normals are just too good... 3. Damage.. enough said. Okizeme wise... why does Slayer have the same throw range as Dizzy...? -_- It's a hard matchup for Dizzy. And bubble works kinda alright in this matchup, assuming Slayer doesn't have 50% tension. DOT hurts...
  2. woki

    AC: Matchups

    @Dark And you'll want to save your burst until Eddie does his puddle unblockable, which has the highest chance of making Dizzy dizzy...
  3. woki

    AC: Matchups

    @Blue vs Baiken's HS and K counters: try to bait it. So just poke her with 2k and stop there. If she did K or HS counter then you should have enough time to go for a throw. Baiting with FRCed 2HS works well too. vs Anji's guard points: just don't poke him without the fish around. @Dark vs jumpy Pot: keep backdashing (or IAD back if necessary) and when you are far enough then just summon. Prioritize summoning over anti airing him. Dizzy has tools to keep Pot from jumping toward her. vs Eddie's 6p: 6p is not a very good move for poking; its startup is 13 frames so even Dizzy's 2d should be able to beat it...
  4. woki

    AC: Combos

    Yes. In the midscreen, you can do a followup like 2p, f.s, 236hs for knockdown, only if they are kinda close to you when they get hit by the ice spike.
  5. woki

    British Columbia Match Vids

    *waits for singles vids* Although some people told me it was pretty bad (single elim. & single match, I believe), but still....
  6. woki

    British Columbia Match Vids

    Can't wait to see how Pat's Millia did in BC. I already know the outcome but still.. it should be interesting to watch.
  7. woki

    AC: Strategy Guide

    I think this should go to General Discussion but here we go. Keep in mind that the command for dashing is actually 656 and for AD it is 956.
  8. woki

    AC: Combos

    Well.. you can try to end your combo with gamma ray instead of doing the bubble loop. Ex 1. D /\ j.D (2 hit) 214K j.H |> 64641236H Ex 2. (midscreen oki after throw) 214H,H IAD 214S (laser hits) j.H |> 64641236H So you just replace 421S with 64641236H. EDIT: @Necrosis http://youtube.com/watch?v=MoJmcln0S4M
  9. woki

    AC: General Discussion

    It sounds like you're just doing j.2s too early. You should input j.2s when you almost lose the momentum after IAD, so that after j.h, you drop quickly and you can connect with j.k. That's the best way I can describe it. >_< Nevertheless, you are definitely doing j.2s too early. On the other hand, if you do j.2s too late, j.h hits as OTG, just so you know.
  10. woki

    AC: Matchups

    Wait... why would you want to counter every single one of Pot's opening moves? I thought Dizzy's opening move vs Pot is all about getting away from Pot (so just backdash or IAD back). Hmm... I don't know... Heat knuckle's startup is 14 frame and I think Dizzy can IAD backward faster than that... Sorry if it's wrong.
  11. woki

    AC: Matchups

    Yeah.. sure... lol *starts counting the number of CHitting a CERTAIN Axl player at Random Select (12/15/07) with ice spike* Ice spike works. Edit: but CH P, 2P, or 6K with ice spike is too risky imo so CH his j.s with ice spike.
  12. woki

    AC: General Discussion

    I never thought of that. Thanks a lot. EDIT: I just had time to test it and IAD SB works marvelously. I didn't know you could SB during AD. Good stuff.
  13. woki

    AC: General Discussion

    Hi, I've been practicing the midscreen oki (throw -> H fish -> delayed IAD -> so forth) but it doesn't seem to work on Axl for some weird reason... I just can't get over to the other side. Is it just me or is there something about Axl that makes the oki hard to execute?
  14. woki

    Bridget Q & A

    Yeah, I recently switched to stick just so I can play Buri. (I'm still getting used to stick though..) Now that's an awesome tip. I'll try it right away. Thank you and have a happy thanksgiving, sir!! Edit: the result --> http://youtube.com/watch?v=hM5T7QTXNmg Now I'm getting hang of this.
  15. woki

    Bridget Q & A

    Hi, I've been practicing this.. but it's so hard. Do most people do this by switching fingers (that's how I'm doing it btw) or is there a better way? Or do people just memorize the timing and do it with one finger?
  16. Hi, I'm pretty new to the series and there are couple things I'd like to confirm. Please answer my noob questions. 1) I've read that characters have different throw ranges. So if character A throws character B outside of character B's throw range, can character B still escape the throw? 2) Can you ever 1 frame jump forward? or is it backwards only? 3) Does the high jump require the same number of frames as the normal jump, assuming you don't FD the high jump? 4) Let's say I have a normal move that puts my opponent into 30F blockstun when blocked, and I have another entity (let's just say Dizzy's fish, and I'm just making up the numbers) that puts my opponent into 10F block stun when blocked. So... my opponent blocks my normal move and after 10F, the fish bites. Will my opponent be in 20F blockstun or only 10F blockstun because of the fish bite? Thanks in advance.
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