SentientProgram
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About SentientProgram
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your friend
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SentientProgram9
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This guide is epic.
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Thanks Finally a faust dust combo I can do consistantly.
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Are there any dust combos that work on everyone? I don't mind if it's a bit less damage.
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I'm having a lot of trouble following up after the drill cancel j.k overhead. I am trying to do: jump, j.2k(cancel), j.k, j.2k, land, 5p. I can get everything to connect aside from the 5p, the enemy seems to recover too fast. Is there anything spacing wise I should be keeping in mind?
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thank you for these lovely combos!
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Once AC comes out for PS2 somebody should write a guide for him like some of the other characters have.
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Thanks for the replies, looks like yet another marathon practice mode session. I always though you had to FDC the roll during the aircombo to extend it, but a slash will cancel it? another question I had - what are some good cross-up setups?
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What are some tips / setups for throwing / airthrowing with bridget? I know about the FDC roll after aircombo -> throw the tech... any other killer setups? also could somebody explain the proper inputs for extending the aircombo when the yo-yo is out? I know you need to roll cancel but I can never seem to get it. Thanks!
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I use: __S H D P K but yeah I'd reccomend trying out various setups if you can. Personally I play alot better on happ buttons because they are easier to mash on, for me.
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Something I always have trouble with is jump-in combos. Any special tips or advice for this? It seems tricky to always hit with a j.s or j.2s before I land, and when I do it's tough to combo. Any advice other than to just sit in practice mode alot untill I can eyeball it consistantly?