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burgerkong

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About burgerkong

  • Rank
    Gold Member

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  • Interests
    Gundam EXVSFB, Super Smash Bros. Melee

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  • Location
    Canada
  • PSN
    burgerkong_JP
  1. It's not that he "lands slower", it's that he has a slower fall speed, making him feel floatier to control. He's been like that since vanilla IIRC. And a lot of the old suits from vanilla EXVS (i.e. the suits you listed above) haven't had any new threads since a lot of people knew how to play them from the original. With regards to playing the back role as a melee 2k, it's one of the harder things to play as in this game in terms of smart decision-making. You really cannot afford to die first assuming you are with a higher-cost partner, unless they're playing a super-dedicated 3k role like Ex-S. You really need to just be very careful about picking your spots to melee, and go for cut-resistant combos that you can escape from unscathed as opposed to pure fanciness/damage output. Your primary role is to support your partner and hunt for sneak attacks, since going in recklessly will just force your partner into overcost. As a 2k, you also lack the boost & firepower to really force your way into a decent team.
  2. burgerkong

    [FB] EXVSFB Wiki Project

    Alright, done Xi for now. Trying to get back into the swing of things, so I went with a suit that had less stuff and simpler write-ups. Props to akai for implementing the collapsible tables, which really do clean up the page. Hopefully I can do more of these, I'll at least transfer my Banshee & X Divider stuff that I've already done. I'll need some help with several phrases though, unfortunately
  3. burgerkong

    [FB] EXVSFB Wiki Project

    Yeah they are. If you read them, they're a lot more indepth and cover tactics, burst, partners, etc. that the original ones we did didn't cover. Copy+pasting them is perfectly fine by me, but if adn wants to take a look over them too (or at least the ones he's interested in) then that's fine too.
  4. burgerkong

    [FB] EXVSFB Wiki Project

    First of all, apologies for being away so long. I wrote the MCAT in the middle of August, so I was cramming for that, and subsequently went on a week-long cruise in Florida (I live in Canada), so had no internet connection. And unfortunately, university life seems to be leaving me little time to update the wiki either, so I apologize for that. That being said, I do have the suits I said I would do done, BUT they're on a Google Doc since I find it easier to format there and then transfer. Again, sincerely sorry for the inconvenience, but if anyone could transcribe it to the wiki, I would be grateful forever! Banshee (Unicorn Mode) / Banshee (Destroy Mode) X Divider Xi I also have several partial-writeups that I started but lost steam on, so I can post those links too if people want. I'm hoping I can find the time and work up the enthusiasm to start up on these again, but I'll have significantly less time to work on them now that I'm back at school
  5. Nope, it's from here, so I'm pretty sure it's referring to vanilla EXVS. Not 100% sure though
  6. The afterimages don't to anything, purely for cosmetics. However, Trans-Am has a passive increase to BD speed as well as your rise & fall speed, unless I'm mistranslating. SEED Bursts also seem to have an unknown boost duration buff? 前作ではトランザムは上昇落下およびBD速度、SEED覚醒はブースト消費量が変化したが今作では不明
  7. Did you even read the responses by brett & Tari in the thread itself? Get over yourself man, no one else is overreacting like you are. @ CAV: Ignore Lukewarm's response, learning to play on pad is perfectly fine. As always, read this first, it's fairly long but will help you out a lot. https://sites.google.com/site/unlimitedbrettworks/gundam-extreme-vs/gundam-exvs-guide/an-introduction Parts 3 & 4 (Shield Usage) I think will be completely new concepts for you, but read it all if you have the time.
  8. burgerkong

    [FB] EXVSFB Wiki Project

    Thanks adn! BTW, if you guys want to reserve pages, feel free to do so here or by noting it on the Navbar. I'm gonna reserve GX Divider, Banshee, & Xi for now, though there's quite a bit of stuff on that one that I'll need help with
  9. burgerkong

    [FB] EXVSFB Wiki Project

    Sorry for the weeks of nothing, here's 3 wiki pages to compensate: Duel Berga Gaia IIRC Duel was pretty simple, but Berga & Gaia have a few things that I need help on (Burst Attack names and some other miscellaneous stuff :P).
  10. burgerkong

    [FB] EXVSFB Wiki Project

    Nu Gundam is up! As always, if anyone could help with my failed translations, I would greatly appreciate it! :D Credits to adn for the Tactics, Burst Discussion, & Partner Considerations sections!
  11. burgerkong

    [FB] EXVSFB Wiki Project

    Ah ic, I was not a very good Master player in Vanilla so definitely did not know about this. I can also see why they removed it from Full Boost :P This "(?)" system seems to be working out well for things I don't understand, so hopefully you guys can help me out with this stuff. I'm gonna do X-Divider, but it's looking like there's a lot of shit I fail to comprehend on his page
  12. burgerkong

    [FB] EXVSFB Wiki Project

    Thanks adn, appreciate it! And you'll have to thank akai for that, he's been doing the skeleton pages. If you're planning on doing more editing in the future, feel free to ask shtkn for an account on the wiki, so that you don't have to constantly do those captchas :P
  13. I dunno if you've read the wiki page but if not here it is. Though his reload is below-average on his BR, his Sub reloads decently fast, and he has his CSA. If you're frequently running out of ammo, then you're probably being a little too wasteful with your BRs. Second impact where you can, and mix up your zundas with your Sub as well. Turn X is very strong in the close range, but he's not a melee suit by any means. 6B is his best melee option, but most of your damage should be coming from BC CSC mixups and solid punishes. 2B is a good punish option if you're in range. 5AC is rarely used, it's very situational. 6AC has a freefall effect, so it's good for shifting your landing to avoid punishes if you're low on boost or in a precarious situation. It's a fairly standard all-range funnel weapon, but you can't attack while its out so it's hard to use offensively (you're limited to fuwastepping while you wait for your parts to reassemble). CSA is just all-around great. It's a very good landing punish, combo tool, and is a great option for mixups out of your BC movement options. You'll want to be using it whenever you feel like you won't get punished for it (i.e. while your opponent is landing, not paying attention to you, or CSCing from BC as a surprise). Most of this is covered in the wiki, but just in case I guess :\
  14. burgerkong

    [FB] EXVSFB Wiki Project

    Added Master. Thank god for copy+paste charts man... There's a couple of (?) translations that I need help with, so if anyone could help with these I'd greatly appreciate it! (Just Ctrl+F "(?)" and it'll show all the things I have no clue what to do with)
  15. burgerkong

    [FB] EXVSFB Wiki Project

    Thanks akai, in terms of Turn X it's just a (?) with regards to the attribute on his 2B melee set. It should be easy to find if you just Ctrl+F "(?)", did that intentionally :3
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