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Kaiten92

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About Kaiten92

  • Rank
    The Lovable Pervert
  • Birthday 03/09/1992

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  • Interests
    Games, doujin, hentai \o/

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  • Location
    New Jersey
  • PSN
    Kaiten92

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  1. Kaiten92

    [P4AU] Yu Narukami Combo Thread

    Yeah thats a good OMB combo I've gotten down. Question tho, is there a reason why the last Raging Lion sometimes causes a tech? Does Persona have an HSD timer of some sort? And I strictly use RE for swag finishes. Pretty sure there's no reason to use it otherwise especially cuz of how slow it is. I never said there was anything wrong with the 5C punish combos posted besides the fact that they start with 5C. We definitely should have some down and memorized for counter hits but its not like we're gonna be poking with 5C looking for confirms into big damage especially when it doesnt go into 214D or 236A at max range. For OMB/OMC combos, I know they're more limited when you start with 5B> 5C and/or there may be more potential off a raw 214D punish. I just wanna find those combos and list them so we have tested hitconfirms (and have damage values) for more than just 5C punish.
  2. Kaiten92

    [P4AU] Yu Narukami Combo Thread

    I literally played the game for 21 hours straight yesterday...prolly not the best decision but the game is too fun to work on IRL social links. In all seriousness tho, combo related concerns and finds that arised: - IMO 214B causing slide still helps corner combos but killed his midscreen combos. I'm talking OMC and OMB combos. Even if I could properly execute 5B> 5C> 214D (OMC)> 5C> delay IAD j.A> delay j.C> j.214A> 5A> 5C> 2C> 214B, it's a midscreen-to-corner combo which means Im better off doing 5B> 5C> 214D (OMC)> 214B> 2B> jC> 214A> 5A> 5C> 2C> 214B> 236A for 127 more damage. For 100% meter so far I've been using HitMarkers (5B) > 5C > (236A>) 214D > 236236B > OMC > 214B > 2B > j.C > j.214A > 5A > 5C > 2C > 214B which actually works at 3/4ths of the screen if you input 6OMC. - Not sure about everyone else, but tonight I wanna find some more OMB combos that start with 5B> 5C> 214B. The 5C starters are great for damage but require you to hit the opponent with a 13 frame move up close and personal meaning they're best used as punishes. I'm more likely to get a 5B> 5C hitconfirm or even a 214D projectile punish. - May be old but Shiden Issen (I think that's the name, sorry I call it Stinger) can be combo'd out of if it only hits once. I haven't found a good use for this damage wise but it does work. In the corner, it can be done easily after 2C and even combos into CS so yes you can do Shiden Issen CS Shiden Issen. Oddly, if you do 5AAA> jC> 214A> 236236AB from the P1 starting position, SI actually hits once and crosses up allowing you to combo afterwards. Didnt even experiment with this because it's quite hard to do. - Lastly a few Raijin Enbu combos (mid-to-corner) 150 meter + OMB 5C> 236A> 214D OMB> 214B> 5B> jC> j214A> 5A> 5C> 2C> 214B> BD(1)> RE - 8429 5B> 5C> 236A> 214D OMB> 214B> 5B> jC> j214A> 5A> 5C> 2C> 214B> RE - 7500 (corner) No burst 5B> 5C> 236A> 214C> 5A> 5C> 2C> 214B> BD(1)> RE - 6129 So far the only midscreen combo I've been able to do is 5C> 236A> BD(1)> RE - 6044 which goes down to 5733 if you use a point blank 5B> 5C starter Havent tested counter hits yet. And sorry IDK how to spoiler/collapse posts...
  3. Kaiten92

    [P4AU] Yu Narukami Combo Thread

    Thanks I'll try that and yes it does. It was actually an important combo extender in P4A. Not sure how useful it is midscreen now since it doesnt bounce. Try doing it so that you OMC right after the last hit. I usually do 214D OMC+214B to kinda buffer the Raging Lion. IIRC it's also possible to do 214D 214OMC B and still get a Raging Lion but I'll have to test it. EDIT: Both 214D 2OMC 14B and 214D 214OMC B will work
  4. Kaiten92

    [P4AU] Yu Narukami Combo Thread

    Can anyone help with these two combos 5C>236A>214D>Burst>5D>66B>5DD>TK214A>5A>5C>2C>214B>2B>5C>236A>DP>236236B. damage 6363 5C>236A>214D>OMB>214B>5B>5C>iad j.A>j.C>j.214A>5A>5C>2C>214B>DP(1)>236235B damage 6316 specifically the TK214A (is Izanagi even supposed to hit with a backwards 5DD?) and for the second one, jC doesnt connect because Izanagi's still on the ground from 5C. Delaying it seems to end the combo. Once I get more used to Ultimax Yu, I can probably make videos of his BnBs and stuff since Im sure there are others who would prefer a visual demonstration as well.
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