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ShanzoSoul

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  1. ShanzoSoul

    [CP] Yuuki Terumi Combo Thread

    Sorry for late reply took a nap. In the corner Terumi has a lot of ways to get 6-7K with 70% life, 100 or even 50 meter and OD. Thats why I said these are midscreen combo's, where he used to be able to get 6-7K easily as well. very easy example being for corner combo's though would be: 5B>5C>3C>OD Cancel>623B>5B>5C 1 hit>JC>j2.C>3C>5D>6D>236D>632146D 6071 damage OR Fatal 6B>OD>623B>5B>5C>3C>5D>6D>632146D 6963 damage Hell starting with 50 meter in the corner this is possible. Fatal 6B>OD>623B>5B>5C 1 hit>JC>j2.C.2C>5C 1 hit>JC>j2.C>3C>5D>6D>5D>236D>632146D 6926 Damage and adding in 22C here does add a little more damage but not a lot but it is something to mess around with so thanks for pointing out 22C lv1 does that cause i did not know. Tried some midscreen combo's though with your idea anyways out of curiosity but because of how 22C lv1 works the damage from the combo's is honestly less then the original combo's. It hurts a lot also that its a long lasting move so doing it before ODing limits follow ups while after OD it takes up a lot of OD time and makes it to where only combo's with very low health would be possible from it that have good damage. The other problem being you HAVE to have 100 meter for these combo's otherwise they are not very damaging at all. Like a sample of the combo's would be 5B>5C>3C>22C lv1>41236C Super before final kick>2A>5C 1 hit>OD cancel>623B>3C>6D>236D>623B 5076 Damage 5B>5C>3C>22C lv1>41236C super cancel after final kick>2A>5C 1 hit>OD cancel>623B>3C>6D>236D>623B 5520 damage these only working on people where 623B>3C>6D is possible, and other variant does more damage. 6C in a fatal counter combo seems uneeded. You can't follow up without rapid canceling and that limits its uses as well as overall damage. Though speaking of 6C. Midscreen 6C counter hit combo's into OD work basically the same way for my other listed combo's and works like this 6C Counter hit>3C>OD Cancel>whatever combo route works on whatever character I listed in my previous post EX) against litchi: 6C Counter hit>3C>OD Cancel>Dash 5B>5C 1 hit>JC>j.41236C>3C>6D>236D>632146D And the combo's do slightly more damage this way too. Will mess around with 22C lv1 stuff though to see what I can find with it so thanks again for pointing that out
  2. ShanzoSoul

    [CP] Yuuki Terumi Combo Thread

    So in the new patch Terumi's Midscreen OD damage got hurt alot, I mean he used to very easily get 7K midscreen even. But I've found some good set ups to land decent damage still and it not be very hard to do. All of these combo's have Terumi with 60% health since that is a reasonable amount of health a terumi would have in a match for when these combo's are possible. I found that 3C can still combo into 6D but only in very certain circumstances which helps these combo's out for meter and damage. All of these start with 100 meter but give you 50 meter or more during the combo so you can still end with a 50 meter super if you started the combo with only 50 meter. And of course these again are midscreen combo's. Bang, Arakune, and Azrael however I could find no way to do this on, so guess you're stuck doing something else on them. Also feel free to test on kokonoe cause I don't her. Fatal 6B>OD>623B>5B>6D>236D>632146D 7028 Damage Easy fatal combo that works on all the cast. Good damage and not hard at all to do. 5B>5C>3C>OD cancel>5B>OD 41236C>3C>6D>236D>632146D This works on Makoto, Relius, Bullet, Carl, and platinum .For Bullet and Platinum follow the 5B after the OD with 5C, and cancel into super as soon as you touch the ground and it should work. For carl do what I just said for Bullet and Platinum but Cancel into super as soon as the second part of 5C hits. 5B>5C>3C>OD Cancel>Dash 5B>5C 1 hit>JC>j.623B>3C>6D>236D>632146D 5788 Damage The jump cancel is to make sure the Air 623B hits the third hit.This works on Mu-12, Kagura, Hakumen, Tager, Jin, Tsubaki, and Rachel . 5B>5C>3C>OD Cancel>Dash 5B>5C 1 hit>JC>j.41236C>3C>6D>236D>632146D 5185 Damage be sure to jump cancel toward the opponent. Works on Tao, Hazama, Litchi, Terumi, Noel, Izayoi, Amane, Valk, and Nu-13. Fuck tao and valk cause its hard on them. 6A>SJC>j.C>OD Cancel>j.623B>3C>6D>236D>632146D 5146 Damage 6A>SJC>j.C>OD Cancel>j.41236C>3C>6D>236D>632146D 4538 Damage Anti Air OD combo's because its always good to have this in a tight spot. I was a bit lazy here. But if one combo doesn't work on a character from what I tested the other combo should work. UNLESS YOU ARE TAO FFFFFFFF And after all this work I just decided fuck it and do super easy combo that works for same damage on everyone. Though this is a strict 100 meter only one 5B>5C>3C>OD Cancel>22C lv3>236236D 5796 Damage (all that work and then this is so easy T_T) I am also working on similar combo's after counter hit 6C. Seem to work but too tired to try it right now but maybe later. Feel free to work on these to make more optimized combo's or even better ones if possible. These are meant to be simple to do but damaging and not too difficult.
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