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About Mooglebane
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Bad Knee
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Finland
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Mooglebane
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
Mooglebane replied to Anne's topic in Guilty Room
You da man. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Mooglebane replied to Anne's topic in Guilty Room
This so much. Take all my energy, Order-Sol voters! -
Mooglebane started following Johnny General Discussion
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terumi has a new overhead and relius got a command grab we are so fucked
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I think you should post that in the critique thread so you can get some feedback from others. More organized that way.
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Mooglebane started following Red
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Red started following Mooglebane
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PirateMarieChan started following Mooglebane
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Mooglebane started following PirateMarieChan
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I would but I'm EU.
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Welp, can't get any easier than that!
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Good posts on the slide route guys, should be helpful to everyone! Pretty simple one you can do for challenge 25: (Mandala, Heat Riser, Fear up) jC > 5AA > 5B > 5C(1) > B Heat Riser > 5B > 2C > hop > jC > 5B > 2B > 2C > 236ABB > D Ghastly Wail.
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Mooglebane started following Mikros
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Mikros started following Mooglebane
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I've not bothered learning the slide route yet, but I know it's super good. Any tips for making the slide happen? I've tried it a few times but kinda just... forgot about it.
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I think you'll want to use the 50 SP for combos, because you need Heat Riser to extend with. No reason to stop combos short just because you think you might need SP for defense later on, that kinda makes it so that you WILL need to use Atom because you're letting them live longer for no reason. In Awakening you'll want to blow 50 to get Mandala up ASAP, especially if they're in the lead.
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Any general tips for this combo? Also, the 5AAA 5C route only works point-blank, right?
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Yeah, you need to do the jC whiff instantly after 2B hits, then you do a microdash to hit the 5B. Alternatively, you can do 2B > jump cancel towards jB > land 5B > 2C etc. I think this one works when 2B hits at max range and you might not have time to dash up for 5B. The jB one is pretty much only used if you know 2B will counterhit, because the jC whiff route is a blockstring and confirm at the same time while jB is not.
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Mooglebane started following So-Called-Chaos
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Juhkku started following Mooglebane
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Inthebookoflife's post is basically everything I wanted to say at the moment. Fear, when properly utilized, will be super important in some MUs I feel. Especially useful vs peeps like Sho and Minazuki where you'll have to make every hit hurt like hell due to their oppressive neutral and Adachi's bad defense. Fear makes them, well, afraid. It can easily lead to bad approaches and mistakes from them due to the fear of taking huge damage from the next hit. It'll also eliminate the need for specific starters or states like crouching to get to the big boy damage.
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Would like to know this as well.
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He has the sweep, DP 2nd hit, gunshot special and 5aaa as lows. I'm thinking it's mostly gonna be pestering them to block and then going for a command grab or inflicting fear and going for big damage (fatal throw combos hopefully?). But, it's hard to say yet since Adachi is still being figured out.
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His fear and corner combos hit hard so far. The DP is reactable, but you might actually catch them baiting your DP by waiting and blocking since it does hit overhead, and crouch block is the go-to block as we know. I would say a "weakness" with him so far is that he lacks the standard 2a low, since his hits mid.