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adn

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About adn

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  1. 2500 cost class was very powerful at the start of MB but they have been pulled back down through repeated nerfs as the patch cycle went on. During the early stages of MB, 3k/2.5k was easily the most powerful team comp. I don't know the final results on how the tier list looks after this most recent patch, but pre-Dogfight, the balance had shifted heavily back in favor of 3ks and 2ks. The finals at Dogfight were Norn/Dreadnought vs. Strike Freedom/Sandrock, to give you some idea. Additionally there were a number of S-tier 2.5ks early on, now the only S tiers remaining are in 3k and 2k (and perhaps 1.5k if what I've heard about Rising being S tier is true?) Basically, 2.5k was super strong at the start of MB and they consequently nerfed them a little too far, and are now trying to bring them back up a little.
  2. 掛かる does have quite a few usages but basically the most common sense of the verb is when something is placed upon something else. Generally that means "placing" or "investing" time or money into something, but it can extend to pretty much anything that you "put" on top of something else in any physical or abstract sense. That's where the verb's massive number of English translations come from, because while Japanese gets by with one verb for this concept, English prefers to use a number of different verbs depending on the context and situation. And I would even say all of the definitions you find in a dictionary for かかる do not cover the extent of what that verb can mean in English. In this case I feel like it refers to the amount of upwards performance compensation that is being "placed" on the unit. Basically in my opinion the clause 掛かる性能補正 means "the performance compensation (that the unit) is subject to". Amazingly I found an example used with roughly the same noun while looking at Zeong's wiki page for his reload type, you can see it here "C補正がかかると..." http://www4.atwiki.jp/arcgundamexvsfuvo/pages/30.html As for the reload question I'm not sure either. It's very vague and I can't tell if they changed the reload TYPES themselves (from a time-based reload to a when-empty reload) or they just altered some aspect of the reload. For Leos II's "readjustment"-- what I am thinking is going on is that you are correct and what they've done is modified Normal Mode's melee routes to be identical to Boost Mode's melee routes, except perhaps they have readjusted the damage/down/proration values on them to be appropriate for his non-powered up mode.
  3. adn

    [FB] General Discussion Thread

    Quick note about this: The Haro HUD/gauge/icon and 100,000 GP appears to be something you use with Maxi Boost unfortunately. Seems to also be only on preorders of physical copies. Aside from that, people have noted that Perfect Gundam is actually in one of the screenshots ( http://www.4gamer.net/games/233/G023336/20150430123/SS/025.jpg) so there may be more yet-unconfirmed units.
  4. adn

    [FB] EXVSFB Wiki Project

    Rozen's page now up http://www.dustloop.com/wiki/index.php?title=Rozen_Zulu_(EXVSFB) Kshatriya next and that will finish out the Unicorn suits yaaaaaay
  5. adn

    [FB] EXVSFB Wiki Project

    Aside from a few little things Delta's page is up http://www.dustloop.com/wiki/index.php?title=Delta_Plus_(EXVSFB) Thanks go to akai_GO for this one since he did most of this one while I've been busy with work. Next is Rozen, his page is short and simple so expect it soon!
  6. adn

    [FB] EXVSFB Wiki Project

    Keeping the Char party rolling because Zeong is now fit for consumption, minus one little paragraph. http://www.dustloop.com/wiki/index.php?title=Zeong_(EXVSFB) Not sure what we'll do next, but you'll see it here soon.
  7. I'll chime in here real quick regarding the wiki. Currently Zaku III is not a unit that is high on our priority list for translation work so if you want to jump in and do some work on his page we would love for you to. Anything at all is appreciated, even if you want to just make his basic page skeleton. Currently he has nothing and at our current workload and rate of completion he won't have much for a while. You can find the link to start his page at the bottom of the wiki http://www.dustloop.com/wiki/index.php?title=Gundam_Extreme_VS._Full_Boost and an example of a good page skeleton can be found on Stargazer's page http://www.dustloop.com/wiki/index.php?title=Stargazer_(EXVSFB) I would recommend you poke around the wiki a little bit and check out other pages to get a feel for our format. If you have any questions just direct them to us in the Wiki thread and we can try to help you out.
  8. adn

    [FB] EXVSFB Wiki Project

    akai_GO and I finished up Sinanju's page in the past couple of days, all that remains is quotes (which will be done later today) http://www.dustloop.com/wiki/index.php?title=Sinanju_(EXVSFB) Most likely Zeong next
  9. adn

    [FB] EXVSFB Wiki Project

    Been a while so I figured I'd post a progress update akai_GO and I used green particle magic to finish 00's page It's like 98% done, just needs a few little things and it's finished, but I figured I'd post it here anyway. Coming in the near future: Banshee 00 Quanta Sinanju Zeong edit: as a side note, a while back people were requesting God's quotes be done, but I think I forgot to post about it when they were finished, so there they are as for future unit quotes, akai_GO and I have started collaborating to finish unit pages faster, so what is likely going to happen is that unit quotes will just be added as we work on pages together, and we'll get around to adding quotes for already-completed pages sometime in the future.
  10. adn

    [FB] EXVSFB Wiki Project

    OK, was going through a lot of pages trying to figure out who I felt like TLing next and we may have a problem with certain units, like poor Acguy here: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/29.html He literally has no tactics section. So maybe if we want to keep an open list of units that need some kind soul to write a paragraph or two about how to play them and maybe a bit about bursts for them that might be a good thing.
  11. adn

    [FB] EXVSFB Wiki Project

    OK so I got in a groove and did all of Turn A's tactics and his responses too. Some pretty useful information in his burst selection actually. http://www.dustloop.com/wiki/index.php?title=Turn_A_Gundam_(EXVSFB) As a side note I am MOSTLY translating unique responses but I also do the very commonly heard ones (for example I did the ones Loran yells when he does his A like 環境を考えろォッ!) since people hear those a lot and maybe wonder what they mean. And I am sure some people have noticed a large different in unit response section size-- simply put, some units have a LOT more responses than others. From now on I'm probably just going to do responses in conjuction with tactics sections (and might go back and do responses for some tactics sections I've already done) edit: based on popular request, next set of quotes is God, lol
  12. adn

    [FB] EXVSFB Wiki Project

    Pheeeew LaGOWE's tactics are done http://www.dustloop.com/wiki/index.php?title=LaGOWE_(EXVSFB)#EX_Burst_Selection Of particular interest here is the piece that someone added to the JP wiki very recently about 1000/1000 cost combinations with ReGZ (it's at the very bottom) Apparently she gives the 1000/1000 cost comp a leg up if she makes good usage of her BWS purges. Basically the idea is that the other 1k acts as a decoy for the enemies and she gets to land tons of damage with her normal ranged + BWS purges. Movin' on to Ksha's tactics now. Will probably come back and finish up LaGOWE's page a bit later, all he's missing is his melee weapon info and his combos and he'll be finished.
  13. adn

    [FB] EXVSFB Wiki Project

    Oooh you're gonna do Turn A, nice. I will probably proofread your work and add in his weapons/tactics data then. LaGOWE is coming along nicely, should be done with him soon and then onto Ksha and then I'll prob hop in with you on Turn A unless you want to try your hand at translating his stuff (in which case I will just go through and work with/correct whatever you do) And yeah please don't worry about weird damage values like that. There are plenty of values on the JP wiki where not even they are certain about some exact attack damage values. As for notation, 90% of the time I use ABC with directional inputs etc. It's easier (to my eyes) to read and understand especially for combos, although I guess some beginners may find it initially confusing I think it's overall the easier way so it's best they learn to read it that way.
  14. adn

    [FB] EXVSFB Wiki Project

    Yeah gonna also echo that the Extremes are some pages I've been avoiding as well, but if you wanna do them more power to you. Any unit with any kind of transform is going to be more difficult than ones without. One thing: I'd like it if we keep at least one page as a "template" page to easily copy for creating the skeletons of other pages. I've pretty much just been copying Stargazer's page over and over these past couple days doing the unit responses (RX-78, Chargoog and Acguy are up btw, Zeong later today) because it's the closest to a blank template I've found (several other units have different skeletons/structure set up) but if there's a better way we can have a stock page template that would be cool. One thing about the unit responses: TONS of these are quotes ripped verbatim from the shows, I actually had to skim through 1-2 episodes of MSG again to figure out a few of them because they are presented out of context (like Char's win screen line about a Zeon medal of honor makes no sense if you haven't seen the scene it's from) so if anyone sees a quote and knows the proper line from the show please feel free to replace my translations. I'm probably going to do all the base units before touching the DLC. Trying to do one per day but some units have quite a few unique responses so they might take longer.
  15. adn

    [FB] EXVSFB Wiki Project

    Google Translate alone is going to be nearly useless for this wiki because they use tons of japanese fighting game terms and EXVS-exclusive lingo (akai_GO put up a list of them which does help some) which google translate simply cannot read. To give you some idea, here's a piece of LaGOWE's page: 問題の攻撃に関しては地形の起伏が激しいだけでメインが他の機体以上に当て辛く、ブースト的にも厳しいとひたすら苦痛。 敵にとって有利な場所で待ちゲーされると詰んでると言っても過言ではないので熱くならずに精神戦や連携で頑張ろう。 And here's what Google Translate makes of it: "The pain is the main single-mindedly devoted to spicy aircraft over other terrain relief is just intense, and severe also boost basis for attacking the problem. The harambee in cooperation and spirit warfare not hot because it is not an exaggeration to say that picking it to be gated to wait in an advantageous place for the enemy." Needless to say, I don't think many people need to worry about spicy aircraft and spirit warfare when playing LaGOWE. That said, this really only applies to the sections where they get deep into game mechanics like the tactics sections. You can (and I think burgerkong has) probably skate by on using Google and a combination of Rikaikun (fabulous chrome extension) to handle most of the tables. We're very short-handed on help so really anything at all is helpful. There are a ton of pages that burgerkong has already put up on Google Docs but need to be properly transcribed to the wiki pages and it would be a huge help if you (or anyone else) wanted to do even one of those. You can usually find the google doc linked at the top of the unit pages.
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