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Balguna

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Everything posted by Balguna

  1. Far be it for me to nitpick because the images are of great quality, but man Sukakaja 5A's basically a purple lens flare. I suppose it can't be helped unless sprite rips can be gotten. I'm also updating the list on the front page as attack images get filled up.
  2. Balguna

    [P4AU] News & Gameplay Discussion

    Yukari didn't get that much worse, Shadow Yukari just got that much better. The gulf isn't as wide as Shadow Junpei and Junpei, but there's less reason to play the normal over the counterpart now.
  3. I believe all versions of Junpei's Comeback Grand Slam at the moment just have the startup time (up to super flash listed), there isn't data on the startup for either the swing or the fireball yet for any of them. Incidentally I think the damage values for Super Vorpal Bat might be wrong? I can't remember the exact values off-hand but I'm fairly sure you don't get 5k off the SB version at least even on a homerun. More data on exactly how Victory Cry impacts Junpei (amount of regen, effects of Clean Hit on moves) might be useful.
  4. Balguna

    [P4AU] News & Gameplay Discussion

    I'm surprised one of them has S.Yosuke at A. Has there been any significant footage of him retaining that position despite the Great Yosuke Nerf Train?
  5. Balguna

    [P4AU] Teddie Gameplay Discussion

    I've noticed a few Japanese players incorporating 2C into their blockstrings very sparingly. It's not a bad option since it beats mashers and you have quite a few cancels from it: dash, backdash, and specials (so Teddievision to keep distance or Bearscrew to keep pressure if you have 50 meter). You can also go 2C > 2C to have Kintoki-Douji attack from the same position, or just D to have him throw an item from the air. Neutral is really tough now though especially with many items being destructible or disappearing on hit (which makes a lot of them pretty hard to use in a defensive position). The Mitsuru matchup is pretty rough now from what I can tell.
  6. If anyone wanted to go through and get attack images, here are all the moves that currently don't have any: Aigis: j.2C, Extreme Orgia Mode Adachi: 2C, j.2C, Megidola Akihiko: 5AAA, 2C, Sonic Punch Chie: 5AAA Elizabeth: 5BB, 5BBB, Debilitate Junpei: None! Kanji: 5AA, 5AAA, Primal Force Ken: 5D, Gigantic Impact, Mediarama Labrys: 5AA, 5AAA, Weaver's Art: Orb Magaret: None! Marie: All Persona normals, Hot Lightning, It's All Yours, "Dance, Fallen Angels", Memories of Grief, Her Name is "Hope (Pandora)", Stigma of Condemnation, Abysmal Evil Eye, all Supers, Instant Kill Mitsuru: 5AA, 5AAA Naoto: 5AA, 5AAA, Blight Rise: All Persona normals, Reflective Bit, ROCK YOU!, Tetrakarn/Makarakarn, Arrow Rain, Risette Field, Risette: Live on Stage, True Story Shadow Labrys: Public Execution SHO: 5B, Survival Knife Minazuki: 2D, Wings of Purgatory, Dream Fog Teddie: 5AA, 5AAA, j.2C, Motorcycle Key, Turbo Recon Dynamo, D-Type Prithvi, Mobile Model Varna, Mystery Teddie SP, Nihil Hand Yosuke: None! Yu: None! Yukari: None! Yukiko: 5AA, 5AAA, Flame Dance, Phoenix Flame Swirl
  7. Balguna

    [P4AU] Teddie Gameplay Discussion

    Most 2.0 tier lists right now have S.Teddie ranked just as high if not higher. The item nerfs really did hurt Teddie more than expected, since it just exarcebated his already existing flaws. 5AA having a limited jump cancel window also made his iffy mixup even worse.
  8. Balguna

    [P4AU] Teddie Combo Thread

    Worked out a few more Mystery Teddie SP combos today: Brahman next: 5AA 236A 236236A 5AAA j.A j.B j.A j.A j.B ~2k damage, +20 SP from Dr. Salt Neo Slightly tricky, you'll want to hold the 5AA for just a fraction of a second. If you time it right, the Brahman hit should hold them in the air just high enough so that you'll do 5AAA without them getting the soda. Not the best combo, but you recover about 20SP from the soda. Agni next: 5AA 236A 236236A 5AA 2A+B (Agni hits) jump back j.236B (Parachute Bomb hits) j.B 3349 damage If in Awakening, can do either 214214D or 214214B after the j.236B instead for either 4300 damage or 4881 damage. Rewarding combo that pushes opponent into the corner. It's possible for the opponent to land in Mystery Food X right before Agni hits, but it seems inconsistent. Turbo Recon Dynamo next: 5AA 236A 236236A 5AAA wait 2A+B ~2400 damage If in Awakening, can do 214214C or 214214C+D after two or three hits of 5AAA for an unblockable reset; does an additional 3.6k or 4.8k if successful. Firecracker next: 5AA 236A 236236A 2A+B (Dry Ice hits) 6A+B A+B mash D ender j.B Vanish Ball next: 5AA 236A 236236A 5AAA 5A+B A+B mash D ender 5B sj.C j.B j.A 5B 5C 2B j.A j.B Pseudo-unblockable reset using AoA's high and Varna's low. Can be DPed out of. D-Type Prithvi next: 5AA 236A 236236B 5A[A] (Lightning Drum hits) (D-Type Prithvi hits) 214A/B/A+B (Amagiya Buckets hit) ~2400 damage, +Panic, +Poison/Fear/Rage If in Awakening, can do 214214D after 5A[A] for an additional 1.2k damage. Alternatively, use 214214C or 214214C+D for an unblockable reset due to Shock; does an additional 3.6k or 4.8k if successful.
  9. Isn't Circus Bear considered a projectile in the 'Yukiko can be immune to it through Dia' sense? Haven't actually tested it in Ultimax.
  10. Teddie: j.2C data is missing Startup time for Teddie Warp is missing Mystery Teddie SP startup and recovery is ambigious; in the latter's case, Teddie can perform any non-Persona action as soon as his Persona starts throwing items, and any Persona-based action after the last item is thrown Nihil Hand incorrectly says that it can't be cancelled into anything; strictly speaking, it can be OMCed or OMBed ONLY on block Tomahawk's damage for the SB version is incorrect Turbo Recon Dynamo has awkward listing of its active frames [23(26)23(26)43(26)23(26)23(26)42(26)23(26)23]; makes sense because of how the item works, but looks messy Mystery Food X still says it inflicts Poison; it only inflicts Silence and Fear in 1.1 Startup time for Motorcycle Key after it's picked up is missing Startup times for Amagiya Buckets missing Active frames for Vanish Ball, Pinwheel and Amagiya Buckets missing Rise Attack attributes missing Startup time for Tetrakarn/Makarakarn missing Damage values for Hysterical Slap and Risette Field missing Yukiko SB Agidyne doesn't have the full damage values for the held versions (it says 50 instead of 50*N like the C version)
  11. Balguna

    [P4AU] Shadow Teddie Combo Thread

    EDIT: New Shadow Teddie CMV by Moja: https://www.youtube.com/watch?v=in70VyW1qBE Will update combo thread soon with the new combos. Went to the lab today and worked out a couple Mystery Teddie SP midscreen combos: 5AAAA > 236236A (Agni, Mystery Food, Smart Bomb) > 5A > j.A > j.B > (Mystery Food Hits) (Agni Hits) > 214A/B/A+B 2087 damage, +Poison or 2149 damage, +Fear/Rage You'll also pick up a few ticks of Poison damage during the combo (only from 2.0 onwards, since Mystery Food only inflicts Silence and Fear in 1.1). You can choose to refresh a choice of status with Puppeteddie. Alternatively you can end with Sweep to add about 200 damage and knockdown, or 214214B for 3245 damage total. 5AAAA > 236236B (D-Type Prithvi, Ball Lightning, Amagiya Buckets) > 2B > j.A > j.A > (Ball Lightning hits) > j.B > (Prithvi hits) > dash > 214A/B/A+B > Buckets hit 2887 damage, +Panic, +Poison/Fear/Rage Double status combo. Also pushes opponent into the corner from midscreen. In addition, doing 5AAAA > 236236A when Oil Drum is any of the next three items will give you immediate drum oki, and pushes opponent into the corner. Haven't worked out any equivalents for regular Teddie yet, these are just for S.Teddie. The nice thing about these combos is that they'll give 20+ SP before Mystery Teddie SP, even in 2.0.
  12. Balguna

    [P4AU] Teddie Combo Thread

    The new combo route we're describing is 5AAA 236B 5B.... which is the same as 5AAAA 5B... In other words, you're making use of the full autocombo, including the skill.
  13. Balguna

    [P4AU] Teddie Combo Thread

    I might be wrong, but I believe the new 5AAA 236B combo route counts as an autocombo too, so you'll also get the SP/Burst bonus accordingly (or you could just do 5AAAA).
  14. Balguna

    [P4AU] News & Gameplay Discussion

    Is there a consensus yet on which Shadows are better than their counterparts? So far it seems like Junpei, Mitsuru, Chie, possibly Yukari? Yukiko and Teddie seem to be at least on par with their normal counterparts, as well as maybe Ken?
  15. Balguna

    [P4AU] News & Gameplay Discussion

    As mentioned, Shadow Frenzy just requires a Burst. The amount of meter you have when you activate it determines how long it lasts. Using it in neutral only uses up about 75% Burst though (which characters like Ken and Mitsuru can abuse). If you pop it with 100 meter, you also recover your Persona cards.
  16. Balguna

    [P4AU] News & Gameplay Discussion

    Just to clarify that this part is actually a nerf to Shadows. Shadow Akihiko and Kanji lost 1500 health, all other Shadows lost 1000. They still have slightly more health than their normal counterparts (S.Aki/Kanji have 500 more, other Shadows have 1000), but if the normals get Awakening activated they effectively have more health due to the defense buff.
  17. Balguna

    [P4AU] News & Gameplay Discussion

    It's not hard to see how a character can get enough buffs to rise from the bottom; Labrys got a lot of help with her axe meter changes. Same with Bullet from BB. Even Tager is now in contention for top tier now. The main advantage of choosing normals over Shadows is the Awakening effective health buff and the free 50 meter that comes from it. Shadow Junpei just takes full advantage of the Shadow system in that he doesn't really need those; same with Mitsuru.
  18. Balguna

    [P4AU] News & Gameplay Discussion

    Personal opinion is that Yukiko is that much better in 2.0 because: -It's much easier to get access to Phoenix Flame Swirl, and it has actual uses in corner combos now. -214A loops greatly increase her damage off confirms. -Boosting is much safer now. Her neutral game is still largely the same, minus the loss of some of her unblockables, but the fact that she has stronger confirms makes it so that she has to open up the opponent less and relies less on gimmicks. There are also the nerfs to some of her bad 1.1 matchups, like Narukami. She still has some problematic ones (Margaret v. Yukiko still looks really rough for the latter), but at least she can give as good as she gets. I'm curious how Rise's going to shape up, since we haven't really had any tiering information on her yet. Her range game looks a lot better now with the note buff and Platinum Disc recovery being shortened, and her damage conversion is much better especially with j.2B being able to cancel into specials about every time. j.B got nerfed and dance super is riskier but overall, like Yukiko, she seems much more able to convert with resources. Also wondering if S.Rise is going to override her like S.Junpei did with Junpei; S. Rise would mainly be losing out on Hysterical Slap OMB combos, but the ability to get much faster SP for her 25 SP combo extenders is tempting.
  19. Balguna

    [P4AU] News & Gameplay Discussion

    I can't imagine a way they could work Shadow Chie to anything below high tier currently without nerfing Chie or Shadow mechanics to the ground. They tried tweaking Power Charge, but the basis of that move alone is still enough to amp up her damage to make Berserk a game-ender unless she's in Persona break and loses access to God's Hand/Agneyestra. Personally if they'd individualized how much damage each Shadow deals compared to their normal counterparts, it might be more balanced; if S.Chie did like 70% of Chie's damage, she wouldn't be quite as explosive, though still have plenty of firepower.
  20. Balguna

    [P4AU] Shadow Teddie Combo Thread

    https://www.youtube.com/watch?v=3NQGG2p94jM Shadow Teddie combo video by Moja. Adding the listed combos to the guide shortly. The current combos might not work as well in 2.0 due to the new SP cost mechanics; Tomahawk costs twice as much, notably.
  21. Balguna

    [P4AU] News & Gameplay Discussion

    Personally I'd ask questions on how players feel about specific characters' positions on the tier list and why. Like the dropping of Teddie or the rise of Ken, or about characters we haven't seen any idea of yet, like Yukari or Rise. Would probably be more profitable to ask people who actually play those characters though, so we can get better clarification. At risk of it turning into tierchat so take with grain of salt.
  22. Balguna

    [P4AU] Teddie Gameplay Discussion

    2.0 Shadow Teddie corner combos, courtesy of Moja: 236C FC > 236B > 5B > 236D > 2A+B > Shadow Frenzy > 5AA > j.236B > j.214A > j.236236[C] > 5C > 5AA > j.214A > j.236A > j.236236[D] > 214A > j.236A > ]D[ > 214214AB 8052 damage, +Poison (3 times) 236C FC > 236B > 5B > sj.C > j.B > j.A > land > 2A+B > Shadow Frenzy > 5AA > j.236B > j.214A > j.236236[C] > 5C > 5AA > j.214A > j.236A > j.236236[D] > 214A > j.236A > ]D[ > 214214AB 8238 damage, +Poison (3 times) As rare as it is to actually land 236C in the corner, it's probable that it can be adjusted to other Teddievision versions as well with some tweaking.
  23. Balguna

    [P4AU] News & Gameplay Discussion

    I can't see Teddie falling to D just like that. He got a few nerfs, but nothing groundbreaking; nothing on the level of what Yosuke got. And is S. Junpei really that much better than Junpei? I've seen a few videos of the former, but I'd think the character-wide buffs they both got would at least bump Junpei up a tier.
  24. Balguna

    [P4A/P4AU] PSN Match Finder/GG Thread

    I would definitely say Margaret is the anti-zoner. Three full screen tools (sweep, spear, Panta Rhei), Persona rekkas to keep advancing her pressure, and pretty much immunity to Persona break. She's one character you definitely can't zone out.
  25. Balguna

    [P4A/P4AU] PSN Match Finder/GG Thread

    Trickster archetype, but only in Awakening. He's got enough range and speed I wouldn't even consider him a grappler. At worst I'd liken him to a more fragile balanced type, like Naoto. Just because a character has a command grab doesn't make them a grappler. Yu/Minazuki/Aigis/Liz/Margaret are definitely not grapplers.
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