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Balguna

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Everything posted by Balguna

  1. Balguna

    [P4AU] News & Gameplay Discussion

    SHO does have one, the data's on the wiki. It just doesn't have any frame data listed yet.
  2. Balguna

    [P4AU] News & Gameplay Discussion

    Worse autocoombo, no Burst, no easy unblockables, and no really powerful Berserk combos to make up for it aside from getting Fire Amps. Shadow Yukiko isn't good, her only real advantage is easier access to Vermillion Bird and constant access to Maragidyne. Yes, her damage can beat normal Yukiko, but she practically has to go through Shadow Berserk once first.
  3. Balguna

    [P4AU] News & Gameplay Discussion

    Personal candidate is still Shadow Yukiko. Then again, I haven't seen any Shadow (normal) Labrys yet, so who knows. There should be a system for differentiating between Shadow Normal Labrys and Shabrys.
  4. Balguna

    [P4AU] News & Gameplay Discussion

    Some quick Kenmaru questions then: -IK properties would be nice. -How does Koromaru attack for j.C/j.D/2C/2D? -Can SB Mediarama heal Koro if he's knocked out? How much health do each versions of Mediarama heal, roughly? -Does the long chain whip have a dead zone, like Mitsuru's D series? -Any good reversal options for Ken so far, or is he going to struggle close range? -Does Shadow Kenmaru have any increased health on Koro? I doubt it, but you never know.
  5. Balguna

    [P4AU] Junpei Iori - Gameplay Discussion

    Idle speculation here, but is it fair in assuming anything that Yukiko's Dia is invulnerable to, Junpei can bat? I mean, it could lead to some hilarious yet potential useful ideas, like batting Teddie's Circus Bear. Heck, almost all of Teddie's items could be nulled by Junpei's bat if that were the case.
  6. Balguna

    [P4AU] Yukiko Amagi Gameplay Discussion

    Does anyone have any idea how long the charge time is before the double detonation for Agi? Just curious if there was a way to set it up mid-combo for a nastier oki.
  7. Balguna

    [P4AU] News & Gameplay Discussion

    I personally think of Shadows more like Street Fighter style characters (carrying meter between rounds, no way to burst out of combos), but with a generalized BBCP Overdrive.
  8. Balguna

    [P4AU] News & Gameplay Discussion

    It's something using both Mudoon and Hamaon that ends up looking like a disco ball. You can get a glimpse if you watch Ken's trailer.
  9. Balguna

    [P4AU] News & Gameplay Discussion

    Will things like fans and bullets whiff on Koro? If not, Yukiko's gonna have another matchup she hates.
  10. Balguna

    [P4AU] News & Gameplay Discussion

    Yeah, I'm surprised Shadow Naoto isn't on there. She might not have Yu/Chie/Mitsuru damage but removing 12+ Fate Counters off her combos and having access to Raid without going into Awakening? C tier shadows would be things like Shadow Yukiko, probably. I actually hardly see any Shadow Aigis, can anyone explain? Lower damage and no Burst hurts but it is still Aigis.
  11. Balguna

    [P4AU] News & Gameplay Discussion

    The one issue I'd have with the rhythm game is the question if lag is going to interfere with it. If so, that's going to drop its viability in online play.
  12. Balguna

    [P4AU] News & Gameplay Discussion

    https://www.youtube.com/watch?v=vAMIAbiya-I https://www.youtube.com/watch?v=krPTsm4T_uQ Subbed Shabrys and Chie trailers are up.
  13. Balguna

    [P4AU] Teddie Gameplay Discussion

    To get a bit more discussion going: I've drawn up a preliminary Teddie combo list for P4U2: https://docs.google.com/document/d/1g_B03hbRcQKawch41zrKD-AXeQd9QIkmjySCIPGxTwg/edit?usp=sharing Note that all these combos are taken from videos released before 1.1, so they may or may not work with 1.1. Videos used: https://www.youtube.com/watch?v=2ke4klGYfiw https://www.youtube.com/watch?v=X21hWB_XWbo https://www.youtube.com/watch?v=_dHK55KfEAU (Shadow Teddie) The Shadow Berserk combos are incomplete as of now, but they mostly have the same ending route anyway. I don't have Shadow Teddie combos yet, but I suspect they will largely be similar to P4A Teddie combos, with the exception of being unable to do OMB combos. Some notations may not be strictly accurate (such as Bearscrew A/Bs) right now.
  14. Balguna

    [P4AU] News & Gameplay Discussion

    Strength increases damage dealt, Magic increases SP gained per level, Tc increases Burst gained per level, Luck increases experience gained. No idea what SP/Burst gained per level are, but my guess is you'll need one or the other to equip skills.
  15. Balguna

    [P4AU] News & Gameplay Discussion

    Looks like some kind of healing move. It doesn't use SP, so a Skill Attack maybe? Ken looks really good so far though. If that third screenshot is some kind of j.B. it might be even better than Labrys'.
  16. Balguna

    [P4AU] News & Gameplay Discussion

    There's still Fuuka! And I guess Metis technically, but I doubt they'd bring her back.
  17. Balguna

    [P4AU] Teddie Gameplay Discussion

    I'm pretty sure he was just delaying the item toss by holding down D. Nani ga Deru Kuma is a new super (like Teddie Circus), with a superflash and everything. We probably won't get to know what the SB version is like since I doubt it'd be popping up in tournaments right now.
  18. Balguna

    [P4AU] News & Gameplay Discussion

    You can very clearly see the hearts floating off Rise after the throw as well as the pulsing SP bar indiciative of the status effect - Rise's throw inflicts Charm.
  19. Balguna

    [P4AU] News & Gameplay Discussion

    Shadows do 20% less, so if the shield doesn't cut down any damage, Rise's throw would do 750 damage normally. That's on the fairly low side - Yosuke and Akihiko's hover around there, but Yosuke's inflicts Poison and Aki can followup from his. Slabs also does about the same, so I guess it's not impossible. I watched the video, and it definitely seems like Rise's throw inflicts Charm, which would explain the SP drop.
  20. Balguna

    [P4AU] Teddie Gameplay Discussion

    Is there any point in using A Nihil Hand over B? It seems like both are identical except that B Nihil does 400 more damage. Are there any changes to the distance covered by Bearscrews? SB Bearscrew having projectile invul means it'd be much more viable against opponents like Yukiko.
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