-
Content count
249 -
Joined
-
Last visited
Posts posted by Balguna
-
-
New 2.0 S.Teddie combos by Moja.
Midscreen
2C FC > 22A+B > j.A+B > Shadow Frenzy > j.A+B > j.A+B > [land > j.A > j.A+B > j.A+B] x2 > sj.A > j.B > j.2C > j.A+B > j.236A > j.236236[C] > 214214D > ]C[
6666 damage, requires 100 meter + Burst
2C FC > bdc. > Shadow Frenzy > 2A+B > IAD > j.B > 236C > 236B > j.236236[D] > j.A+B > j.A+B > ]D[ > 236D > 5B > 5C > j.A+B > j.A+B > j.214A > j.236A > j.236236[D] > 5C > 214214A+B > ]D[
7249 damage, +Poison
2A > 236A > Shadow Frenzy > 2C > j.A+B > j.A+B > sj.A > j.B > j.2C > j.A+B > j.236A > j.236236[C] > 2A+B > j.A+B > j.A+B > .214A > j.236A > j.236236[D] > 5C > 214214A+B > ]D[
6010 damage, +Poison
Corner
5B CH > 22+A > dash 5B > 5C > 5AAA > j.214B > j.236236[D] > 214A+B > ]D[
3097 damage, +Fear, +Rage
236D FC (warp attack) > 2B > 236C > 5B > 236B > 2A+B > Shadow Frenzy > j.A+B > j.A+B > j.214A > j.236A > j.236236[D] > 214A > ]D[ > 5C > 2C
5096 damage, +Poison(2), requires at least 25 meter + Burst
j.B FC > backjump > j.2C > j.C > j.A > j.A+B > Shadow Frenzy > j.A+B > j.236A > j.236B > j.214B > j.236236[C] > 2A+B > j.A+B > j.A+B > j.214A > j.236A > j.236236[D} > 214A > ]D{ > 5C > 214214A+B
7465 damage, +Poison(2)
-
P4U 2.0 Shadow Teddie combo video by Moja.
Practical notations will get transcribed in the other thread eventually.
-
If they do port 2.0, what are the chances of there being new content that would require more voice acting? Because it would mean having to get Rise's new VA to cover it.
-
Looks like MAD's playing S. Yukari now. Don't know if he's subbing her or switching to her as a main from Teddie.
-
Any news at all on console release of this?
I imagine if there was, there'd be an announcement not too far from/after EVO. They'd definitely want to take advantage of the renewed interest after EVO.
-
3 of the Teddies are in the same bracket. That's gonna be a lot of items.
Also good to see some representation across the board of characters. Only ones that are really missing are Liz and Marie. Also no S.Chie.
-
Going to slowly update this with stuff as I play. Working through the Remix Heart stuff first (fair warning, I have no knowledge about any of this stuff)
First off, nothing is carried over from the first game, including story completion status. There are separate tabs for Anthrology story and Gag endings (gag endings have to be unlocked). Kokonoe and Terumi are unlocked even if you never had them in the first game.
Remix Heart names:
Mai Natsume/Hazuki
Kajun Faycott
Ceclia's Astral English name: Atout Rilettes
-
I got the English version apparently a bit early, so if people need me to confirm anything I can give it a whirl.
-
https://youtu.be/0_W46elXQVg?t=4377
Yukari's Feather Arrow hits Yukiko for a CH even though she was maintaining Dia. Can anyone elaborate? Unless she stopped Dia and was in recovery.
-
I think I've seen one S.Rise, but nothing substantial from them. Odd too since every other Shadow console character has more or less proven to be better. Maybe DIE-chan will experiment with her in the future.
Haven't really seen any Shadow Labrys (Ariadne) either. I'm assuming the Slab in Damosu's tier list is Asterius? How'd she fall to C?
-
RIP Junes Bomber
Also noticed that Shadow Akihiko is strangely absent in both lists. The character seems to have gotten a fair amount of play and from what I heard initial impressions was that he was better than the normal version.
-
Some 236236A combos:
5AA 236A 236236A (Brahman, Salt Neo, Agni) 5AA 2B 2A+B (Agni hits) j.A j.B
~2100 damage, +20 SP (Salt Neo), -50 SP
5AA 236A 236236A (Agni, Curry, Parachute Bomb) 5AA 2B 5B (Curry hits, Agni hits) j.236B (Bomb hits) j.B/{j.A j.236A j.236236[D] 2A+B ]D[ j.B}
~2.9k, corner carry, -50 SP (~4.5k, -50 more meter)
From midscreen, one can do 5AAAA before the 236236A for more meter.
5AA 236A 236236A (Dyaus, Barrel, Bike Key) 5AAA 214214C/214214C+D
~1.6k + 3.6k/4.5k unblockable reset, -100 SP
There are a few variants of the combo after the item super, but basically you want to keep them blocking the barrel/robot for the unblockable reset.
5AA 236A 236236A (Bike Key, Firecracker, Dry Ice) 2A+B (Dry Ice hits) 214A/B
~2k, corner carry, bike oki, +Poison/Fear, -50 meter
Sadly, 214A+B doesn't seem to connect for a Rage reset.
-
I find it odd he still has S.Teddie in some MYSTERY rank. I mean yeah, it's Teddie and he still has his neutral game, but his damage doesn't get good til 2.0 and his Berserk combos are generally situational, or simply aren't nearly as good as the ranked Shadows. He also lacks a Burst and Teddie doesn't have the best defense options anyway (his DP getting nerfed in P4U2 is pretty harsh for him, despite gaining Nihil Hand).
-
It's all practice. Just make sure you're not delaying 2B too much either.
Also make sure you're doing the full 236 motion before C+D.
-
Chie's Power Charge A is not frame 1 invuln; now corrected on both pages based on Colpevole's estimates.
If Teddie's Tomahawk missile super still notes that it has invuln, that needs to be changed as well.
Has the lack of invul for missile actually been tested yet in P4U2? It might be more that the missile now disappearing when Teddie is hit (even by a burst) is more a factor, might be easier to test it against something long ranged (like Mitsuru's 5D or something).
I can try to test that this weekend if I have time.
-
For those who can't bother checking, the game itself is $36 instead of $60, and then all the icons, boss characters, additional colours, navigator bulk packs and full story are half price.
-
Something minor I noticed:
First hit of 2C is air unblockable now? Unless this was always the case.
EDIT: Just saw it was added in 2.0 in the patch notes, my bad. Damage does seem to be down from 800 to 700 though.
-
I don't know what is the C in "CJSO", but J means jump cancelable (look at the frame date to see if it also works on block), S means special-cancelable and O means OMC-cancelable.
C is cancellable into some other normals. S means cancellable into supers, but not specials (for instance most DPs).
Akihiko has a star for Kill Rush-followup cancels.
I don't know if we need one for cancel into itself on whiff. W or something?
-
2.0 arriving would have been nice, but on the other hand having only a month of 2.0 before EVO would have been pretty bad.
Waiting for something like them announcing 2.0's console release at the end of EVO or something.
-
Few more issues:
Rise:
Damage values missing for 2C, Platinum Disc (D and SB versions), Arrow Rain
Damage for note detonation for Rock You! missing
Marie:
Damage values for AoA, "Dance, Fallen Angels", Memories of Grief, Shining Arrows missing
Startup values for all presents missing
Ken:
Damage values for 5AA, 5AAA, Gigantic Impact missing
Startup values for Gigantic Impact, Fire Breath missing
Recovery frames for Mediarama missing
Adachi:
Lots of startup values missing
Naoto:
Snipe > 6D data missing (it's in the frame data, just not on the main page)
-
https://www.youtube.com/watch?feature=player_detailpage&v=P0jwwR66B68#t=4551
Midscreen throw combos into D Tomahawk, probably the only super that will likely connect outside of corner (aside from Mystery Teddie SP)
-
https://www.youtube.com/watch?feature=player_detailpage&v=xICZbhksgMQ#t=2129
Our items got mostly nerfed, but one nice thing in 2.0 is that apparently Firecracker will keep travelling even if it hits a Persona on the way.
-
Off-hand then, but Liz's 5AA and 5AAA are incorrect - they currently use her P4A images (which are now 5BB and 5BBB).
Marie's presents could use a bit of breakup between the images (maybe just say what attack is beneath each one).
Margaret's IK should probably use an image that shows the attack on the screen instead, rather than her cut-in, to give a better idea of what the attack looks like. Same goes for Junpei and Yukari.
Rise is still missing 5D's image.
-
Far be it for me to nitpick because the images are of great quality, but man Sukakaja 5A's basically a purple lens flare. I suppose it can't be helped unless sprite rips can be gotten.
I'm also updating the list on the front page as attack images get filled up.
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
in BlazBlue Gameplay
Posted · Report reply
I imagine Bullet would also find it useful since she gains a Heat level just by entering OD. Tsubaki/Izayoi/Amane/Hakumen may be tempted to stay in OD longer to get the benefits of the OD instead.
I could see Bang making pretty good use of OD wake-up mixups, especially if he has bumpers or seals up. FRKZ dash/EA/nail dash/Drive options.