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About Arcus Diabolus
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Rank
Hmmm?
- Birthday 07/15/1993
Profile Information
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Interests
Rock music
Other Info
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Location
Massachusetts, USA
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XBL
Dark Shinobi 93
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PSN
Arcus-Diabolus
Recent Profile Visitors
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
God I would love more balance patches for BB. I seriously wouldn't mind a new balance patch every 6 months or so. -
BlazBlue Official Art Thread and Directory
Arcus Diabolus replied to Chaoschao222's topic in Zepp Museum
That pose and expression seem somewhat out of character, imo. -
jeffrefuze18 started following Arcus Diabolus
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BlazBlue Official Art Thread and Directory
Arcus Diabolus replied to Chaoschao222's topic in Zepp Museum
I see two dates on the Blazblue side . Any way to clarify which date is for the artbook? And perhaps what the other is? -
Having made the switch to a arcade stick (AT LAST) I found my largest issue has been stick handling. Button inputs are fine for me, a sharp improvement over using a pad where my thumb handled all of it, but I found my movements with the stick is noticeably slower. I almost want to say its a matter of distance required to travel in order to make one input or the other, the pad's stick range of movement being much tighter than a arcade stick's, err... stick. This messes up my combo timing at times and much worse it increases my reaction time when responding to my opponent's actions.
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
At least it isn't like Noel's specials, and she's been weak in almost every installment from the beginning. Most of her specials require you be in drive to use them, and they typically cannot be combo'd out of with the exception of 214A, 22B/C and 236C, 236A/B, which despite not being drive specials, all of which still need a special requirement to either land or use effectively, such as also only being combo fodder. And you figure, both Jubei and Susano'o are brand new. I'd rather new characters start weak and very slowly and steadily work up to being balanced, rather than pulling a Izanami or Nine and being oppressive top tier at launch. (Never forget BBCP launch Kokonoe) -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
I view the drive as a whole as a different take on Tao's Drive, albeit a bit less flexible until you enter Lotus state. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
Checked, everyone else just has the red light. I was hoping for at least a different color for each. -
[CF] Noel Vermillion Combo Thread and Discussion
Arcus Diabolus replied to LunaKage's topic in Noel Vermillion
Does anyone have any idea about the details on Noel's 214A changes? Patch notes don't provide much details on that at all so its all pretty vague. Especially interested in the proration buffs, in particular. -
[CF] Ragna Ver.2.0 Changes Discussion
Arcus Diabolus replied to Final Ultima's topic in Ragna the Bloodedge
EA punishable on block? Does that mean other EAs are already punishable or only Ragna's is now? -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
Still, at the very least, we do get an idea what color represents that character's soul. Not a particularly interesting piece of information, but some people might find it interesting to know, like details on someone's blood type or birthday. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
If that were true, then Nu-13 and Hazama need to be under Mu-12 for their roles as bosses in CT and CS. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
No idea where the timer will go, but my bet is the random select will go under Mu-12 Still kinda sucks they are basically confirming we won't get another character tho. Not sure who that would be, but still. Then again, we might be getting a tad bit spoiled when it comes to new characters. You figure, we started out with 12 in Calamity Trigger, then we got 8 in Continuum Shift, 8 in Chrono Phantasma and now we officially got 8 in Central Fiction. If they intended to follow that trend, there is no real reason or obligation to release another character. -
blazblue BlazBlue Central Fiction 2.0 Patch Notes
Arcus Diabolus commented on KayEff's article in BlazBlue
Sort of wish we got actual numerical details about each change. A lot of the changes sound really nice, but probably won't mean much if the changes are really small, so the patch notes as written are particularly vague. That said, Noel's body invul on 4D from 1F and jump cancel-able 6As on block is super welcome. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
Yea, I was just kinda thinking about what direction I would prefer Blazblue to go in if it stepped away from the fighting game genre. Also kinda curious what he means by start fresh. Does he mean starting over from Calamity Trigger? Of course, the world can never know until he announces it, but still, its good discussion material. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Arcus Diabolus replied to kosmos badgirl's topic in BlazBlue Gameplay
Not a fighting game? I hope not. The only thing I might find Interesting would be a strategy game centered around the wars of Blazblue or a hack and slash game like Devil May Cry and Ninja Gaiden. Pound for pound though, I want a fighting game.