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Wutai_Shinobi

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About Wutai_Shinobi

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    Silver Member
  • Birthday 01/21/1984

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    Long Island, New York
  • PSN
    ChfMojoRising

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    @DNWalton

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  1. Wutai_Shinobi

    Jam Kuradoberi General Discussion

    For IAD DP, I've been doing 95623[6]K and rarely get it, and when I do it's usually too high. Are there any input tricks or advice for making it easier or more consistent?
  2. That was quite excellent. Definitely sharing this series with the Xrdcise room.
  3. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    I've omitted the 5K, which does seem to do a bit better on damage, but I still mostly black beat. Got it properly twice out of dozens of tries though, which is better than never lol. Not sure what I can change to decrease the distance. I try doing the jS later, but then the jH fails to come out. All this brings up a second question though. For the low variation, I jS, drop the jH, and do the 5K > business, correct?
  4. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Not sure what I'm doing wrong, but I can't get the sweep to be a true combo. Feels like I'm doing 662D as early as possible, but maybe not? Maybe it's something else? j.S, j.H, 5K, c.S, 6K, 236D, 662D (black beats), 236H-oki I've tried replacing sweep with stun dipper too; it still black beats, and doesn't look like the oki is as strong afterwards. https://youtu.be/A8uq0iguVl8
  5. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    What are some good KD combos against light characters to practice. That's my current pain point, and not sure what's best.
  6. I love the ideas and concerns everyone has mentioned so far. Having our community as a whole editing the wiki for the most relevant information is great, but I think hampered by how separate the wiki is from the forums. A formatting guideline for both forums and wiki pages could be a simple and effective fix there. Have a stickied combo discussion thread for a character always start with a link to that characters combo section in the wiki. Stickied gameplay discussion thread? Have the link to the characters overview right at the top of the first post. As far as these kinds of threads go, they are limited in amount there are, and new ones only occur with the release of new characters or games, so it'll be easy to keep up with as well.
  7. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    So the j.S, j.H, 5K stuff, I just can't seem to get. 236D > 662D is always too far or late, especially when starting with a jumping normal on the combo. Not even getting a black beat. I know these things work, but practice isn't helping me here. Is there a less optimal option into KD or dmg?
  8. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Is there a reason 6K sometimes travels a shorter distance than normal, causing it to not combo in 5K, c.S, 6K, Ciel, 2D? Seems so random.
  9. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Starting to get Greed Sever, c.S, 2H(1), HVT, 2H(1), HVT, cS, Split Ciel in the corner. Another thing I'm working on is my oki mix up. Trying to lock down with CSE, jump, air dash in, then jS, jH, 5K, into stuff. Mixing up the first set of inputs is great, but I'm not sure what to do after. jH doesn't always combo into 5K (height dependent I guess) and I'm not finding a KD route after.
  10. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Trying to find the notation for VT loop. Only found an old video off a corner throw. Could someone post the ways to go into it, and the sequence?
  11. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Thanks. Playing around with the anywhere one tonight. Sometimes the oki situation happens, sometimes not. Think it's timing and range. I'll be practicing it more. Know what this topic lacks tho? Block string info. It's sort of almost a combo lol. ;p
  12. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Mid Strike: fS/2S, 236K (67/64dmg v Sol, OS 1st move to free KD, hit with tip for beat, RRC for extension to dmg) fS/2S, 236, RRC, 214K, S, 2H, jc.S, jc.S, jH, j623H (167/164dmg v Sol) fS, 3H, 214K, 623H (102dmg v Sol, OS 1st move, 120dmg v Sol CH, not for Potemkin) 6H, cS, 6K, K, S, 2S, 236K (160dmg v Sol, KD) 6H, cS, 2H(x2), 236K, RRC, 214K, c.S, 2H, jc.S, j623H (246dmg v Chipp, Chipp-only?) Low Strike: K, cS, fS, 2D (67dmg v Sol, KD) K, cS, 2D, 236D (74dmg v Sol, better in corner, KD) 2K/5K, H, 236D, 2D (91/101dmg v Sol, KD to 236H) Overhead Strike: 214K, cS, 2H, jc.S, jc.S, jH, j623H (122dmg v Sol) 5D8, jH, jH, jS, jP, jS, jc.S, jH, j623H (120dmg v Sol) 5D6, cS, 6P, H, 214K, S, 2H, jc.S, jc.S, jH, j623H (144dmg v Sol) 5D6, cS, 6P, H, 214K, 2Hx2, 623H, cS, 236D (142dmg v Sol, 168dmg v Millia, Not for heavyweights, KD) 5D6, cS, 6P, cS, 2H, 214K, 2H, 623H, cS, 236D (135dmg v Sol, 122dmg v Potemkin KD, use for heavies & mids, not for lights) Throw Combos: Throw, RRC, 214K, cS, 2H, jc.S, jc.S, jH, j623H (118dmg v Sol) Throw, RRC, 214K, 2H, 623H, cS, 236D (110dmg v Sol, KD) Anti-Airs: 6P, 2H, jc.S, jc.S, jH, j623H (139dmg v Sol) 2H, jc.S, jc.S, jH, j623H (136 v Sol)
  13. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    A Twitter user called @TK_LPRD said to delay 2HS after the GS, and you say delay the cS before the split ciel. I'm finding you both correct in tandem. lol That said, I can get it, but it's a great option versus Potemkin while a different combo for lights & heavies I just started playing with seems easier and more damaging. 5D6, cS, 6P, H, 214K, 2Hx2, 623H, cS, 236D (142dmg v Sol, 168dmg v Millia, Not for heavyweights, KD) I love the flexibility of this game. Make tweaks here and there and evolve new combos all day. Actually, for sake of contributing, I'll post all the combos in my notes I'm liking so far. May help people with lower execution skills like myself. Any advice about them would be super appreciated of course. And thanks for the input, Tong.
  14. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Not sure what I'm doing wrong in this combo. Sometimes I hit it, other (most) times they recover at the end. I see in the Fail example the opponent pops up higher, but I'm not sure why or where to adjust if that's the issue. Any help is appreciated. http://youtu.be/4WFjnlwiqP8
  15. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Also, been trying corner throw combos for a while today. I can't get this one to work properly: Throw > RC > GS > 2HS > HSVT > 2HS > HSVT > c.S > 236D (121dmg before 236D connects) Any HSVT sometimes comes out as CSE, and the second 2HS often comes out as CSE, but I know that's just me. T_T I've completed the whole combo twice though, except the c.S > 236D always seems to fail to connect at the end. Anyone else get it to work? Does it leave you in a position to DC and lock a person in place for mix ups?
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