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Wutai_Shinobi

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Everything posted by Wutai_Shinobi

  1. Wutai_Shinobi

    Jam Kuradoberi General Discussion

    For IAD DP, I've been doing 95623[6]K and rarely get it, and when I do it's usually too high. Are there any input tricks or advice for making it easier or more consistent?
  2. That was quite excellent. Definitely sharing this series with the Xrdcise room.
  3. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    I've omitted the 5K, which does seem to do a bit better on damage, but I still mostly black beat. Got it properly twice out of dozens of tries though, which is better than never lol. Not sure what I can change to decrease the distance. I try doing the jS later, but then the jH fails to come out. All this brings up a second question though. For the low variation, I jS, drop the jH, and do the 5K > business, correct?
  4. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Not sure what I'm doing wrong, but I can't get the sweep to be a true combo. Feels like I'm doing 662D as early as possible, but maybe not? Maybe it's something else? j.S, j.H, 5K, c.S, 6K, 236D, 662D (black beats), 236H-oki I've tried replacing sweep with stun dipper too; it still black beats, and doesn't look like the oki is as strong afterwards. https://youtu.be/A8uq0iguVl8
  5. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    What are some good KD combos against light characters to practice. That's my current pain point, and not sure what's best.
  6. I love the ideas and concerns everyone has mentioned so far. Having our community as a whole editing the wiki for the most relevant information is great, but I think hampered by how separate the wiki is from the forums. A formatting guideline for both forums and wiki pages could be a simple and effective fix there. Have a stickied combo discussion thread for a character always start with a link to that characters combo section in the wiki. Stickied gameplay discussion thread? Have the link to the characters overview right at the top of the first post. As far as these kinds of threads go, they are limited in amount there are, and new ones only occur with the release of new characters or games, so it'll be easy to keep up with as well.
  7. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    So the j.S, j.H, 5K stuff, I just can't seem to get. 236D > 662D is always too far or late, especially when starting with a jumping normal on the combo. Not even getting a black beat. I know these things work, but practice isn't helping me here. Is there a less optimal option into KD or dmg?
  8. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Is there a reason 6K sometimes travels a shorter distance than normal, causing it to not combo in 5K, c.S, 6K, Ciel, 2D? Seems so random.
  9. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Starting to get Greed Sever, c.S, 2H(1), HVT, 2H(1), HVT, cS, Split Ciel in the corner. Another thing I'm working on is my oki mix up. Trying to lock down with CSE, jump, air dash in, then jS, jH, 5K, into stuff. Mixing up the first set of inputs is great, but I'm not sure what to do after. jH doesn't always combo into 5K (height dependent I guess) and I'm not finding a KD route after.
  10. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Trying to find the notation for VT loop. Only found an old video off a corner throw. Could someone post the ways to go into it, and the sequence?
  11. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Thanks. Playing around with the anywhere one tonight. Sometimes the oki situation happens, sometimes not. Think it's timing and range. I'll be practicing it more. Know what this topic lacks tho? Block string info. It's sort of almost a combo lol. ;p
  12. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Mid Strike: fS/2S, 236K (67/64dmg v Sol, OS 1st move to free KD, hit with tip for beat, RRC for extension to dmg) fS/2S, 236, RRC, 214K, S, 2H, jc.S, jc.S, jH, j623H (167/164dmg v Sol) fS, 3H, 214K, 623H (102dmg v Sol, OS 1st move, 120dmg v Sol CH, not for Potemkin) 6H, cS, 6K, K, S, 2S, 236K (160dmg v Sol, KD) 6H, cS, 2H(x2), 236K, RRC, 214K, c.S, 2H, jc.S, j623H (246dmg v Chipp, Chipp-only?) Low Strike: K, cS, fS, 2D (67dmg v Sol, KD) K, cS, 2D, 236D (74dmg v Sol, better in corner, KD) 2K/5K, H, 236D, 2D (91/101dmg v Sol, KD to 236H) Overhead Strike: 214K, cS, 2H, jc.S, jc.S, jH, j623H (122dmg v Sol) 5D8, jH, jH, jS, jP, jS, jc.S, jH, j623H (120dmg v Sol) 5D6, cS, 6P, H, 214K, S, 2H, jc.S, jc.S, jH, j623H (144dmg v Sol) 5D6, cS, 6P, H, 214K, 2Hx2, 623H, cS, 236D (142dmg v Sol, 168dmg v Millia, Not for heavyweights, KD) 5D6, cS, 6P, cS, 2H, 214K, 2H, 623H, cS, 236D (135dmg v Sol, 122dmg v Potemkin KD, use for heavies & mids, not for lights) Throw Combos: Throw, RRC, 214K, cS, 2H, jc.S, jc.S, jH, j623H (118dmg v Sol) Throw, RRC, 214K, 2H, 623H, cS, 236D (110dmg v Sol, KD) Anti-Airs: 6P, 2H, jc.S, jc.S, jH, j623H (139dmg v Sol) 2H, jc.S, jc.S, jH, j623H (136 v Sol)
  13. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    A Twitter user called @TK_LPRD said to delay 2HS after the GS, and you say delay the cS before the split ciel. I'm finding you both correct in tandem. lol That said, I can get it, but it's a great option versus Potemkin while a different combo for lights & heavies I just started playing with seems easier and more damaging. 5D6, cS, 6P, H, 214K, 2Hx2, 623H, cS, 236D (142dmg v Sol, 168dmg v Millia, Not for heavyweights, KD) I love the flexibility of this game. Make tweaks here and there and evolve new combos all day. Actually, for sake of contributing, I'll post all the combos in my notes I'm liking so far. May help people with lower execution skills like myself. Any advice about them would be super appreciated of course. And thanks for the input, Tong.
  14. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Not sure what I'm doing wrong in this combo. Sometimes I hit it, other (most) times they recover at the end. I see in the Fail example the opponent pops up higher, but I'm not sure why or where to adjust if that's the issue. Any help is appreciated. http://youtu.be/4WFjnlwiqP8
  15. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Also, been trying corner throw combos for a while today. I can't get this one to work properly: Throw > RC > GS > 2HS > HSVT > 2HS > HSVT > c.S > 236D (121dmg before 236D connects) Any HSVT sometimes comes out as CSE, and the second 2HS often comes out as CSE, but I know that's just me. T_T I've completed the whole combo twice though, except the c.S > 236D always seems to fail to connect at the end. Anyone else get it to work? Does it leave you in a position to DC and lock a person in place for mix ups?
  16. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Haven't been playing video games as much as I'd like to, but still working on my Ky. Decided to write the dmg values of the combos I can do reliably. I find knowing that, and adding strategic notes helps one figure out what tools are more worthwhile to practice. I'm still total butt at execution but this is all I have from the list in the first post: Ky Combo DMG (vs. Sol) Mid-Screen: Low Starters - 5K > c.S > 2S > 2D (67 dmg) 5K > c.S > 2D > 236D (74 dmg// better positioning in corner) 2K 5H 6K 236D 2D 236H (91 dmg)// 236H doesn't combo, but controls space) Overhead Starters - GS > c.S > 2H > HSVT (88dmg) GS > c.S > 2H > j.S > JC > j.S > j.HS > HSVT (122 dmg) Throw Starters - Ground Throw > RC > GS > c.S > 2HS > JC > j.S > JC > j.S > j.H > VT (118 dmg) Ground Throw > RC > c.S > 2H > 623H > c.S > 2H > 623H (117 dmg) Right now I'm trying to add a damaging corner throw to my tool set but the timing is killing me at the moment lol. After that I'll look into dust combos so I have two overhead choices, and don't have to always rely on GS for that.
  17. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Great point on setting the dummy to crouch. Most likely going to hit them with GS while they're blocking low. Everything now works well when opponents are crouching. Thanks a lot! Not sure about using meter for so little extra damage. Personally, would rather save the meter for YRC and FD stuff. None meter version of those combos are close enough in damage. Now, if we can find something that'll rip off half of someones life bar, that's a different story. lol For the low combos listed above, I like the position they leave you in, but don't like the lack of a strong damaging option. That's my next thing to look in to.
  18. Wutai_Shinobi

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Disclaimer: I'm really bad with execution and it takes me a long while to get simpler stuff. lol Been messing around with the last combo in the mid-screen overhead section, which is this: GS > c.S > JC > j.S > HSVT > RC > land> Dash HSVT > c.S > 2HS > HSVT I've a hard time getting the first c.S, so I added a 5K before it, and it links easier, though I'm sure the damage scaling is bad (123 v Potemkin). It's a lot easier on heavy characters though. Also, I don't see how to do this mid-screen. Is there a video for it? Mid screen, I was liking challenge mode combo 24: GS, c.S, 2HS, JC, j.S, JC, j.S, j.HS, HSVT. Hard on Sol, and heavy characters so I added the same 5K as before and dropped the 2HS. On Sol, I find the second JC attacks cause the HSVT to miss, but doing GS, 5K, c.S, JC, j.S, j.HS, HSVT does negligibly less damage. 109 dmg vs 102 dmg. Again, my execution isn't great but this is what I'm seeing in training mode right now. Are there better, more universal GS combos I should be spending time on instead? I have a lot of figuring outvote do, especially since my main isn't in this game in the first place. T_T
  19. Wutai_Shinobi

    Long Island Roll Call!

    This is the bayshore one. https://plus.google.com/app/basic/local/112184959509442897492/about?gl=US&hl=en-US Don't know why it stopped. They guy that ran it just stopped showing up.
  20. Wutai_Shinobi

    Long Island Roll Call!

    I'm a Suffolk county player. I heard a long while ago that people were playing on Tuesdays and Thursdays but I've never been able to go since I have to wake early for work. Still looking for something going on during the weekends. Use to play at the Play n' Trade on Sunrise in Bayshore on Sundays. Wish that hadn't stopped. Was pretty boss.
  21. Wutai_Shinobi

    [CS2] Noel CS1 -> CS2 Changlog

    Thanks~ and ya ^_^ this is like, an 8 year old screen name that I didn't want to change on this site for no particular reason lol but ya~ Yuffie ftw I'll definitely pick her back up when CS2 finally hits.
  22. Wutai_Shinobi

    [CS2] Noel CS1 -> CS2 Changlog

    If she's doing 4k dmg drive combos without Haida~ does that mean she's not very haida dependent? I ask cuz I suck at combo execution and was never able to get the haida down~ I may have make Noel my main again~ along side the MaknCheese this time lol.
  23. Wutai_Shinobi

    LK's GAMEPLAY RELATED QUESTIONS ONLY question thread

    Ooh, me me me :D I practice that the same way I practice footsies in any fighting game (that I'm taking seriously). Put the computer on a comfortable level, choose a good zoning move (good range, decent recovery, fast start-up; some mixture of these) and beat the opponent with just these moves. If you're feeling like you've got a good sense of the spacing, up the AI difficulty. AI is maxed? Practice on your newbie friends. Use to be that I'd beat weak GGXX players as Baiken using nothing other than jumping slash. I learned the changes in timing needed to counter hit with it while moving forward, back or staying neutral. If you're trying to learn with a projectile, you basically need to know how close you can allow your opponent before it's viable for him to punish the recovery of your move. Shoot from outside his jump in range and don't shoot recklessly if he can use a move to get through your projectile and hit you. Sometimes you may fireball spam until you confirm he's skilled/knowledgable enough to do that tho.
  24. Wutai_Shinobi

    How to Defend.

    I'm in Suffolk County~ If the gatherings are close, PM me the where and when. I don't mind bringing my console and a copy of the game with me if it's needed ^^
  25. Wutai_Shinobi

    How to Defend.

    I think it's just as bad on Long Island. Sure I'm closer to the city than Syracuse, but there's nothing out here but rich old people, and going into the city is a traffic nightmare most of the day. The only fighting game meet-up I know of died out too T_T. The scene needs to start spreading out of the city lol Anywho~ I'm still practicing defense, myself, so to speak. Basically, I just try to get lots of experience and look for small patterns that lead to highs, lows and throws. Some characters, I find it's easier to block low and stand in certain situations. Example, block Noel low~ stand after a 2B(low) as a 6B(overhead) is likely to follow. Of course, the opponent will try not to be so predictable by changing the timing on when the 6B comes out, but blocking low is safer and less damaging. I'm basically playing the odds until I learn a bit about my opponent. Special note~ blocking on reaction isn't working for me online, but it works offline lol
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