from a hit-confirmed 2A I've been toying with this as an option. 2A 5A 5B 5C 2C IAD will put you at perfect distance for followup combo with either j.B, j.C or glide 2A. I haven't completely tried messing with distance yet and trying for cross-overs, fake cross-overs and tentarafoo. I'll also have to check opponent options as maybe jump will render all of this moot
tested
2A, 5B, 5C, 2C, IAD
side switch C will cross up, beaten by jump (will whiff completely, won't cross up)
side switch B will cross up, and whiff on jump
doing B immediately will stay on same side, stuffing jump attempts
glide j.A will catch jump, 5A will combo from ground or air hit might be counter safe due to distance?
glide 2A is jumpable unless I'm fucking up
IAD B delay 2B did
IAD B, 2C is pretty cool, B is same side, 2C is VERY hard to see cross up low...obviously jumps ruin this as they get nipped out of air by B and 2C goes under
IAD B , delay D was pretty cool
over all seems most usefull were
IAD glide A
IAD B, A
IAD B 2C for a wtf moment
IAD side switch C if they're really pinned down