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geist

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Everything posted by geist

  1. geist

    [AC+R] Testament Q&A

    first a question. what's the frame time on forward exe FRC, seems like it's like from frame 5-10, it's so ridiculously quick and lenient. second is just something I'd figure I'd bring up. Because of how quick the FRC comes out, the game still has your 41236 motion stored, so if you negative edge any button directly after, testament will immediately do another move. i.e. 41236 HS, FRC, release S = instant double EXE. I found the easiest way of doing this is kinda a reverse piano motion 41236 HS, [HS] + S + K, , [K] (releasing HS counts towards FRC, so releasing it and pressing the other two buttons, then releasing S immediately after gets the desired effect)
  2. geist

    [AC+R] News & Gameplay Discussion

    oh wow...I didn't realize it was that bad lol. I just saw you normal
  3. geist

    ACR A.B.A. Changes and Discussion of

    75%, that was in goku moroha >.> danzai->bloodpack wouldn't cancel in normal there's a possibility of finding something in regular, but it obviously won't give THAT much health back edit: of course, just noticed that the combo done gave more than 50% tension I'm starting to realize just how absolutely dumb goku moroha is
  4. geist

    (AC+R) Testament Videos (Updated 6/6/15)

    Goran wasn't slaughtered, it was a close fight >.>
  5. geist

    (AC+R) Testament Videos (Updated 6/6/15)

    anyone see the awesome loop at 30:30? lay a tree, BL, lay a tree, IAD badlands...maybe possible to do more also, has anyone played trap gunner? sometimes I feel like I'm watching video from that game rather than guilty gear when I see people get hit by 2 exebeasts, blown back into a tree and knocked up into a web.
  6. geist

    [P4A] Yosuke Gameplay Discussion

    from a hit-confirmed 2A I've been toying with this as an option. 2A 5A 5B 5C 2C IAD will put you at perfect distance for followup combo with either j.B, j.C or glide 2A. I haven't completely tried messing with distance yet and trying for cross-overs, fake cross-overs and tentarafoo. I'll also have to check opponent options as maybe jump will render all of this moot tested 2A, 5B, 5C, 2C, IAD side switch C will cross up, beaten by jump (will whiff completely, won't cross up) side switch B will cross up, and whiff on jump doing B immediately will stay on same side, stuffing jump attempts glide j.A will catch jump, 5A will combo from ground or air hit might be counter safe due to distance? glide 2A is jumpable unless I'm fucking up IAD B delay 2B did IAD B, 2C is pretty cool, B is same side, 2C is VERY hard to see cross up low...obviously jumps ruin this as they get nipped out of air by B and 2C goes under IAD B , delay D was pretty cool over all seems most usefull were IAD glide A IAD B, A IAD B 2C for a wtf moment IAD side switch C if they're really pinned down
  7. geist

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    don't forget that this game is HEAVILY based on frame traps rather than full on high/low, left/right mix-ups. 90% of the time watching a video people get hit because of a frame trap instead of side mix-up...so I'd say work on that as well if you haven't already.
  8. geist

    [CS1] Valkenhayn Technical Discussion

    I would still think it's better than trying to land a naked super in the corner, yeah? >.>
  9. geist

    [CS1] Valkenhayn Technical Discussion

    why not try it with j.C at the beginning, since IIRC you can fuzzy guard it or maybe 6C fatal->super?
  10. geist

    [CS1] Mu-12 General Discussion Thread

    I've started to realize this...it's really ass up close, but far away it keeps them out long enough for some nice stein placement...it's just that I don't do it out of habit of just...not doing it...I almost forget she even has the move
  11. geist

    [CS2] Mu-12 CS2 Changes Discussion

    I think the problem is that it's prorating at 91% for 3 hits...so while it's damage is a little bit higher, you end up doing less overall damage because everything else in the combo is now prorated more
  12. geist

    [CS2] Mu-12 CS2 Changes Discussion

    214D would probably open up 2B> 6A> 6C> 5D> 214D combos.. higher 6C would possibly give 2B> 6A> 6C> 63214C combos @_@
  13. geist

    if you're available to play I'll be up for another hour-ish...just message me on XBL

  14. geist

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    definitely works on arakune >.>
  15. geist

    [CS1-CSE] Valkenhayn General Discussion

    fixed...and possibly
  16. geist

    [CS1-CSE] Valkenhayn Q&A

    not ignores...as far as I know all supers still prorate properly (I'm sure there's an exception)...it's just they have a minimum damage...so they're REALLY nice to tac onto a long combo that's already doing a lot of damage if you're already doing a long combo, you probably have plenty of heat to work with, so why not completely demoralize the opponent with 4-6k damage? I think I saw 5B->5C-> j.C->air super in a jourdal video(might have been 5B> j.C> super)...was absolutely awesome to watch
  17. geist

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    well you can also otg 6A and sometimes the 6B will whiff, but you have time for super
  18. geist

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    pretty sure the throw combo doesn't work on lambda carl and litchi...might be able to slightly delay the 6B to make it work and yeah the tager combo did 7.5k...I know I can get more Edit: near corner tager 6C> 63246C> [6B> 6A]x3> j.2C> 6A> 6B> 6A> j.2C> 6A> 6B> 6A I fucked up after...did 6108...can't j.2C there...not sure what you can do...maybe 6A>2C>j.C> j.2C> 6A> omo
  19. geist

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    throw combo throw->dash 6A> 6B> walk a step 6A> 6C> 214D> dash 6A> 6B> dash 6A> 2C> j.C> j.2C tried to loop it again, but kept fucking up...this did 3.5k on it's own tager fatal...near corner 6C>63214C> dash 6B> dash 6A> j.2C> [6A> 6B> 6A> j.2C]x2> 6A> 6B> delay 6A>632146C I'm pretty sure I could get more but sleepy now...note doing 6B twice at the beginning actually made the damage go down since you can't get the second rep of 6A> 6B> 6A> j.2C mid screen on tager I managed to get 6C>632146C>[dash 6B> dash 6A]x3 by delaying everything till the last possible moment...only got it once though...I'm sure you could get some retarded damage after, but couldn't think of what to do at the time ...I think it was at 5k by that point
  20. geist

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    in that case, the best possible non character-specific combo when you specifically know you're going to want to omohikane is: 3C> [2B> 6A> j.C> j.2C]x3 > 2B > omohikane (5208) (3486 without 2B>super) IIRC this combo generates 34 heat so I believe this is possible when you have around 20 after the 3C and if you're not going to super 3C > 2B > 6A > 2C > j.C > dj.C > j.2C > land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (3739) super's impossible on this one..even 2B> 5B doesn't work if you're looking for something juicy on tager and rachel 3C > 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > 6B > 5C > 2C > j.C > j.2C > 6A > 632146C (5994) (4246 without 6A>super) (6A>5B>super on tager for 6055) note these are only for 3C starters...2B starters have to be heavily modified
  21. geist

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    I'd like to restate here that any time you wish you omohikane there's two things to keep in mind 1) all male characters (minus bang and hazama) can be picked up with 2B>5B>super 2) since you have to do 2B>super on everyone else, the loop can't be completely optimized or it'll drop between 2b and omohikane the "female combos" are for omohikane only...the meter-less bnb's work on everyone I can't get the 2B->omohikane to work at ALL...any way you can post a video (I'm doing 632B146C) EDIT: ok, I can't replicate it, but I just somehow got 3C>2B>5C> 6C>6D>j.2C>dash 2B (laser) to hit mid screen o_O EDIT2: got it to work again, this time with 2D, laser still hits...combo is prohibitively hard, have to time the j.2C with complete precision...too late and you can't 2B...too early and 2B whiffs...and you have to do it as close to the ground as possible along with dash 2Bing at the first possible moment
  22. geist

    [CS1] Mu-12 Oki and Setups Guide

    yeah, I definitely froze up then...tested it out and couldn't get anything to hit mu after 6C 5D JC...unless my timing's fucked
  23. geist

    [CS1] Mu-12 Oki and Setups Guide

    5C 6C 5D is dangerous against ragna...I've had one IB the 6C every time and run up with a 5B every time into a heavy combo...don't think I could have JC'd the 5D...I might have just frozen up, but after a non-guaranteed 6C I think the safest thing to do might actually be 236A (assuming no steins are out, otherwise you can 236D or 214D or something) edit: the ragna was seifuuku
  24. geist

    [CS1] Mu-12 General Discussion Thread

    I'm up for it I might have to back out cause ATM I only get a good internet connection mid-day (till like 5-6 o'clock)...hopefully it'll get fixed soon
  25. geist

    [CS1] Mu-12 Oki and Setups Guide

    k, so don't try to do the cross-under against makoto...she auto-correct parries the laser hit -.- just thinking that if you train them for xXX 6C > 5D > daaaaash > 2D >IAD back j.2C or j.C, I believe you might have time to land and dash for a grab before that 2D hits (they'd have to be dumbfounded for this to work)
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