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Kezia

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About Kezia

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    I'm different!

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  • Location
    Ontario, Canada
  • PSN
    Chaotic11

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  1. That's interesting. Thanks for the info! I had purchased the Japanese (physical) version of the game, and play it on my Canadian PSN-ID. I wonder if it will just update automatically or if I need to go manually find it on my JP account... hmmm... time will tell.
  2. I have been a little bit out of touch with BB lately, sorry if I missed the news: Regarding BBCF 2.0 (console) - do we know if it will be a DLC/patch/update or is it going to be a new version of the game that must be purchased?
  3. Kezia

    [CF] Arakune Q&A/FAQ Thread

    The answer to the question here is: When you OD-cancel there is a very brief window in which curse bugs will not come out. You need to hit and release 5C more quickly after the OD-cancel. The Cbug will not come out, and you can go ahead and do j.236C as normal. It is a very wonky combo and not something that is very practically useful.
  4. I see. There has been some discussion back and forth on the discord channel that the combo you are trying might be less stable than the combo that I was describing. It seems like most people are giving up on this combo in favour of the other one. The other BnB combo also has the benefit of better control over positioning: if you modify it slightly you can either cross-up the opponent or not, depending on which way you need to push them to get corner positioning. I didn't even practice the combo route you are using, this other one seems to generally be more favourable.
  5. Right, OK. I think that was quoted by someone else. You are right in that it should be j.3D unless in the corner. I couldn't make sense of this though: This is definitely a different combo than the one I am talking about.
  6. The BnB you are working on seems to be different than the one I was referring to. Could you list the full combo route? I'm doing: 5A>6B>j.6D>jump cancel air dash>j.5B>j.4C>j.D>6D>j.3D>jc.6B>j.236C etc. etc. In regards to the teleports, without the footage I would say it likely depends on the amount of curse meter prior to the starter. If you only need 3 curse moves to get to full meter you may want to change up the route so you end in j.236C earlier for oki. ... and yes, j.3D. In the corner you can use j.D (and I find it easier too, I'm used to jumping forward a bit then j.3D midscreen, in the corner you want to jump straight up and j.D).
  7. Discord is a relatively new voice/text chat platform, similar to things like Skype or teamspeak. It is different in the sense that it also has text channels where people can discuss different aspects of the game, post videos and set up stickies etc. It is software that runs either on a computer, or a smartphone (I have both) and is free to download. It is much more active than the forums these days. Here is a link to the reddit thread: Blazblue Reddit and here is a link to the google doc that has the specific character channels (you need to click the link to the Arakune channel to be "invited" to it): Character Channels Also note, the BnB should be j.5B>j.4C j.4B is a tough habit to kick for this combo lol
  8. Yeah the BnB combo has a few intricacies that aren't readily apparent. I spent a few hours working on this combo last night and still can't hit it reliably. I don't know if you are in the discord group, but you should join up if you are not. We have had some discussions going on about it over the past few days. The IAD needs to be done very late after the j.D. Also the j.b>j.4C part is a bit tricky. You have to tap 4 instead of hold it, if you hold it too long it will change the direction Arakune falls after he hits.
  9. If you are jump cancelling into the air dash, for example in this combo, I find it easier to just input 959 (same trick worked for some Millia combos in GG). xx>j.D>959>j.B(1)>xx On the ground it has to be 956 or you risk a double jump instead of the air dash. If you are jump cancelling you are already on your double jump and cannot triple jump.
  10. Wow! Thanks! I hadn't even thought to try j.4C. I'll try that out when I get back home tonight.
  11. I found these combos on the first page of this thread. Looks like transcribed from a Souji video. Can anyone confirm if they are still valid combos? I am having a hard time connecting the IAD j.B(1)>j.C>j.D|>j.A. Are we sure this is j.D and not j.2D? I have tried both... I have two scenarios happening: 1. the j.B>j.C>j.D happens too high in the air, I can't land fast enough to recover and jump again for the follow up. I'm thinking maybe my issue here is that the IAD is not early enough? Somehow I need to try and catch this lower to the ground... 2. I tried IAD j.4B instead and land too soon to even hit j.C. Anyone getting these combos down?
  12. Thanks Argent Zero, I'll give it a shot tonight.
  13. I'm hoping someone with the JP physical LE might be able to help me out here: I just received my copy last night. There was an insert included in the game case with a DLC code for Es. When I go to the PS Store (on my Canadian PSN account) and enter the code it says it is not redeemable, has expired, or was already used. My question is: do I need to make a JP PSN account to redeem this code? Will I be able to redeem this code when the Canadian/US PS Stores have the DLC available? Has anyone with the JP physical LE been able to redeem the code? Any help is appreciated.
  14. I'm hoping someone with the JP physical LE might be able to help me out here: I just received my copy last night. There was an insert included in the game case with a DLC code for Es. When I go to the PS Store (on my Canadian PSN account) and enter the code it says it is not redeemable, has expired, or was already used. My question is: do I need to make a JP PSN account to redeem this code? Will I be able to redeem this code when the Canadian/US PS Stores have the DLC available? Has anyone with the JP physical LE been able to redeem the code? Any help is appreciated.
  15. Just got my copy of BBCF in last night. Played around with the new Arakune for the evening. I like the ease and universality of some of the full-curse midscreen combos. The change to the curse bugs no longer costing curse meter is interesting. Though, I feel like they also have a longer cooldown period before they can be resummoned. A couple times I dropped my standard CD bug -> Pinwheel -> CD bug in the corner. Is there any reason to use the 2C combo routes? (eg. XX>5B>2C>XX) It seems like it is pretty much always better to use the 6B combo routes instead for more curse/corner carry... (eg. XX>6B>jc>J6D>XX) I need to play around more with his new curse DD (moth) to get used to having it in the toolkit. I like the XX>3C>ODC>EA option as well. If you have an early lead with a bit of curse meter it could really swing the momentum and put you in AF with enough time to get your burst back quickly.
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