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About KingofCups
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Rank
Ghosts, Heartcars, and Death Counters
Other Info
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Location
#putZappainBB
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PSN
LegionRock
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[P4AU] Mitsuru Kirijo Gameplay Discussion
KingofCups replied to LegendaryRath's topic in Mitsuru Kirijo
So who gives her the most trouble in this game? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
KingofCups replied to LegendaryRath's topic in Mitsuru Kirijo
Soo... I don't understand Mitsuru on even a basic level. Are there any beginner need to knows on her? I get that she is safe midrange but not close up, but I don't really understand her neutral or her combo theory or what to do when j.C or DD of any kind lands... Also, can she not use her charge moves as she'd like when being pressured? -
Wait, a 75 SP reversal on a super meter dependent character?
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The bunt special.
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Two Questions 1) How good is Junpei's head invuln special? 2) What is he saying when he uses it as a shadow?
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I'm sure this is already known, but you can AoA D and then use his special to bring them back. I wonder if any kind of looping is possible?
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I messed with S. Aigis and her grab has interesting application, but I'm not sure to what level of usefulness this is. You can grab them then Orgia or Spear super in SB. Not sure what can be done off the Orgia part, but with the spear super, they get it, then the bomb explodes, so they don't fly to the top of the screen. Also, I found that you can AoA Grab Super haha
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Okay because I'm locked in training mode with it and wasn't sure if it was human proof. And for the other one? I'll do Shadow Combos with a million j.2Cs and dash springs and V Slashes but they don't scale well damage wise, and Tentarafoo always messes it up. I kept trying to use it to catch the enemy on a dash spring VB Slash j2C loop, but realized it basically ended the combo due to proration. I do a lot better with theories and intuitive understanding of the components of a combo rather than notation, so could it be explained how to get to those 6Ks rather than my chump damage I'm putting out?
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Not sure if this is off topic, but is there any clear reason his shadow reverts to a younger age?
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So no more unblockable set up in this game? Also, how do you land moves after the SP Garudyne OMC cancel thing?
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Have we found any application for Shadow Ken yet? I need that floating P3 Ken B)
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So Koro doesn't set off traps, does he? That'd be hilarious if Koromaru could be hit with Naoto's death counter moves.
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Can't possibly make you as mad as grabbing and accidentally putting Koro away.
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I hope Ken is more fun in a match than in the lab. His moves seem stale-ish, since Ken himself only has one damaging special, and no air special actions. Also, you guys were right about 214C/D. It can't be used without tons of premeditation, and I don't really see its application in combos.
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This is probably already known, but she can't shoot when backdashing. But if you reverse in the air and forward dash in the opposite direction, she can still get off her flip shot move and get the hell out of there at the same time.