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ZerAlizar

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    21
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About ZerAlizar

  • Rank
    Shell Squad

Profile Information

  • Interests
    Giving moral support!

Other Info

  • Location
    British Columbia, Canada
  • PSN
    SentryJD
  1. ZerAlizar

    [CP] µ12: Combo Index

    Sorry for posting in the wrong thread, pochp. ^^' I'll continue in the general gameplay thread if I have further questions. But thanks for replying!
  2. ZerAlizar

    [CP] µ12: Combo Index

    Ok, thanks for the tips! How about reversal options for Mu? I see a lot of people use omo, but I haven't really noticed anything else..
  3. ZerAlizar

    [CP] µ12: Combo Index

    Okay ^^ so RC's are pretty important for mu then.. Better get used to it then, since Millia needs a lot of RRC's too Thanks again!
  4. ZerAlizar

    [CP] µ12: Combo Index

    Okay, thanks. And by "XX" I'm assuming that's just stuff that gatlings into 3C?
  5. ZerAlizar

    [CP] µ12: Combo Index

    I've watched the basic and intermediate combo video but all the BnBs require crouching confirm or AA. Are there any decent damage mid screen combos on any standing opponents? For now I've just been defaulting to 5B > 5C > 3C > SoD
  6. ZerAlizar

    [CP] µ12: Combo Index

    So basically you need to force your opponent into a crouching state or AA for the 6C > tachi route? I'm just a little concerened about the gatlings into it, like 2A > 6B. I set the opponent in training mode to block after first hit and every time tachi was blocked. Does that mean I just have to choose a mid screen BnB that doesn't inckude 6B > tachi on standing opponents? And thanks for the explanations, bakahyl and Runis.
  7. ZerAlizar

    [CP] µ12: Combo Index

    I'm new to Mu and I'm still not sure about some things about her. How come her BnB that includes either 6B > 6C or 5C > 6C into ikutachi require a crouch confirm or anti air? I understand that it's because of move proration (?), but doesn't that defeat the purpose of a BnB? :\ sorry for my ignorance on this subject..
  8. ZerAlizar

    [CP] Noel Vermillion - Q&A Thread

    I noticed a lot that when I catch an opponent with 2D and then follow with a d.6B the opponent sometimes falls out before the d.6B connects.. Is there a reason why? I can't recall if it's when the opponent is in mid jump or anything like that, sorry.
  9. ZerAlizar

    [Xrd] Elphelt Gameplay Discussion "The True Best Girl"

    Sorry if it might seem obvious to some people, but is Elphelt going to be available as DLC in North America as well? The fact that the game still doesn't have a solid release date for the West worries me, importing aside..
  10. ZerAlizar

    [CP] Noel Vermillion - Q&A Thread

    Thanks! I really appreciate the variation of combos, gives a beginner a lot to work with. Also, for 236A > 665B I can't seem to land the dash fast enough after the Optic Barrel. Is there some sort of cue that i should be looking for? Or is it something that I have to familiarize myself with practice? *nvm, figured it out lol
  11. ZerAlizar

    [CP] Noel Vermillion - Q&A Thread

    I'm practicing a combo that begins with 5B into 6A, and in training it's fine with consistency and all that, but online it seems like I get within poking distance of the 5B but not close enough to follow up with 6A into sj.C. So I guess my question is what should I be looking for situationally so that the 5B can successfully cancel into the 6A? Both for myself and the opponent
  12. ZerAlizar

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    But wouldn't 6A as a start be kinda ballsdeep? Seems like 5B would be more flexible start off.. but that's coming from someone entirely new to the fighting genre haha. ^^'
  13. ZerAlizar

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    Oh.. can't believe I've failed to notice that.. Thanks! Feels a little awkward, having to super jump diagonally forward.
  14. ZerAlizar

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    Hey guise, super scrub here. I was just wondering about combos that have 5B > 6A > j.C > j.D, because it seems like the 5B with the 6A doesn't allow my j.D to connect since it pushes the opponent just out of reach of the j.D. It seems to work fine if I begin with just 6A, though. I'd appreciate any advice, I apologize for my ignorance in advance lel .-.
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