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CommieCanuck

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About CommieCanuck

  • Rank
    play melty
  • Birthday 12/17/1996

Profile Information

  • Interests
    Vidya
    Books
    Animu
    Movies
    Music

Contact

  • Website URL
    http://steamcommunity.com/id/demarr
  • Twitter
    @kawaiikillah

Other Info

  • Location
    Winnipeg,Canada
  • PSN
    CommieCanuck
  • SteamID
    /id/demarr

Recent Profile Visitors

1,133 profile views
  1. CommieCanuck

    The "Help Using a Joystick" Thread

    If you're looking for keyboard buttons go with HBFS-G2's. They come with cherry mx reds by default but you can get blues,brown and black aswell iirc. They're a bit on the pricier side for buttons but they're real nice from what I've seen.
  2. I don't see the correlation between a vote held for Arcade players exclusively and a console character release, as much as I wish it meant home release was coming sooner
  3. CommieCanuck

    [P4AU] News & Gameplay Discussion

    Not a fan of the new s tiers compared to the old ones not gonna lie, glad that some of the lower ones got higher but then aswell kinda bummed certain shadows just outclass their vanilla counterparts. I think if they did a writeup would be nice I would like to see their thoughts on it.
  4. This is a non-issue. It's been fine in Persona and BB(and not particularly good might I add in the latter). I never understand this fiasco. Want optimized stuff, learn combos. Want your unskilled whomever to join in, they'll use stylish if they want. On that note though psyched! a.b.a or baiken pleaseplease
  5. CommieCanuck

    [P4AU] Chie Satonaka Combo Thread

    Ah alright sick that seemed to do the trick. Many thanks.
  6. CommieCanuck

    [P4AU] Chie Satonaka Combo Thread

    Hey guys, decided to pick up chie since 2.0 is a while away so might aswell get started early. I'm having trouble with one of the combos specifically Corner: 5B > 2B > 236A > 236A > 5B > 5C > 2C, 5B > 5C hc > j2B > j236B > 236B > 2A+B [3415/32%] I can't manage to make the 2c put yukiko into freeze. Does she just have a goofy hitbox or something or is there just a tight delay timing cause I can land the combo on narukami and yukari fine.
  7. CommieCanuck

    [P4AU] Chie Satonaka Video Thread

    4/26/2015 Takarajima 2on2 Finally some regular chie footage. apologies if I forgot any matches. vs mitsuru https://youtu.be/puUqN2miCB0?t=12m16s vs s.rise https://youtu.be/puUqN2miCB0?t=17m57s vs shabrys https://youtu.be/puUqN2miCB0?t=46m21s vs mitsuru https://youtu.be/puUqN2miCB0?t=1h42s
  8. CommieCanuck

    [P4AU] Chie Satonaka Video Thread

    https://www.youtube.com/watch?v=OPddUOh2JP4 2.0 Chie Combos
  9. CommieCanuck

    [P4AU] Chie Satonaka Gameplay Discussion

    These changes look pretty sick im pretty excited. Especially 2C startup speed increase. Not sure how I feel about this but I guess time will tell. 2.0 can't come soon enough
  10. CommieCanuck

    [P4AU] Beginner-Intermediate Player List & Match Finder

    CommieCanuck Central Time Zone Location Winnipeg/Central Canada Main:Sho Sub: Chie(planned 2.0) main
  11. So not too sure how actually useful/optimized/or if something similar has been posted before was just screwing around in the lab for something more geared for scrubs like me. ​If you manage to reversal throw forwards by accident (or on purpose) and you have enough tension to burn off an rrc you can just squeeze the AA combo off of it.Only tested it on sol but you have to start your c.s just as soon as he starts descending his slope trajectory. If you do it too early you'll turn him around and return to where you came from. throw>rc>dash>c.s>j.p>j.s>j.h>j.d>(236p) [111? I'll have to check it again tomorrow] It carries fullscreen from one side to the other Mind you if you prime berry it slows down your momentum you can still catch them before wakeup albeit the window seems very tight Just thought I'd share.
  12. CommieCanuck

    [P4AU] News & Gameplay Discussion

    Loving this aswell. Giving it more utility/purpose outside of feeling like "tacked on" button feels nice. I've personally found it fun for predictable aoa's This I'm gonna have to disagree with though at least for the survival knife bit. I personally like knives the way they are now, I think his mixup and good normals more than compensates for no knife oki. I don't like the thought of having to rely on them as much as opposed to just having them as another tool in the bag for lack of a better word. I think the lower knife hitting low is a cool addition as well, don't think its going to lead to any crazy setups but its a welcomed addition. While I don't think he should be the same terror that minazuki is at full screen neutral(I think this is good in what sets the characters apart, if the opponent managed to "unstick" you I think they deserve some breathing room I don't think he needs apex neutral) I would kill for atleast gaurdpoint of projectile invuln on highspeed movement. Its a real pain in the ass during certain matchups because on the ground atleast you're better off using evade rather than risking the Highspeed movement but then it doesn't cover the same distance that the special does. Apart from Air Version and SB arguably it feels relatively useless outside of when you already have someone locked down,and you already have other mix up/cross up tools aswell so it feels like its not reaching it's full potential, So yeah I think some projectile invuln on nomal HSM would be nice. He's already a fairly solid character though so I don't think I'd be too heart broken if they didn't anyways, its tough but he still seem to make ends meet even in this version. But yeah its just a location test so time will tell I guess.Curious to see his as well as the rest of the casts nerf list. Don't know how I feel about shadow changes, but it's always nice to see Da Man and Labrys get some buffs.Looking forward to those aigis nerfs aswell.
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