Jump to content


  • Content count

  • Joined

  • Last visited

About APinkBuny

  • Rank
    Never Gives Up

Other Info

  • Location
  • PSN

Recent Profile Visitors

318 profile views
  1. APinkBuny

    XRD Matchup Directory

    Added the Axl vs Raven matchup thread here.
  2. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    Wait are you saying they are getting rid of our Task A oki setup?
  3. The only fighter I play is GGxrd. Actually I might now a bunch of you already. I used to hit up every SF4 tourny at UAT a while back under the name Smoketank.
  4. Hi all I just wanted to say that I finally have access to a car and can finally make it out to our locals. So excited!! Also, if anyone is interested I can host on Fridays preferably during the day ie 12-4 but I can see if I can push this more towards 6-10pm. What to know is I only own a PS4 so if you only have a PS3 stick make sure to bring a PS3. I'm in Mesa just off country club and main. This is an apartment so I can only really host about 4 people. If anyone is interested just send me a PM. Personally I'd love to make this an every Friday thing so everyone can practice.
  5. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    Yea I've been able to Dash out when against Sol, Millia, Leo, and Slayer today.
  6. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    I've attempted the dash parry multiple times but it never works. Tho I suspect it works offline or in games where you in 3F lag or less. Most of games are 4F-7F which is why Dash Parry doesn't seem to work. I'll test this in training mode tho. For the FD into 6H. When under pressure if your FD'ing the opponent is slowly getting pushed back. How far they are being pushed is determined by the level of the attack. Once the person is in say 5H range you can use 6H instead. 6H has a small parryish window so when they ground dash back in you will teleport behind them hit them and then can cancel it into Task C. If the opponent doesn't try to dash forward your 6H will leave you in front of them instead but you'll still be able to combo into Task C.
  7. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    Yea I'm just in the beg stage of working in Tech. So far working on the insane cross up potential of Task A setup's with 6H and such. But I'm def making huge gains. Just from today alone I'm able to break a lot of top tier characters and just solid players in general.
  8. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    Yea this morning I figured out a few way to get out of crazy corner pressure. Here's what I found so far. Listing this encase this was just luck. 1. FD into 6H. Found that if the opponent tries to go back in from the ground I'll teleport behind them. 2. 2K-2D combo at the right time can lead into an escape. 3. Superjump. It's really not safe but I got out once. Anyway thats what I found so far. That with not going so ham on YRC I can just blitz out. Also on an unrelated note its fun as hell to use the sheep super as a huge shield to move in :P
  9. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    Just started taking my Bedman online yesterday. So far so good since I'm slowly lvling up. My question is what do I do when I stuck in the corner? Things I've tried. FD-Tho I haven't had much luck doing this since I'm usually low on meter due to YRC'ing. Also when I do have the meter to FD to push them back they generally shove me right back in. 2P - I've tried using 2P in the micro gaps but it just doesn't seem to get me out. I've attempted many other things and it just seems like once I'm in the corner it's GG. Well its GG if the person I'm fighting has corner combo's. Anyway, for people have some get out of corner tech they could share that would be great.
  10. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    I'm looking to figure out how to do these types of Float cross up's Video link https://www.youtube.com/watch?v=4EI-XhEJMUY There are a lot of examples in this vid but here's a time stamp of one 3:50 There was vid of a perfect example but I can't seem to find it atm. Essentially just trying to figure out how to jump over some one, stop, then hit diagonal in the direction I just came.
  11. APinkBuny

    [Xrd] Bedman Gameplay Discussion

    I have a question about Bedman 8-way movement. So now that I have an arcade stick I can finally play Bedman and he is everything I hoped for. Now, for the question. When going into training mode to master his 8-way movement I was doing..note this will get kind of technical. Originally I was hitting 88 in around 600 milliseconds or just over half a second. Then I started doing 88 in 1 full second to 1.2 seconds. The question is just how fast should I be trying to trigger float? I want to make sure I'm being optimal. Also I've been trying to do that cross up float into diagonal with 98(1or3) but I constantly get a straight jump after the cross up. Whats the right way to get that cross up? Is it 99(1 or 3) to go the cross up float?
  12. APinkBuny

    [Xrd] Axl Combo Science Thread

    This weekend I'll see what I can do with Axl Dust corner combos with that chain.
  13. APinkBuny

    [Xrd] Axl Combo Science Thread

    My bad the combo is 6P-c.S-5P-Rensen (5P can be subbed for 2P) Video Link to these bottom 2 combos: https://www.youtube.com/watch?v=2q_nguqC1qc&feature=youtu.be Here's a few more things I found this morning. Note these combo's below have very tight timing. 6P-c.S-6P-c.S-f.S (If timing is not spot on either the last c.S or f.S will wiff) 6P-c.S-6P-3P (3P timing on this is very, very hard. If its not 100% spot on it will wiff) After 3P you might be able to get 2H and from there a special cancel. The timing is so tight I haven't been able to truly find out. Before I leave and go to class I'll post the theoretical sting. 6P-c.S-6P-3P-2H-6H-c.S-TK 6P-c.S-6P-3P-2H-5D-Air combo Just a theory tho but if it works imo God Like. These Combo's work on Sol, Leo, Venom, Sin..most likely work on more but that's all the time I had this morning. I find with the first combo which ends in f.S you can mix up with Thunder Shadow and you can end in Rensen. These enders don't combo but I think its a good mix up.
  14. APinkBuny

    [Xrd] Axl Combo Science Thread

    So I just got my fightstick today for my PS4 so damn happy. I can finally hit way more combo's. I'm currently working on this string and was wondering if I could get more. 6P, c.S, f.S, 4P, Rensen I feel like I could get more but I'm relearning stick so figure I'd ask while I level up my execution. And Here's a combo I was working on the day before my Fightstick came in. K, c.S, Rensen 2, RRC, 6K, 2S, jc.HS, D,TK https://www.youtube.com/watch?v=SGI2D3AmiIE From testing I believe this works on everyone and I feel you might be able to follow up. One note is that you must change your timing on the RC for each character until he/she floats to the top to connect our 6K.
  15. APinkBuny

    [Xrd] Axl Gameplay Discussion

    While I like the extended hitboxes to Standing K,P and the new gat links, it'll make our approach slightly less telegraphed. Sweep being 8F now is awesome as it should be able to beat some more moves now which is great. Rensen IMO should have kept it's YRC ability. I mean all other projectiles have this ability. Granted ours now knockdowns but it's not like we have a whole lot of tools to KD people. Benten going from 30 to 35 is some thing I don't understand. At 30 we can still be punished for whiffing it so why make it even easier to do so? Stance I feel is now even worse than before. It already extended our hurtbox and is beaten by every move and knocks us down. Imo with these changes to the changes they should just remove the hurtbox to sickle normal's if we don't have the free ability to KD people as freely as the rest of the cast.