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LTP

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About LTP

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  1. Waka SNaoto combo video https://www.youtube.com/watch?v=JS2JniZYEaU
  2. LTP

    [P4AU] Tohru Adachi Video Thread

    I made a quick video on various setups/mixups/pressure options with Adachi so I'll have a visual reference for what I have in the bag of tricks at this point. Right now, the video has very minimal notes, but I might make annotations on the advantages/drawbacks of each setup at some point. https://www.youtube.com/watch?v=gxL3gdpImpM
  3. LTP

    [P4AU] Tohru Adachi Gameplay Discussion

    If they block 5AAA, you can do 214A to keep it safe or do 5AAAA > 236236A etc on hit. In any case, it loses to the same stuff 214C loses to, so I guess I can mix 214C up with 214A, 5C, or just 5B/2B to continue pressure after 5AA. Delayed 214B after 5C is nice and safe, but it sucks that you give up pressure. If you get a counterhit with 214B, you can dash and link a 5B afterwards, though that might only work at certain ranges (works after 5AA > 5B(1) > 5C(1)). If the opponent knows how to deal with 5C > 2AB, it seems like you are stuck doing 5C > 214B. At that point, 5C > 236C is completely useless. After doing 5C > 214B a few times, the opponent will hopefully be conditioned to just crouch block and wait for your next move after 5C, so maybe doing 5C > 2D or 5D isn't a bad idea and you might be able to go for sweeps again. I don't know if you can do a blockstring after 2D at that range, but you could fish for a counterhit gunshot. I have to look into this more.
  4. LTP

    [P4AU] Tohru Adachi Gameplay Discussion

    Here's a couple things I tested out. - You can short hop/dp between Adachi's 5AA > 5AAA, no IB necessary - You can short hop/dp between Adachi's 5C > 2AB, no IB necessary I typically check people mashing DP/buttons/roll with 5B(3) > 5C > delayed 214B (comes out if 5C is blocked), but people paying attention won't be mashing at that range.
  5. LTP

    [P4AU] Tohru Adachi Gameplay Discussion

    Thanks you two! Those are some nice options. It looks like I have more lab work to do.
  6. LTP

    [P4AU] Tohru Adachi Gameplay Discussion

    What are you all doing for mixup/oki/pressure? His mixup seems to revolve all around 5AA. Afterwards, you can go for a grab, do stagger strings to try to bait a DP, DP yourself for a high, or go low with 5AAA or hope for a counterhit A gunshot. It seems like after you go past 5AA, all the opponent has to do is block low, react to AoA, and wait for the inevitable gap in your pressure or for gunshot. My oki so far has just been checking people with 5A, 214C, 5C, and the occasional sweep. I've been looking into pressure strings post 5AA to catch DPs or people mashing on whatever and ways to start up blockstrings reasonably safely. Here's what I have so far. 5AA, 5B(3) into: - 5C: This hits meaty, so it'll catch jumping/mashing buttons. If they DP, the DP will only affect the Persona from the characters I've tested (Yu, Sho, Rise, and more I believe) and you get a nice counterhit 2B/5C punish. If they block, you can just go for B gunshot or a sweep. - 236C: This also catches DPs. It actually activates Yosuke's DP and an activate hitbox appears, so you can't go for a counterhit sweep. 5C works just fine there though. 5AA, 5B(1), 5C(1) into: - sweep: This hits low and meaty. Cancel into SB gunshot for combo/more pressure. - 236C: Once again, this catches DPs. - 214B: The safe option to end pressure. The main issue with these is the opponent simply needs to block low. I guess you can keep going for sweeps to restart pressure until they start trying to press buttons to stop it, letting you go for a fear or counterhit setup. And here's one last pressure string. 5AA, 5B(1), 2B into: - j.5C, 236C: catches DPs - delayed j.5C: leads to more blockstrings (66, 5B(1), 5C, etc), catches jumping/pressing buttons, combos on crouching - j.2D: Catches DPs. If j.2D hits, you get a short combo on fatal and oki otherwise. If blocked, (j.2D, IAD j.A, j.B, 5AA, etc) is a blockstring. You might be able to go for a low after j.2D for a 50/50, but I need to test that out. So far, this has worked really nicely for me, since people usually expect j.5C. Is there any way to continue a blockstring after 2B, j.5C? (2B, j.5C, SB gunshot) doesn't seem to work, so I guess there has to be a gap there.
  7. I made a video on Shadow Naoto's combos and setups in shadow frenzy. I didn't play the first game, so I know some of the combos aren't optimized, but I think there are a couple new/good ideas there, particularly mixup-wise. I left notations in the description of the video, so I'll only dump the setup stuff here. The setups work with standing/crouching Yu. Blight does 552 poison damage for all versions. https://www.youtube.com/watch?v=RYd6Fw9RHxw *Setups SF = shadow frenzy fangs(1) = only first hit of fangs (up close) A fangs(1), A fangs(1), SB traps, into mixup - can stay on same side and go low (2A) - can switch sides and go low (2A) - can throw (you can go into any special after throw in SF) - can switch sides and then do evasive action for crossup trap activation (up close) A fangs(1), B fangs(1), SB traps, into mixup - can air backdash, j.A to go back to original side for a high - can land into SB aim for an ambiguous crossup/no crossup trap activation Can setup double double fangs mixup with - 5C, SF, dash 5A - A fangs, SF, air dash, j.B, j.C, dash, 5A - hamaon Corner pressure (2A, A fangs(tc))xN (2A, A fangs, j.A fangs(tc))xN (2A, A fangs, j.A fangs, j.B fangs(1), SB traps, j.A)xN Hamaon setup example - 5C, SF, dash, 5B, 5C, hamaon, A fangs, omc, air dash, j.A, j.A, j.B, 5A, 5B, 5C, hamaon, A fangs, omc, 2A, etc SB aim pressure example: - 5C, SF, dash, 5A, 5B, 5C, SB aim, SB B shot, A fangs (tc), 5B, SB aim, SB B shot, A fangs, 5B, 5C, SB fangs, SB traps, evasive action, etc
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