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About firedraco
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RughSontos
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P4U2 2.0: Hyuki (Elizabeth) vs Sheri (Sho) Hyuki (Elizabeth) vs Sheri (Sho) Hyuki (Elizabeth) vs Sheri (Sho) Hyuki (Elizabeth) vs Sheri (Sho) Hyuki (Elizabeth) vs S. Chie Hyuki (Elizabeth) vs S. Chie Hyuki (Elizabeth) vs achei (S. Rise) Hyuki (Elizabeth) vs S. Chie Hyuki (Elizabeth) vs Sheri (Sho) Hyuki (Elizabeth) vs S. Chie Hyuki (Elizabeth) vs Bashiri (Adachi)
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P4U2 2.0: Yu vs. Setora (Elizabeth)
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P4U2 2.0: Hiyuki (Elizabeth) vs. Rolly (Aigis) Margaret vs. Elizabeth S. Mitsuru vs. Elizabeth
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P4U 1.1: Doobylovah (Yukiko) vs. Atarax (Elizabeth)
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Minazuki vs. Elizabeth achel (S. Rise) vs. Elizabeth Minazuki vs. Elizabeth Minazuki vs. Elizabeth Labrys vs. Elizabeth Labrys vs. Elizabeth Minazuki vs. Elizabeth S. Yukiko vs. Elizabeth S. Mitsuru vs. Elizabeth
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Marie vs. Hyuki (Elizabeth)
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P4U 1.0: Jive Turkey v Atarax Sets P4U 2.0: Renimaru (S. Ken) v Elizabeth S. Teddie v Elizabeth Elizabeth v Win (Margaret) Sarada (S. Akihiko) v Setora[?] (Elizabeth) S. Yosuke v Mikeo (Elizabeth) Kuranyu (Yukari) v Mikeo (Elizabeth) Mikeo (Elizabeth) v S. Yukiko S. Teddie v Setora[?] (Elizabeth) Elizabeth v Kazuusha (S. Kanji) bukky (S. Yukari) v Setora[?] (Elizabeth) S. Junpei v Setora[?] (Elizabeth) Setora[?] (Elizabeth) v Kazuusha (S. Kanji)
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1) AFAIK, not really. You just have to figure out a timing that works for you, be it number of hits, height, etc. 2) I usually can get it if I only let the j.B hit once. I think the main thing is that the opponent needs to be close to you, otherwise they'll be able to tech out. 3) I would learn them (at least one midscreen/one corner version), if only for Shadow Mitsuru/Chie/Naoto. The corner versions are actually quite easy to do; only the midscreen ones really any timing with the microdashes. If you can get a FC in the corner, it's even easier. Sometimes you can go into it without enough meter and go for a reset since a lot of people will be super jumpy and spam FA or roll to try to get out.
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Could also be you are hitting him and destroying the projectile that way before it hits you. I know I've hit Marie's before out of their card super with it.
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Oh yeah, that video's fun. I think the Garu starter off CH in Awakening is the only one I stole and use though.
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Ah, I get it. Yeah, they'd still have the wallbounce etc.
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??? No it doesn't. You are cancelling the throw's recovery with Mudo so you will still have Mudo's recovery, unless I'm misunderstanding what you are trying to say.
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Some random AoA combos (as if we hit with it ever) I was messing with, not sure how good they are: Non-Awk: AoA D (FC) > B Mind Charge > 5A > 5AA > Sweep > D Garu > j.C > SB Garu [4] > 2C > SB Zio 4k ish (idr the exact damage) Awakening setup + blue health recovery, gets you back to about 50% hp (effectively 6.1k ish) Needs 50 meter Awk: AoA D (FC) > B Bufu > 2D > 5B > 5BB > Sweep > SB Garu [4] > 2C > SB Zio Like 3 or 4k + poison damage (idr the exact damage) Needs 50 meter Are these actually good or am I bad? lol
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I'm almost 100% sure he is meaning to pressure after Mudo since its unblockable. But yeah, I didn't think it was fast enough for that but maybe I'm wrong.
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1) Corner throw > Mind Charge to something? One more cancel is bad??? At mid screen I might be able to find something (*not sure on this) 2) Corner throw > Hamaon has bad proration but it seems like it's all you can do midscreen 3) Corner throw > Diarahan to something? 4) Corner throw > Ghastly Wail > Wha? 5) Corner throw > Mamudoon -> Yes