I'm sure some people have noticed this already, but I ran into a bizarre projectile interaction that I hope they fix in the next patch. I was testing to see if Junpei's 214B could armor through all of Margaret's 236C/D, and I came across something sort of frustrating.
If you use your armor at the exact right timing, you can go through the whole thing. However, if your timing is off slightly, you will bunt back one hit of the projectile and then get knocked down by the next remaining hit. This causes your reflected projectile to become inactive, even while it is still fully visible and on-screen. The projectile will pass right through your opponent as it is no longer active. This forces you to commit to using your DP over any other option against Margaret's projectile, as using any of your normals or specials will create an inactive projectile. Makes the matchup a hair more frustrating than it already is.