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epikku attaku

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About epikku attaku

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  1. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    something I'm curious about. does anyone find counter assaults useful in this game at all? it seems way more effective to just banishing guard and counter with normals 90% of the time. rather than sacrifice meter to reset to neutral.
  2. epikku attaku

    Aquapazza: Aqua+ Dream Match

    question regarding manaka. in some match vids, it seems she can do short hops while doing ja. It seems like I can just do one jump level, and there's no short hop in her movelist, unless I"m missing something
  3. epikku attaku

    [LM] News & Gameplay Discussion

    pledged $100. can only hope this works out.
  4. epikku attaku

    The "Help Using a Joystick" Thread

    I have a weird habit that I occasionally push BC by accident since i always cover them with middle/ring fingers.
  5. epikku attaku

    Aquapazza: Aqua+ Dream Match

    I'm up for some games, and just got this. so extreme beginner. I'll pbly end up maining Manaka/Multi
  6. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    steam version needs to fix their ranked matches. instead of looking for anything it just says room not find.
  7. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    tried playing on steam. it seems like theres a bit of input lag online sometimes. It could be because a lot of people skip opening animations. or I'm just misinputting a lot, since i moved from pad to stick. there's a bit more people playing there than psn, because it just came out. all the decent players are ones who also play(ed) on psn or arcades ofcourse.
  8. epikku attaku

    Arcade Stick vs Controller

    after learning stick for 2 weeks I came to the conclusion, that I dont know if anyone here addressed. Stick seems more fun. it's like if you think of it like other genres. play ddr for example, yes you can get as good or better with controller, but playing with a dance pad is probably more fun. play driving games, get a wheel and it's more fun, even if you are a controller master, and play better on it. fighting games aren't as big of a difference, but I still find it more fun moving my whole wrist/forearm, as opposed to just using my thumbs. it feels more natural to push more than one button at once, compared to the shortcuts most people probably use on a pad. I'm still better with controller currently
  9. epikku attaku

    [LM] Arcana Heart 3 Q&A Thread

    i cheated to beat scharl, set it to 1 round, and you won't have to deal with the 2nd round boss syndrome. i'm guessing no1 wants to bother porting 6stars, because of lack of interests. examu's never published any of them, and just made arcade games. arcsys did the other ah3 games. marvelous did nitro+ it's sad, since i liked examu games best, but it is what it is.
  10. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    the netcode was fine from how i recall. ofcourse there are times of lag, like all games.
  11. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    so people still play this? i will pbly get back into fighters soon, and see if there are still people to play. I anticipate getting destroyed a lot
  12. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    i thought the game wasn't region locked. btw if you want ppl to play ah3lm in, theres a skype group/discord chat you can find somewhere in this forum.
  13. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    playing jp players may lag a lot, even with really stable connection(we'll see and hopefully not). ah3lm is 2-3 years old now, so it's expected for a community drop. it's done pretty good imo, considering i still see a lot of friends play it on my friends list, and remember hosted tournaments on this site
  14. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    I agree with lack of community, though not sure if a patch would help. I tend to set a room with 3 bars, since they tend to not lag too much that way. It never bothered me in asw licenced fighters, but in this game it often gets really bad. combos should be pretty easy to figure out for players with some beginner experience with air dashers, A, B, C, special, burst cancel/assist, reset, works with almost everyone. I figured that out in less than 1 minute of training mode. atleast it's still way better than sfv. btw, i got dlc outfits, and it seems i can't use them in ranked.
  15. epikku attaku

    Nitroplus Blasterz: Heroines Infinite Duel

    I still get concepts like airdashing, double jumping, etc when i played for the 1st time. i assume most beginners may try to jump more. games like sf/kof tend to be more grounded where you rarely jump. I assume pbly more ppl just play sf too much with no air dash experience. since kof atleast has a roll mechanic thats somewhat similar. hence they never double jump/dash. worst in ah3lm, where i won with scharl against a 1 time player, with almost just 5c, 5b and a few combos. I'm thinking it might be good to just throw a few matches to make them think they accomplished something. that way they may play more, and build community. it's one reason I sometimes experiment with characters i barely touch after a few matches.