Yo, anyone else wanna give me advice on how to do these jump cancel -> instant airdash combos?
https://www.youtube.com/watch?v=GK_dPeybKlE#t=9m38s
I have no idea how this player is able to get 2HS -> instant airdash so low to the ground. I feel like the input buffer is very strict and won't let me airdash low to the ground. The game also won't let me buffer the 96 instant airdash when I'm jump cancelling out of the move.
I can't tell if he is superjumping or not or what difference that makes.
Basically when I try this combo they're able to tech out before my jab hits, or my airdash is just too late.
Anyone know what's going on?