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hypersonic

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About hypersonic

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  1. I doubt that there are any balance changes in Revelator yet.From the matches that i've watched so far,swords are completely the same,which kinda sucks.They probably want to test Xrd SIGN final balance patch with new Revelator characters Johnny,Jack-O and later Jam and the poll winning character.Most likely there will be a patch when it hits the consoles though.
  2. So i watched some Daiji games today and it seems that Ramlethal can extend her corner combo using the new D in Revelator. After wallsplat (PPP,KKK,etc) >dash c.5S>5S>D>dash c.5S>5S>5HS (wallstick-slide)>sword deploy/summon combos>knockdown (j8D,KK4K,etc) http://www.twitch.tv/sasashima_lejaran/v/12701462?t=54m45s
  3. Sasashima Leisureland stream www.twitch.tv/sasashima_lejaran Daiji gameplay right now
  4. Force Breaks would be an interesting returning mechanic.Sadly i can't think a way of how Ramlethal could use it.Maybe Cassius ala GGAC I-No notes,but if it isn't fully controllable it would probably be worthless. With GG Xrd Revelator around the corner (for arcades at least) ,we should just wait and see the new balance changes.Also keen on testing Johnny and seeing who the new character is (except if its a revamped Bridget lol).
  5. Generally the sword nerfs are kinda too much.The fact that they drop down by bursting is stupid.People don't respect your neutral if you don't set it up correctly and they start punching the familiars.This also affects her meter build and sildo detruo(pretty useless) and cassius don't make up for it,as far as meter build is concerned.I mean if you imagine it, the swords could have been much worse in vanilla xrd.Like 2S hitting overhead,or swords continuing their action even when Ramlethal was forced to block.Swords were strong back then, but not anything broken. I want to believe that sooner or later in another iteration of Xrd they will revert the sword changes,but i'm not holding my breath.Anyway, Ogawa mentions that there aren't big gaps in tiers and that balance is good.What's important in this version are matchups.This version has been out for like 2 months.Ram's neutral gameplan is completely changed.So two months to adjust to her new changes and master all these matchups and how to play with the new sword nerfs,it's early.Imo she has the tools and the potential to be A tier,instead of B(one of the best corner okis in the game,still great damage for this kind of character,full corner carry so you don't have to compromise with mediocre midscreen oki,2 of the best supers in the game,command grab).Another question that arises about these tierlists,is against what Rams do Ogawa and Sharon play against (Hohiko?) and how often.Anytime i watch Jonio stream i rarely or never see any Ramlethal gameplay.
  6. As far as tierlists go,i think it's early to judge where Ramlethal fits in,considering the amount of changes that she received.She's definitely weaker after the patch,but people need to relearn how to use her properly;especially her neutral with the new sword nerfs.New tech is being discovered though,which needs to be implemented in her gameplay.I think that there is room for her in A tier.Wish Daiji went to Mikado to see how he fairs against the top competition.
  7. I think that this was known,because of the stagger that 5PK causes,but it's nice that you mention it.I can see that being used as a punish tool along some moves,along with red RC.You can do 5PK4K red RC into IAD loop corner carry or the recently discovered corner carry with the combination moves.You even have time for a side switch if you are closer to the corner.Generally you wouldn't want to throw a 5PK in blockstring,because it's unsafe on block,not jump cancelable and iirc only cancelable in sword deploy/summon or retrieval.You can do 4PP in a blockstring and if it hit you can do 5K4K and go for red RC or oki from there. While 5K had its startup reduced to 6 frames,you can't get much from it,especially at its max range and at closer ranges you would be probably using 4P;but there are some uses for 5K.It's a nice footsie and pressure tool in the corner,along with 6HS,6S (already deployed swords).If you hit comfirm with 5K in the corner you can continue with KK.If your opponent is crouching 5KPK is essentially the same combination as 5PPK (good as midscreen combo starter with 5K).5KK4K (or just 5K4K) naturally combos on crouchers too.Another thing that many non Ramlethal players are unaware of is 5KPP.Most people expect the P overhead after 2KP,but 5KPP is essentially the same combination as 2KPP,but with less groundbounce height.So you can throw that midscreen too and if the last P hits proceed into full combo.Also don't forget that 5K chains into her overhead 6K,which can be used along with some sword setups in the corner.
  8. What do you consider as the last 2 parts? KP>PPP?If you want to go for a 5KK knockdown you must end the combo much sooner than that.For example after 2KPP you can go for PK4K>5KK and after 4PP1KK red RC for dash PK>dash PK>5KK. I asked about Dauro,because I remember in some loctest they changed the input for green Dauro,but it seems that it didn't make it to the final version
  9. Tested these on Sol.After every starter,you skip the first Dauro and go straight to dash PK.So the combo becomes: dash PK>dash PK>dash KP>c.5S>623P>KP>PPP -2KPP -4P1PKK Red RC or 4PP1KK Red RC. The 623P must be green -2KPK Red RC I could see that combo being used after a successful oki in midscreen further away from corner range. Also what is wrong with green Dauro?It feels the same.
  10. https://twitter.com/_10mo/status/600744687893237760 Yet another corner carry combo has been discovered: c.5S>(Green) 623P>dash PK>dash PK>dash KP>c.5S>623P>KP>PPP. What's good about this combo is that it doesn't require any sword to be equipped,unlike the old Daiji combo(623P>dash j.PKS8D>IAD loop),which required S sword.The new one does about 30 less damage than the latter,but it's ok. With this combo and the PK delayed 4K sideswitch combo in Ramlethal's arsenal we can practically guarantee corner positioning whenever we want.
  11. So i've been testing out some of these 5KK knockdown setups and it seems that the new blitz buff counters this oki.By the time the opponent blocks the sword Ramlethal is too close,so instead of blocking they can blitz shield it.You can avoid the blitz's repellence by summoning S sword,like in 01:26 in the video,but a little higher.They will still need to block high(delayed airdash or low(2K,2D) even if the successfully blitz shielded the HS sword.Probably there's still time for the fuzzy.Also reversal volcanic viper whiffs.Being able to blitz shield requires specific timing and even if they blitz shield,there's still the mind game of the counter blitz.Probably still her best midscreen oki,but we have to consider the variable of blitz shield
  12. Thanks for this video.This actually helps her to keep momentum after a successful 4K ender corner oki,especially with 6S and 6HS swords.
  13. You don't need the microdash after Dauro in that combo , but it may be easier against some characters,because you end up closer to the opponent ,making (dash) PPP easier to connect. I'm having trouble connecting PPP on Zato and Venom (using cS > 2D > Dauro > (microdash) c.5S> j8D),because they fall too fast.
  14. I agree.PK and 6HS scale the combo harder than just using PPP. The cS > 2D > Dauro > *minidash* cS j8D route doesn't work on Ky,Potemkin and Bedman,because they drop before j.8D connects.The combo i proposed ,aside from it being really easy, should also be universal(tested it on various characters from different weight classes,but not on every single one). But yeah, i would definitely use the *minidash* cS j8D on every other character,because the damage is actually worth it.
  15. Don't you mean 5S instead of 5H?if that's the case,that combo would end up doing only about 3 or 4 more damage points.Generally i use 6HS sword in that combo to build a little more meter.
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