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VRyu Sensei

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About VRyu Sensei

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    Advanced Member
  1. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    For the new FD OS: 63214 6321+S+HS. Will trigger overdrive if opponent push a button, and FD if not.
  2. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    Ive read koichi twitter. In fact, he does iad S > PSHS (OS SM) He says that after iad S > HS (in case of no tech), you can land into 5P > iad S repeat. Thats really great for mass corner carry. And easier than VCL OS
  3. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    Thx for sharing. I find it easier with doing: yrc > 214S~HS instead (not plink). Having S into yrc freeze is not a big deal. But doing HS~S requiers better timing
  4. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    You can use 2k to avoid BB too. But less useful than SM. You can do hjS~pdive specific combo vs him. So that means: vs stomp: 6P > 5S > hjS~HS~pdive > air dash S~HS~hcl/sDive Vs VV (blocked): (6p > ) 5S (hit before he lands) > hjS etc
  5. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    VCL YRC vs blitz. As it was said, thanks to 2 invulnerability frames, ino can go through the rejected frame http://nico.ms/sm25835445
  6. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    Ino 1.10 combos: https://youtu.be/WOnyi15ZZLo
  7. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    Osca wrote on twitter that HS STBT is really strong. In the corner, you can do: HS STBT > iad D > VCL > etc. He said that vs faust, you can do: hdash K~S > 2K > 2S > 2D > HCL. 2D still hits after hoverdash+2attacks (longer range on 2D?)
  8. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    i agree. but even without yrc, that should be a good tool, especially because it hits some characters crouching if they block
  9. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    Thx for testing. Here is the complete list of this trick (CGuard = Crouch Guard): Regular HCL: Crouch o CGuard o Dash o: Potem, Bedman Crouch x CGuard x Dash o: Sin, Ky, May, Slayer, Ino, Ram, Venom, Leo, Zato Crouch x CGuard x Dash x: Faust, Millia, Sol, Chipp, Axl, Elph Instant Air HCL (2147K): Crouch o CGuard o Dash o: Ky, Potem, Slayer, Ino, Bedman Crouch x CGuard o Dash o: Sol, May, Ram, Venom, Zato, Sin Crouch o CGuard x Dash o: Axl, Leo Crouch x CGuard x Dash o: Elph, Chipp, Faust Crouch x CGuard x Dash x: Millia
  10. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    From what im recently reading on japanese forums (if i understand correctly), it seems that instant air HCL (2147k) has a wider hitbox than grounded HCL. For example, it hits sol dashing (sol can go under grounded HCL while dashing), or even ky crouching... (in fact, only millia could dash under instant air HCL...even faust would get hit). Can someone test it? (Im at work now)
  11. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    Blitz will still be dangerous. you can counter blitz, and STBT HS wall splat into big damage too. but to be honest, im sure they will revert this change...
  12. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    Saw a retweet of OSCA saying jHS > 2S > CL hits faust.
  13. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    As said, new blitz counter VCL. Ok, that sux for VCL Yrc, but what about FFVCL on wakeup? We usually use 6696 to do it, which put us at point blank (and vulnerable to new blitz), but what if we do 6636? maybe the "vertical" hover would allow us to be out of rejected range and still having the amazing FFVCL on wakeup? (OSCA is currently investigating this on twitter )
  14. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    I'm having lot of troubles against Elphelt shotgun corner pressure, since day 1. sg-S has 11f startup, and +3 on block. sg-HS has 3f startup, and -2 on block (-1 if reload). sg-HS (charged), is +5 on block (+6 if reload). The thing is i cannot find anywhere how many frames it takes her to be in "charged" shotgun mode. Except backdash and blitz, it seems we cannot do any normals during her pressure. sg-HS (charged) reload *2 > sg-S....repeat. Seems to be unbeatable. You cannot low profile those moves with STBT, and even with IB, our quick moves have too short range to use them effectivly (and risk/reward is ridiculous). Any advice? sg-HS charged does 10% damage on guard or takes 20% tension out if FD.... maybe backdash ? Blitz seems too dangerous. If anyone knows how many frames it takes to be in charged mode...that would be helpful
  15. VRyu Sensei

    [Xrd] I-No Gameplay Discussion

    yep, i use reversal VCL with YRC. It's very useful
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