Question about throw hitboxesin Xrd. Is it like Capcom fighters where, if you hit a normal, be it 5K or whatever, your grabbable box is enlarged? Or does it always remain the same?
P.S: I'm used to seeing hitbox details from Street Fighter and it seems that's not a big thing with GG cos I can't find anything solid (character specific hitboxes). For example, for Millia I'd like to know which of her jumping normals has the best air priority/reaches furthest.