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Everything posted by younghou
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the combos i try to use. the ICPM combos are hard but i think are the optimal because give you the chance to trishula okizeme them. (let me know if you knew something better) (you cornered) 6p(CH)>HT>RC>sj>2hs>HTe.(Elphelt) (you cornered) 6p(CH)>HT>RC>sj>2hs>HFb>sj.p>j.k>ICPM. (I-no, Ramlethal) (you cornered) 6p(CH)>HT>RC>sj>2hs>HFb>sj.p>j.k>j.s>ICPM. (Zato) (you cornered) 6p(CH)>HT>RC>sj>5s>2s>6k>HFb>6k>Trishula>j.k>jc.hs>ICPM. (Ky, Sin, May, Bedman, Leo, Potemkin, Axl) (you cornered) 6p(CH)>HT>RC>mega fist>walk under>5s>2s>6k>HFb>6k>Trishula>j.k>jc.hs>ICPM. (Sol, Chipp, Slayer, Venom) (you cornered) 6p(CH)>f.s/5hs(depending of the high)>HT>RC>mega fist>walk under>2s>6k>HFb>6k>Trishula>j.k>jc.hs>ICPM.(Millia) (you cornered) 6p(CH)>HT>RC>mega fist>walk under>2s>(6k>Trishula)x2>j.k>jc.hs>ICPM.(Faust) PD: thanks you to ZoKHiZ for report a misinformation i post(Potemkin, Axl combo now is fixed with the right info).
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i'don't know if i should post here or in the combo thread. i try some of this combos, and looks very char especific, anyone know on what chars this work? https://www.youtube.com/watch?v=isiIfWjgN8k
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any help with the document will be appreciated, also i study all of your matches, you are really strong and do you have a great scene to improve.
i was thinking in create a new topic to share the document to all of us, what do you think?.
thanks in advance-
I'll be very appreciated if you do that, i actually have a kinda different way of studying matches - especially matchup by breaking-down real match situation patterns and develope ways to deal with them, both technically and mentally, just started doing notes recently but i think that way helps me improve better, really glad that i could share it and taking thoughts from other players.
Also thanks for your praise, i'm very happy to have a good scene here in VietNam(despite it's quite small and lacks many things - especially players :D), if you have chance to visit our country. Please tell me so we can welcome you to our place
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not problem miracleknight, anyway i need help to improve the combos and specific match ups. maybe dot nova and flick can help reading that evernote document, i will appreciate it. and remember i am not a native english speaker so excuse my bad grammar.
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Potemkin threads: Potemkin vs Faust Potemkin vs Millia Potemkin vs Chipp Potemkin vs Potemkin Potemkin vs Slayer Potemkin vs I-no Potemkin vs Ramlethal Potemkin vs Zato Potemkin vs Bedman
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i saw FAB match against leo player and he do the next combo: PB>RC>walk a bit)j.s>5s>super jump>(j.p>j.k)x2>jc.s>j.hs>ICPM. (source: ww.youtube.com/watch?v=Qaxm7ELMJYI&t=24m43s ) I realize that is a jump install combo, so do you have to buffer up in some combo's move to get the extra jump, but i don't know how he do that, someone know how to do it?. thanks in advance
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6k into trishura combos are char specific, depends of the weight of the characters and the way you started the combo. the most of the time, trishula>6k loops are just better than 6k raw loops, but in some scenarios you should use raw 6k loops (ex : when you land a 6p (CH) or a j.hs(CH) in the corner). anyway i think you should be able to do both of them on training.
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the main issue about heavenly is actually the move can be beated in a lot of ways, some chars can just super/dp out in some high, also the gold burst in reaction is the universal answer to that. when i start playing potemkin i use it a lot, but i realize i am just wastering my chances trying to be smart. so if i don't guess right, my opponent escape from the corner (by running under outside) also in the 1.1 the heat>extend RC combo in the corner do a lot of damage i start using that instead. anyway your are right, the heavenly is underrated, the heavenly>YRC is great, and we still have a lot of situation where the heavenly guess work (ex: reversal heavenly vs some mix ups), also the heavenly do the damage once (no burst) and in revelator the enhanced version can be a several issue in some match ups. (ex: chipp, venom).
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Potemkin Video Critique Thread - HOW DO I HOLD THESE BUSTERS
younghou replied to dot_Nova's topic in Potemkin
hi jack d ripr, first excuse if my grammar it's weird i am not a native english speaker. i watched your matches and have to say you have a solid defense, you are aware on blocking millia's 6k and you are trying to just defense, keep doing that what you need improve it's your offense, try to do potemkin buster sets ups more like 2p/2k potemkin buster more also use the 6k pressure to keep the momentum and punish her options to escape from that (back dash, jump), also you can improve your damage potential for example use 5k meaty and after a 2s do 6k>hammer fall instead simply 2d. i think you can improve that things easily if you still playing, good luck.- 35 replies
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- Guilty Gear
- Potemkin
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sorry for the double post. i upload three videos based on the combos i write on evernote. if someone have time to review the document and make some corrections (Language correction are useful to) y really appreciate it. https://www.youtube.com/watch?v=Chps7WVrbjg https://www.youtube.com/watch?v=IN2WGugptsY https://www.youtube.com/watch?v=Cxdn-gkQDQU
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hey guys. i create a compilation of combos/matchups/mix ups for potemkin on evernote maybe that help us: (sorry about my english, i am not a native user). https://www.evernote.com/pub/jovenhou/potemkin pd: if you think something it's wrong tell me to edit the specific document.
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i have troubles to figure out what combo use against millia and i-no on 2d>RC or slide head>RC(and some times vs ramlethal) looks like every new trishura loop won't work, in some way (they recovery in the mid or your j.k don't connect) help
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hey people, take a look to this channel https://www.youtube.com/channel/UCR_g7ejrNunMqC1N3k6Y02g the user have a lot of interesting videos, looks like he study the match ups (i don't read japanese).
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hey gutabo it's nice to meet a Peruvian potemkin player, add more chompkin bustaaa power to the forum (i am younghou viper player) i have some question about the recovery after the extend, to me the main key it's the 11 hits, the most of the time (some rare combo exceptions) you get the hard knock down so. what it's the hard knock down (no meter) combo after a deep potemkin buster in the corner? can you PB>c.s>2s>(6k>HFB)x3>5hs>heat>knuckle?? (i can't test, my execution suck) when he can't recover outside of 11 hits? thanks in advance..
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i am new here, i play ultra street fighter 4 and go for guilty gear now. so i pick Potemkin because he looks based on fundamentals more that any other character. so this is the combo thread, i have a lot of questions. when you land a heavenly Potemkin buster in the corner what you can do after, RC combo?. ex//you catch a recovery of a gold bust in the corner what you can do if you land a dust in the corner? we haven't any better that standard dust combo (5d>j.hs,j.hs>j.s>j.s>ICPM) what chars you can combo hammer fall>RC>j.s>j.hs>ICPM in midscreen? , looks a good way to put guys in the corner. thanks in advance.