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KurlyBandit

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About KurlyBandit

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    Indecisive
  • Birthday 01/25/1995

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    London, UK
  • PSN
    KurlyBandit

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  1. KurlyBandit

    Jam Kuradoberi General Discussion

    it's perhaps a little unfair to compare her to what she was like in AC, she didn't have force breaks in reload and from what I understand she was good in that game. Probably because she had the damage she's now lacking aside from situational things. I have to agree with your point about yrc though, aside from a couple of movement gimmicks she can't really use it that well, even card yrc isn't that useful since it takes so long to actually get the card.
  2. KurlyBandit

    Jam Kuradoberi General Discussion

    You know, despite everyone complaining about Jam being able to do wakeup DP > gekirin YRC instead of DP RC. I've never actually seen anyone use it. Did they remove it or something?
  3. KurlyBandit

    Jam Kuradoberi General Discussion

    This. In a world where we have disc yrc and teleport yrc, charge yrc is not nearly as good as it should be.
  4. KurlyBandit

    Jam Kuradoberi General Discussion

    She might be shit gameplay wise, but she has the best faces, and that's what's truly important. The real tech that no one wants to utilise is to run away and spam normals to get her to shout and annoy the opponent, therefore making them more likely to make mistakes. Then hitting them with 6H into big damage.
  5. KurlyBandit

    Jam Kuradoberi Video Discussion/Posting Thread

    I'm glad uses for charged ryuujin are being found, I'm also glad that RC card charge is legit. So it's worth it charge ryuujin if you have your opponent knocked down near or in the corner and you have 50% meter because you can get the damage and RC to get gekirin and knockdown anyway. now all we need is tech for DP. What does charged DP do? More invul, more hits and hard knockdown right? maybe for really long combo with high guts ender
  6. KurlyBandit

    Jam Kuradoberi General Discussion

    I know she has only been out for a short time and optimal combos haven't been found yet but from what I'm seeing her damage output leaves a lot to be desired. She doesn't really get much more than Chipp does in a corner combo. It's almost like they were too scared of her potential to give her good damage despite Sin existing.
  7. KurlyBandit

    Jam Kuradoberi General Discussion

    Looks like parry followup staggers on counter hit, which lets it combo into K followup. Was that in the loketests? Since successful parry is cancellable into FD, that probably means we can cancel into FD then do a normal and it would be faster than waiting for parry to recover if you do it fast enough.
  8. KurlyBandit

    Jam Kuradoberi General Discussion

    I mean, if you YRC and you have extra time to set something up what are you going to do? it's not like you can set up a projectile to force them to block, your options are the same as if you have enough time to do a meaty. you either meaty or you do something else that's not meaty, that's the mixup, your buttons are + so you can do whatever mixup after you confirm the block.
  9. KurlyBandit

    Jam Kuradoberi General Discussion

    Xrd card charge is pretty fast, you should have enough time to do a meaty attack. Also people don't really have a good sense of how to use her meter yet. most of the time I see Jam have full meter and do nothing with it other than RRC or super once in a while.
  10. KurlyBandit

    Jam Kuradoberi General Discussion

    She can but she can only keep the card if she does it on the last 12 frames of the animation.
  11. KurlyBandit

    Jam Kuradoberi General Discussion

    http://www.twitlonger.com/show/n_1sni5u0
  12. KurlyBandit

    Jam Kuradoberi General Discussion

    like greatfernman said, you need to time the second hit of the super yourself since it has clean hit properties. I think getting clean hit does a few extra hits, nothing too major.
  13. KurlyBandit

    Jam Kuradoberi General Discussion

    It'll be interesting to see what she can do with YRC since she has no projectile. Is it possible to do j.2K very early into the jump? I'm thinking if you use it to stop your upwards momentum then YRC it could give you a quick high/low situation where the high option is better than j.2K because as far as I know you can't combo after it without RC. I've yet to see anyone actually use her DP on wakeup so I don't know if DP > gekirin YRC is still in. Japanese players are too respectful. I hear people saying ryuujin YRC is good but I don't really understand why. I guess maybe to traverse the screen quickly and still be able to block? I don't think if 236S > P YRC will be useful since it recovers quickly anyway. Anyone got any other ideas?
  14. KurlyBandit

    Jam Kuradoberi General Discussion

    236P isn't in Xrd
  15. KurlyBandit

    Jam Kuradoberi General Discussion

    if that really is possible then that would force them to block on wakeup and let us get a free mixup. perhaps Jam isn't as bad as she seems.
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