I have a mechanics question. Why do:
6HS > c.S > f.S > 3HS
6HS > f.S > 3HS
both combo, but:
f.S > 3HS
c.S > f.S > 3HS
don't combo? Or at least I tried a few times and couldn't get the bottom two working, while the timing on 6HS > f.S > 3HS seems pretty generous.
Also, I had an unrelated question about 2HS anti-air combos starting with 2HS > j.S. In general will those work except on counter-hit? If it's not a counterhit, the j.S often won't connect for me after the 2HS. Also, while watching some videos it seems sometimes players start the combo with 2HS > c.S > 2HS. Is that a character-specific variation?