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Ririshii

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About Ririshii

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    Ririshii

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  1. Ririshii

    [P4AU] Yosuke Hanamura Combo Thread

    Because people still come to Dustloop for Persona tech, right?
  2. Ririshii

    [P4AU] Yosuke Hanamura Combo Thread

    Because most 2B things just sorta bounce 'em around the general area of where they got hit. First route for when you catch them high up, second route for when you catch 'em low. Dunno what you'd do for carry if you catch anywhere in the between, though.
  3. Ririshii

    [P4AU] Yosuke Hanamura Combo Thread

    Without being right next to my console, I'm pretty sure you can get something slightly better, since it's usually better to just go for raw damage off of frenzy combos. Something like j2C/D > Frenzy > 236236CD > OMC > j2C > 236B > j236D > j2D > 236AB > j6D > j2D > 214214C > 5C > 2C > j236C > 214214D should work and probably get around 6.4-6.7k ish? Can get exact numbers/something more optimal when my roommate's not sleeping. EDIT: The combo actually gets around 6250 DMG off of j2C and doesn't require a fatal starter. I think if you land a fatal j2C/D with S. Yosuke, you're better off going for the standard, non-frenzy routes since they'll still hit pretty hard at the tradeoff of slightly less damage and not needing to spend your whole bar of meter. Of course, just kill 'em off the j2C/D if you can; no reason to not do it if you have the opportunity. You can actually replace the 5C > 2C > j236C > D Whoo with 5AAAAA > j2C > D Whoo and get around 50-100 more damage, but I just like how the other route looks more. In both cases, j2D hits for around 300-400 more damage, giving you about 6650, but I mean, j2D is a pain to actually get to hit since it's so slow. EDIT 2: It's worth noting that these routes work for most situations that don't include the reset at the start. There are a few scenarios where you can throw in a 2C right after activating C Suku and do stuff similar to the reset route, but pretty much anything with a 2C already in it will get fucked by proration after adding the second one.
  4. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to Greek. Probably the dumbest version of an already dumb mirror, but what can ya do about it. :v
  5. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to Hitmarkers. Bullying me with those kara SB Helmbreakers, yo. But seriously, probably the first Sho I've run into that hasn't just done basic pressure with the occasional attempt at an SB helmbreaker. Was interestin' to play against.
  6. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to you, too. And yeah, have been messing around with Shabrys for about a month now, I think. Had always found her to be an interesting character, but had never bothered to put in any effort to learning her, so I decided to change that. Can also just have her as someone to use when I don't feel like playing Yosuke, which happens every now and again. Hopefully I won't continue being terrible with her, haha.
  7. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    Throwing matches is the meta, though. And yeah, GGs. Not super used to seeing Marie's that don't just jC the whole match, so it was good to play against.
  8. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to everyone who's had to put up with my learning Shabrys. Should be less garbage eventually.
  9. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to everyone I've run into recently.
  10. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to Saturno & Syklone.
  11. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs, Greek. Mirror matches are always great.
  12. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to everyone I've run into over the past few days.
  13. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to everyone I've played recently.
  14. Ririshii

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs. It was kinda weird to not have both of us flying all over the screen, haha. Regardless, you didn't seem to have much trouble crossing me up on my wakeup (probably because I'm bad at blocking, haha). Would argue it just makes you slightly less threatening in neutral and removes a couple of shenanigans. Either way, I wouldn't worry about it too much since it'll be RIP in 2.0 anyway; it's just as useful to have a decent ground game as it is to have a decent air game.
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