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orka

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Everything posted by orka

  1. I shall read up on these. I pre-ordered the game a while ago but otherwise, pretty clueless.
  2. orka

    We're both Takane doe

  3. orka

    I thought this is true love we're making? :(

  4. orka

    Can I have some cheese sauce with it doe?

  5. orka

    Is this where I mix fries?

  6. Having played GG/BB/MB would definitely make it easier to pick up AH than those that haven't played those games, but it's still a different game of its own so I would approach it with a new attitude. The biggest learning curve, in my opinion, is how to effectively space and position yourself using homing. But this might actually not be as bad for AH3 since you get free homings from neutral state. The mind game involving clashing is pretty deep as well, since there are so many ways to initiate clashes as well as so many options to take after clashes. Also, on a vaguely related note, Valkenhayn's wolf cancels are somewhat similar to homing cancels in AH. At least for combo sequences like 236C > 9D and j.214B > 5D/9D. Yea, I actually kind of forgot about the jc'able 2E (I never mained anybody with Wind so forgive me). That is definitely great too, plus the quick fall and the boomerangs. Seems like it's the definitive Arcana for Schar, just like Kamui + Gier and Catherine + Wind. As for the Evil Arcana, the super teleport just doesn't seem to be as useful (or rather, cost-effective) in AH3 due to the fact that the Arcana guage and the Homing guage was consolidated into one. I still think it's great for characters that can incorporate 2[E] into their combos and the poison effect off EF for everybody, but I really dunno what to say about the super teleport either.
  7. Saki was always about mix-ups. j.3c and Orna ([8]2x) give her great high-low and ambiguous cross-up options, while her ground charge kick has always been a great bait-and-punish move. In AH3, Shiro Aran often activates EF in middle of a block string for even crazier mix-ups. She literally looks like V.Akiha sometimes. She was always rather average on the damage scale, though. Also, Schar is definitely a strong character. She can keep a lot of characters at bay by poking all day long, and mix-up mines in there for additional threat. Wind is a amazing Arcana for her because not only does it make her a lot more mobile, push block helps her keep the opponents at the mid-range distance she exactly wants them to be at.
  8. I only said it because most of videos in Niconico don't contain character tags, unless they are individual matches. You can search for character names if you want to, but that will only limit your results most of the times. It's better to simply search for Arcana Heart 3 vids and watch them through and see if they contain the characters you are looking for. There is actually a lot of Angelia footage out there, and same goes for Nazuna. It's not like we're talking about really unpopular characters like Dorothy.
  9. Most match vids on Niconico don't contain character names in the tags, as surprising that may be. IMO, it's good to get exposed to many different characters anyway.
  10. Another thing that should be noted that those 5[e]/2[e] that are true unblockables deal damage. While for other 5[e]/2[e], damage is not dealt on the initial guard crush, but is still taken into account for the combo damage scaling.
  11. Fun meter Arcana Heart 3 SSF4
  12. You should also note that some 5[e]/2[e] cannot be shaken out of, though, like Fire/Halo/Sin (I might be missing something else?).
  13. Why the hell do you guys want to be 'snowflakes'? :scared:
  14. Just play whoever you like. The first major console AHF! tourney in the U.S. was at Season's Beatings 2 and more than half the entrants were Kamui. D: With the cast being twice the size now, I doubt that we would see that kind of polarization ever again. And yea, Elsa is the #1 character by far. As far as localization goes... Voting for AH3 to get localized by Aksys in the U.S. is great and all, but you guys do realize that poll thread wasn't even official in the first place, right? You don't know if it's going to happen even if AH3 'wins' the poll. Even if a localization takes place, I won't count on the game coming out in the States for another year at the earliest. If you really care, import the game and support the scene early.
  15. Kira isn't even that good in AH3, and she deals a lot less combo damage in comparison to AH2 unless she uses EF.
  16. Yea, almost every other AH player can play Fiona to certain extent. She was my sub too, back in AH1 as well as AH2.
  17. Being one of OG U.S. Maori that hasn't switched character since day 1, will be repping her again for sure. :D
  18. Arcana Heart actually has quite different mechanics than GG overall But it's similar to GG in a sense that: It is fast-paced It has many defensive options that reward player skill It has a large cast of characters that is very diverse and balanced
  19. It's listed as 'current winter' which can range anywhere from November to February.
  20. To be accurate, Arc System Works actually developed the port. So in the Famitsu scan, too, it is listed as a Arc System Works title. This is a greeeeeat news, as ASW is probably has the best track record when it comes to programming home console ports of arcade fighting games. Either Examu has generated enough capital in the past 3 years to actually pay proper sum to ASW (and part ways with horrible programmers at Ecole), or they have some kind of friendly ties. Zazzarius on SRK did mention the fact that there was that April Fool's collaboration joke in the past.
  21. PS3 / Xbox 360 port confirmed
  22. orka

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    You can perform a meter-less combo with pretty good damage if the 6B connects on oki off a air combo then setting out j.[D] in corner. The charged lasers fires slow, so you should be able to: 6B > (charged lasers hit) > dash 5B > 3C > 2B > whatever
  23. orka

    [CT] ν-13 Combo Thread

    Isn't the easy throw combo more like this?: Throw > 5DD > 6DD > 2DD > bsj.DD > dj.2DD > 214D EDIT: Nevermind... no need to super jump in most cases.
  24. orka

    [CT] ν-13 General Discussion Thread

    I just noticed something. If you are trying to perform TK Crescent Saber, your motion needs to stop at 7 (2147D) or you will get j.D instead. However, when performing the TK Crescent Saber Feint, you can end your motion at 8 (21478C+D) and still get the move. I tried experimenting around a bit: and found out that on the ground, pressing C+D could either result in 5C or 5D - while in the air, j.C seems to completely override j.D. What does this all add up to in practical sense? Not much, other than that knowing that your TK motion needs to be precise for the Crescent Saber, while not so much for the Feint. I just figured I would share.
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