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ZoKHiZ

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About ZoKHiZ

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    Finland
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    ZoKHiZ

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  1. ZoKHiZ

    [Xrd] Potemkin Combo Thread

    No since i cannot capture video from ps, but its the basic buster combo in corner: PB>c5s>2s>6k>hfb 1-4x >trishula jk jc jhs icpm
  2. ZoKHiZ

    [Xrd] Potemkin Combo Thread

    So after the patch we can get 6k loops on zato and elphelt from corner buster!!!
  3. First off, never j.d above DC charged stun edges, and you should be very carefull to contest it in air anyway unless you are like 100% sure you can hit them first :D. You also gotta flick a lot more of those stun edges back. If your opponent is further away and likes to use stun edges, just focus and be ready to flick em on reaction as you really dont have that much to be afraid at fullscreen ranges, he should not be able to spam em all the time on your block. If you hammerfall yrc below someone, its usually better to air throw or just do 6p/j.p than do 2hs, it really is not that good antiair (unless you again are very sure that it will actually connect with something.) Speaking of hammerfalls, you missed quite lot of hammerbreaks when trying to get near your opponent, also you need to implement hammerbreaks a lot more in your pressure to keep close and to get potential busters in. You need to up your blocking game a bit, ib more stuff to get meter and better punishes. There is _no_ reason not to ib second hit of stun dipper if you block the first one, thats like the easiest ib in the game! It helps you to keep ky closer so you can 5s>2d after blocked stun dipper. Close range dp on block can also be punished with c5s>2hs>hfb sj aircombo which gives you more damage and corner carry. Just be ready if your opponent has burst ready to bait it with the c5s and hfb following 2hs, nothing wrong on doing buster on block though, its good safe damage and leads to safejump. Also learn better what moves you can punish from characters and how, you fd blocked ride the lighting and pushed ky away and whiffed buster, you can just normal block it if your health allowes, get free ch 2hs>hfb after it, making it burst safe 200dmg punish with nice stun, and if they happen to burst its 60+140-180 depending what you follow up with. You really cannot miss those kinds of opportunities to do major damage! also implement tick busters more in your game. Other than those you seem to do decent, dunno how well you know the match ups and how long you have been playing potemkin etc. so it's hard to judge any better.
  4. Noticed that you dont IB a lot of stuff, ram has quite many things you can ib buster or create gaps in her strings... Also rammys should be scared of ever throwing out a dauro at you, that's a free buster 90% of time if you are awake. Also ib builds up that sweet sweet meter for you to hammer yrc and DAA out of corner etc. not to mention that white flashing pot is effing scary.
  5. ZoKHiZ

    [Xrd] Potemkin Video Thread

    hpb is beast in corner if you have 100 meter and know you can land it when ppl try to sj iad away, you can get 300 dmg combos from it with rrc in corner. But yeah, i feel like most of time i try to hpb it either misses due having bad angle or enemy just hits me out from it, sometimes i swear it misses low iad's too even if the enemy char is clearly inside potemkin... so it's better to use the meter on something else most of the time.
  6. ZoKHiZ

    [Xrd] Potemkin Combo Thread

    Should have made it more clear at that point that bedman is more of an problem than pote, as like you said 6hs->trishula hits quite far away. Bedman still manages to evade the real soviet damage from 6hs->hfb->xxx
  7. ZoKHiZ

    [Xrd] Potemkin Combo Thread

    Kinda sad if you cant get better than that :/, 280~ dmg down to 200~, unless you get that lucky good stun and can do that 6hs->trishula. Oh well atleast pote always has meter so we can just do gigantor routes then.
  8. ZoKHiZ

    [Xrd] Potemkin Combo Thread

    Starter combos of course, as HF rc 6HS would bring you close enough to get 2s/6k after HFB.
  9. ZoKHiZ

    [Xrd] Potemkin Combo Thread

    So i just realised that i dont know what is optimal 6hs->hfb->xxxx combo against pot or bedman in corner without meter. I can't seem to get 2s or 6k to hit after hfb (am i just missing some 1 frame accurate stuff here?). You can do 5s-2s-6k->stuff if you are really close after the hfb, but most of time you are not in the range to do that. So what to do, any ideas?
  10. ZoKHiZ

    [CP 2.0] Iron Tager Combo Thread

    So any idea what's the most optimal ch j.2C combo with/without magnetism and in/out of corner at the moment?
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