Hey! This might be blergh but what do y'all think about ground SM YRC as a mixup tool? As in like, they try to jump out = don't yrc, or just use the air version, or normal air throw. They don't jump = Momentum from SM's jump is good for FDC crossups, fastfalls, and that leads to = High/low/throw mixups. Plus there's the miracle of YRC just as is thrown in there. Just something I was messing around with!